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there's something that's been niggling me for a while...
Space marine chapter's must be 1000 strong... give or take a couple...
How and when to do chapters make amends to their numbers?
If 40 marines die in a campaign, when do they go "Right we need 40 new marines"
Obviously the chapter has a constant search for recruits and a number or marines in training to cover steady losses. so that's fine...
but what about say if 200 marines went missing.. i.e stranded, lost in the warp etc.. how long till they are declared lost. And what if those 200 marines show up 20 years later saying "we've only been gone 3 weeks...." <-- in the case of lost in the warp.
Sorry for being so nit picky... just trying to gauge if the 1000 marines is a rule set in stone or just a guideline... like 1000 marines give or take 200.
see that first bit - give or take, A chapter has 1000 give or take, but battle companies most have 4 , i.e. 400 hundred marines, the remainder for pools to be drawn from to support the main 4 battle companies, to carry out ship escort or garrison duties, these are not static
Add to that should 200 marines re-appear from the warp after a while, (your 20 years is too short, a chapter would not have recovered from the loss of 200 marines within that time frame, the inqusition may have something to say about it (look up 13th company space wolves)
Everything you have been told is a lie!
Okay. Tricky question: needs some explanation.
Firstly, recognise that in the official fluff (which is nothing at all like the game) Space Marines are eight foot tall Supermen who spit acid and can recover from a broken spine in a day. They're like an army of Master Chiefs, except with acid spit. They're incredibly hard to actually kill, which is good, because they're also really hard to train. So when a Chapter loses, say five, maybe ten guys, it's a big thing, especially if they were all in the same squad. Their remains have to be retrieved, the geneseed extracted, the Chapter-specific burial ceremony performed, and everyone gets very sad. Ten Space Marines dying in the one battle are rare.
The other thing to recognise is that Space Marines sometimes spend months, maybe years in between protracted conflicts. Most of the time, the people they're fighting are way below their caliber, and the Marines come out with total victory and 0 casualties. In the case of crisis, such as an Ork invasion or Eldar raid or Chaos incursion, sometimes the whole Chapter may mobilise and there'll be a pitched battle. This happens, at most, once every couple of decades. Probably even less. So there's a lot of downtime in between campaigns; a lot of that time is spent recruiting and training new Aspirants, which involves a considerable amount of work, because each one has something like a 1% chance of surviving to become a fully armoured Marine.
The third thing is that the 1000-limit is, according to the Codex Astartes, halved into 5 companies of active combat personnel and 5 companies of reserves. The entire Chapter will rarely put to the field; at most, the five active Companies will enter combat, and 500 Marines is nothing to sneeze at. In the unlikely event that they are utterly defeated, the Chapter has 500 reserves to call upon so they can maintain their duties while they recoup their (utterly horrendous) losses.
Also, the 1000-limit only includes combat personnel. It doesn't include command staff, command squads, vehicle drivers, Thunderhawk pilots, fleet officers and Techmarines, which constitute (variably) perhaps another hundred or so. You will rarely have a Chapter at exactly one thousand men. For one, if they had only 1000 Marines in the Chapter, their standing force will be 1000 minus:
- 3 men per Land Raider
- 3 men per Predator
- 1 man? (dead guy?) per Dreadnought
- 4 men per Thunderhawk
- 1 Techmarine per Company
- 1 Captain, one Librarian and one Chaplain per company
- 5-10 men to form the command squad of each Company
- The Chapter Master and his Honour Guard
- and whatever people you have piloting the Strike Cruisers. Mathematically, assuming you have 5 Land Raiders, 10 Predators, 10 Dreadnoughts, 10 Thunderhawks, you'd get 15+30+10+40+10+30+50+10+1= 196.
So a 1000-man Chapter would have just over 8 active Company's worth of Marines. Since the list we're shown in the Codex is more than that - 100 men per company, 10 Companies, all squads listed - there are probably around 1200 Marines in the optimum Chapter.
Sorry for being long-winded. It's a complicated process to explain. In short, there are more Marines than you think and they're really hard to kill (contrary to what the Howling Banshees would have you believe.)
Any further questions you have should be directed at the search function, since I'm quite sure Grephaun has written this all up before, way back in the dawn of time (around 2002.)
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
This is important to remember about the space marines, you see them on the table a lot, but 'fluffwise' the table battles you're seeing only happen about every odd decade or so on planets spread out all over the place.
And usually they're against forces as awe-inspiring as they are (a whole platoon of the emperor's finest imperial guard, a chaos legion, tyranid incursion, etc).
The everyday life of a space marine doesn't consist of sitting around on their asses on the chapter's homeworld until one of these threats show up. An average -scout- probably has about three dozen honest to goodness wars under his belt before he even gets his shiny armor.
The Iron Snakes are off fighting in the Sabbat Crusade. Ultramarines might be purifying a planet of standard PDF. Imperial Fists might be busy killing heretical pirates. And so on. In these engagements its unlikely that one of their number will get seriously wounded, let alone killed.
Basically when you see them in a game, its when they're fighting an opponent actually worthy of them. That Shas'O isn't Shas'O Johnny Generic, he's the tau equivalent of a General Patton, that Imperial Guard Officer might just be a Lieutenant but he might be the next up and coming General Sherman. While we have routine battles, its important to remember that a battle of even 500pt scale isn't 'routine' to the forces involved.
Well, sort of. Certainly the Imperial Guard has no shortage of wars to fight and I guess the same goes for their opponents.its important to remember that a battle of even 500pt scale isn't 'routine' to the forces involved.
The fluff for my all-scout Chapter (who, logically, would suffer higher casualties due to light armor) is that Marines are trained continuously and, once reaching the rank of full battle-brother, are placed in Inquisition-monitored stasis if the Chapter happens to be overstaffed at the moment. (It's the sus-an membrane, I think, that allows Marines to put themselves in stasis.)
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard