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Hey all. Sup and how y'all doin?
Anyway, I was thinking again (I should really stop doing this), about how to make my Black Templar Castellan/Marshal/Big Guy have some sort of minor Psychic ability.
Now, I'm not gonna go and destroy every piece of Fluff about the Templars, so I bring this before thee.
It is true that the Black Templars have extremely vigourous tests and screening to make sure no Psyker becomes a Neophyte. But to what extent can they do this? I mean, surely they can't be 100% sure. What about Latent Psykers. Those who have no talent, but who might develop some later in life. And as a Space Marine, thats a lot of life to develop it with.
Even if this is impossible, considering how touchy the Templars are about it, I've thought of another possible explaination. This is also hard for me to determine:
Exposure to the Warp.
Could prolonged or extreme exposure to the Immaterium lead to the development of Psychic Powers, however minor?
What do you guys think?
Sure it's possible. I mean really. We're playing a game where you're allowed to create an entire chapter and the history of anything, including the Emperor, probably the most important figure in 40K, is cloudy at best.
That being said, the rigorous tests that the BT do to make sure their ranks aren't tainted would probably screen out 99.9% of psykers, and those that got through were probably mind scrubbed and turned into servitors once it was found out. I guess the point I'm trying to get at is that even though it is possible to integrate psykers into the BT, I don't think it would be very authentic unless you made them a renegade BT crusade. I mean really, the guys take vows to kill psykers on sight. I think that their vows to the emperor outweigh personal loyalties, and any BT who saw a battle brother become tainted by the warp would probably consider it a mercy to put him out of his unclean misery.
Although I suppose that in an extreme case you could explain some of those vows as being latent psychic powers in themselves. Kind of a mind over matter thing. For instance. A BT's faith in the Emperor can give him an invulnerable save, or extra strength in CC, or basically a psychic hood. Now of course, physically, they are not any bigger or tougher or more resilient to psychic powers than most space marines, but something about their mindset allows them to accomplish these amazing feats. If you wanted to draw a parallel to Librarians being able to accomplish similar things with their minds, I don't think that is too far of a stretch. But I think that a Templar would call you a heretic for it.
Last edited by SimulatedSnowman; August 30th, 2007 at 05:37.
Thanks for the reply. You've provided some good insight.
The renegade thing is no problem.
The Crusade I have created, while not exactly Renegades themselves, are considered to be traitors by the Imperium.
After witnessing one of their own turn to Chaos and murder their Marshal, my Castellan gathers the loyalist part of the Crusade and sets out to punish the real heretic.
However, before this occurs, a distress signal is sent to an Inquisitorial vessel, claiming that the entirety of the Crusade has turned. And thus, both the Inquisition and the rest of the Templars Chapter are turned against them.
Seeing no other way to go, my Castellan takes the remaining loyal Marines and flees. He is determined to bring justice to his fallen brethren and clear his Crusade's name.
I'm just trying to determine a way for him to develop some minor power after being exposed to the Warp while hunting the enemy. I don't want him to have any specific powers, as he uses High Marshal Helbrecht's profile. I was just modifying the names of his equipment when I though "Why don't I replace his Combi-Melta with just a Bolter, and give him a Once-A-Game Psychic Power that acts like a Melta shot?"
I'm also changing Helbrecht's Sword to a regular Power Weapon, and making the bonus it gives into something Psychic.
I also want to field some count-as Grey Knights as allies, with some interesting Fluff to go with them.
In order to bring GKs along for the ride you'd have to have some seriously crazy fluff to go with it. Those guys are the purest of the pure. So short of them being there to witness this act that makes some heretics and some loyalist, I think you have a bit of a problem. Plus I'm pretty sure that somewhere in the GK fluff is something about not a single grey knight ever turning to Chaos, so if it was heard that an entire unit of GKs decided to follow a heretic chapter around in a friendly way, things would have to be real serious.
As far as your marshall, were you thinking that his once a game power would be offensive, defensive, or like, a leadership modifying kind of thing? If you want it offensive, you could think of some kind of fancy name and have it be like uh, him drawing on his incredible anger and desire for revenge gives him +d6 strength for one round of combat.
