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  1. #1
    Member Kirus's Avatar
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    Astartes Infantry

    Anyone know of any specific chapters of Astartes that specialize in pure infantry tactics? I'm talking extensive use of dreadnoughts and battle brothers on foot, terminators, and jump infantry. Specifically chapters that make sparing use of armored vehicles, with the possible exceptions of land speeders and/or bikes.

    I know of the Death Guard, but as they are chaos I'm not interested. Anybody know any loyal chapters that are built around good old fashioned, true-grit, face punching, infantry tactics?

    Any info is appreciated. Thanks in advance!

    -Cory


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  3. #2
    Son of LO ze_poodle's Avatar
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    Imperial Fists like their Devastators and firing line drills. Iron Hands have lots of Dreadnoughts, but they're not exactly infantry.

    The Minotaurs, who had a specialised mutation that gave them increased toughness and durability (loyalist Death Guard, basically) focussed on mass infantry tactics. The Iron Snakes, a Dan Abnett-crafted chapter, seem to have a focus on well-equipped dispersed infantry squads acting in unison; the book Brothers of the Snake features lots of tactical squads, but no tanks, Dreadnoughts or even assault squads.

    If none of the above appeal to you, it's easy to just pick a single company out of other chapters and say that they have an infantry focus because of X and Y causing Z. Like, there's nothing against playing Blood Angels without any Assault Marines, or Dark Angels without Deathwing or Ravenwing bikers.

    Fluffwise every Space Marine army is as you said, consisting mainly of 10-man tactical squads with Rhinos. Because the rules do a pretty crappy job of representing this, very few armies actually come out like that.
    The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.

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    Member Kirus's Avatar
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    Excellent info ze!

    Thanks.

    -Cory
    A swirl of color and sound, a multisense blur I taste with my fingers and, and me at the center...

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    Member GrandMaster Mortis's Avatar
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    well i havent read all 4 books, ive read te first 3, but so far ino that the souldrinkers are sorta loyal and use assult marines and battle brotthes and barely anything else.
    Last edited by GrandMaster Mortis; September 18th, 2007 at 07:27. Reason: forgot something
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    Actually, the Minotaurs are the infamous cursed founding chapter which makes furious frontal assaults and then retreats without warning, or any strategic consolidation.

    It's actually the Sons of Antaeus who are the "tough guys" that can stand a lot of firepower.

    Erm, as for infantry-based chapters. Most Space Marine chapters are infantry-focused, given they are the premier elite foot-soldier of the Imperium. HOWEVER, some are even more so, but more because of necessity than aesthetics.

    e.g. The Space Wolves 13th Company or the Flesh Tearers do not use many vehicles (For the FT, Rhinos mainly) as they do not have as much access to them. Hence, these chapters tend to field large numbers of infantry squads, assault or otherwise.
    Last edited by AOXES; September 18th, 2007 at 07:31. Reason: Added stuff. :D

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    Member Kirus's Avatar
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    I guess I should clarify when I say infantry based.

    I mean chapters that focus intensely on soldiery, like the above mentioned Death Guard using almost no vehicles ever and focusing on their own tenacity and personal prowess to survive.

    Although you all are correct, to some extent every chapter is exclusively infantry based.

    But many thanks to everybody for giving me the info you all have thus far.

    -Cory
    A swirl of color and sound, a multisense blur I taste with my fingers and, and me at the center...

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    Always Fabulous NiteRabbit's Avatar
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    The Space Wolves 13th Company has indeed been in the Eye of Terror for a very long time without support but even when they marched with the Legion, they were still a very specialised infiltration force that primarily used infantry. I'm not sure you'll find many chapters like that anymore, though, as the majority of them are made up according to the Codex Astartes, which calls for a more balanced approach. The Death Guard had the benefit of being lead by a Primarch and so the Legion was shaped according to his will and Mortarion was always the infantryman.

    That being said, many infiltration-based chapters use primarily infantry and when they must field armoured vehicles, they tend to be at the tip of a spear meant to drive a wedge through opposing forces so the footsoldiers can follow in and mop up. I know the Raven Guard like to use their vehicles in this way, drawing enemy fire away from their Assault Marines, infiltrators, and Drop Pods. The Flesh Over Steel disadvantage is a bit limiting, though, in that you can't take as many Drop Pods as you would like without sacrificing Assault Marines (though, with Raven Guard, you could always take them as an Elites choice, they're just more expensive).

    Edit: Just went back and read your criteria a second time, and I'd have to say that it fits the Raven Guard pretty well. They're a tenacious bunch, no doubt about it. Their advantages are all chosen from the Fierce trait, which actually says a lot about their chapter persona. Here you go:

    http://en.wikipedia.org/wiki/Raven_Guard
    Last edited by NiteRabbit; September 18th, 2007 at 08:17.

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    Member Kirus's Avatar
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    I never thought about the factor of a primarch's control over his legion. Great idea, Niterabbit. I had definately considered the Raven Guard a fairly decent example of what I was looking for. I guess I was just hoping for a slightly more brazen example. Even still, it's very good.

    -Cory
    A swirl of color and sound, a multisense blur I taste with my fingers and, and me at the center...

  10. #9
    Kut Maar Krachtig Zema's Avatar
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    make your own chapter, give them a purple and yellow paintscheme so they really stand out. (skulking around in the bushes is for the Imperial guard after all). You can also give them all back banners (yes, every man). This chapter would have indeed a lot of personal armour (dreadnought and tactical dreadnought) but also quite a lot of scouts, they would after all suffer huge losses on a continual basis.


    (you could make the scouts more long range: they're young and don't know the glory of charging head long into the enemy)
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