Or if you want to go defensive you could have it so that any BT/GK around him get to reroll any missed to hit/to wound ranged shots. So like an awesome rally to hold the line against all odds kind of deal.
Or for leadership you could have it to where a leadership test is required to fight him for a round, with the leadership taken at some kind of negative modifier.
Heh as much as I think that it wouldn't be possible, the idea seems pretty cool. Being a BT player myself, it does kind of suck not having Librarians. Meh give some get some.
Last edited by SimulatedSnowman; August 30th, 2007 at 06:09.
Thats the same thing I thought when I wanted to take GKs. Which is why Im going to make my own unit that "count-as" GKs. They'll be exactly the same as regular ones, but I'll make them look different. Maybe different models, etc.
As for my Marshal/Castellan. He's going to use the exact same profile as Helbrecht, so he is legal. Whenever I write an Army List it will say "High Marshal Helbrecht".
But instead of having a Combi-Melta, he will just have a regular Bolter. That way I can use the "Melta" part for a Psychic Power. Something like this:
Once per game, in the Shooting Phase the Marshal may focus his Mind and deliver a Psychic Blast at the enemy. If this is done he may not shoot his regular weapon. The Blast has the following profile:
Type: Assault, Melta
I will also do something similar with the bonus the Sword of the High Marshals gives.
Ahhh okay I see. I think that your biggest problem right now is that the less than tolerant Templars would probably not welcome a psyker back to their ranks, even if he was proven to not be a heretic. I don't think they would want the corruption, even if it was just one guy, tainting their gene-seed.
Snowman is right, although different Black Templar crusades take the belief to different extremes, most would not tolerate working with anyone who possessed psychic powers, let alone one of their own brothers who was exposed to this corrupting mutation. There are some Crusades, as you know, that won't even use Astropaths or Navigators because of their psychic mutations. Now, they do accept that these things are necessary but then they only use those Navigators and Astropaths who repent the "curse" of psychic power. I doubt this kind of tolerance would extend to one of their own battle brothers, though. They'd probably think of it as mercy killing.
As for exposure to the Warp causing people to develop psychic powers, yeah, that's why the Traitor Legions have quite a few Sorcerers amongst their ranks. Exposure to the Warp does promote certain types of mutations, with psychic powers being one of the more common ones. The Space Wolves 13th Company has quite a few Rune Priests as well, if I remember correctly.
That part I'm still working on. But as far as it goes, I probly won't have my Crusade rejoin the Templars anyway. I like the idea that they will travel across the stars, hunting their fallen brethren, and helping Imperial planets along the way.
It also gives me a good reason to be fighting other Imperial forces. They want to bring me to "justice" and I'm defending myself.
As for the Templars he took with him. I see the scenario as this:
The Crusades REAL Marshal and his two Castellans are searching for an artefact of Chaos so that they can destroy it. Upon finding it, one of the Castellans (Not Mine) is drawn to it, turning to the "dark side". He kills the Marshal and flees, leaving the other Castellan (Mine) to die.
He flees to the Crusade, which is camped in the field/in orbit, and proceeds to falsely convince about a third of his brothers that the other Castellan (Good One) has killed the Marshal.
The other two thirds of the Crusade won't hear of it, and proceed to fight their converted brethren. In the end, the "evil" Castellan and his mislead Marines flee when they begin to lose.
At this time my Castellan (The Good One) arrives, and orders the remainder of the Crusade to pursue, before collapsing from his injuries.
this is as far as I've gotten with ideas. Suffice to say, the evil Castellan converts his band to Chaos, and my Castellan chases him, developing some kind of psychic talent along the way. I still need to work on the Brother-to-Brother tolerance thing, however.
Yeah, if they're not going to be rejoining the rest of the Chapter, I can see a situation in which he would be able to conceal his psychic powers from the rest of his brothers. However, there would be dissension in the ranks if anyone found out and one or more of the Sword Brethren might consider calling him out on account of the fact that he's a mutant. Then they'd have a Trial of Grievance style duel in front of the assembled initiates, etc, etc, etc. Interesting storytelling, that.