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I just want some help in how to go about creating fluff for my armies but I don't really know what kind of creative process I should go by like what should I base it around.
So how do I go about creating army fluff.
Alright, this is a very iffy issue.
What's the army?
What theme do you want?
I recently wrote a lot of fluff for an IG army, I started with "I don't want their faces visible.".
From there I went to "I'll give them face masks!".
From there: "Why do they need them? Because the planet they live on has a crappy atmosphere, causing them to require life support."
You just have to come up with a few cool ideas for conversion or scientific reasons behind particular traits, and expand from there, a large part of it (for me) is logical deduction.
Creating fluff isn't easy sometimes, you need a degree of inspiration. You don't necessarily have to be a great writer like Lyran is or ze_Poodle, but you can pull it off nicely so long as you're faithful to the 40K jargon. But first you have to ask yourself some other questions like...:
"What kind of army is my army?"
"Who are they, where do they come from, the backstory"
"Who commands them, what's that person like."
"The men, what are their tendencies, are they respectful warriors, psycopathic killers, or complaining recruits?"
"Battle-tactics, how do they fight, and how will you describe it?"
"Enemies, nothing shows how your army fights, like some enemies to thrust up against."
Those are just the things that pop into mind.
First you need a general theme or a unifying concept for your army. From there, build it up bit by bit - the fluff will pretty much write itself by some point. If you are using the Trait system, you already will have a few elements to begin with.I just want some help in how to go about creating fluff for my armies but I don't really know what kind of creative process I should go by like what should I base it around.
So how do I go about creating army fluff.
Your unit and upgrade choices in the army list can also be result of the Chapter's particular way of combat, which in turn may be a result of some particular conditions of their homeworld or its planetary system (and so on).
Finally, never - NEVER - try to write the whole thing as an epic tale from the get-go. It just doesn't work. I tried that with my Raven Knights, and still have plot holes the size of a frigging Land Raider, whereas my Ion Dragons fluff was constructed from the ground up in small parts and turned out pretty satisfying.
Thanks for the help so far. I'm coming up with fluff for my Orks and my Iron Warriors if that helps at all.
haha orks they are a problem when it comes to fluff, they just dont think enough to write good things about. I agree, dont try to write it all out at one, if you are lying about and get a good idea, even if its not relavent to what your trying to do, write it down, always write things down caus if you dont the ideas will go flying out of your head, also try to imagine yourself in their place,watch a couple war movies camp out im the woods and pretend your on a far off planet, hold a rifle for a couple of hours.... go crazy. thats where inspiration comes from
I would only add that fluff should not be looked at as a "chore." It's an act of creativity, which, like any really good creative effort, should come from within, and not feel like a herculean effort. This is a hobby, after all. Something you do for fun, remember?
Since this is an army, ask yourself what it is about real armies that inspires you? When you think of the word "army," what comes to mind? Modern-day, high-tech warriors? The shiny, organized regiments of the Romans? The Celtic more-rough-around-the-edges hordes? WWI-era armies that are not quite old school, not quite modern? An ultra-futuristic "Gundam"-inspired race of half-man, half-machine constructs?
Then, since most of the 40k universe exists outside of the Terran system, ask yourself what you think of when the words, "Another planet" come to mind. A forest world like Endor? A desert planet like Tattooine or Arrakis? A Martian "red" world? Ash wasteland? A funky "alien" world filled with colorful, man-sized fungi? An ocean planet like Kamino? A Hoth-esque ice world? Ok, most of these are Star Wars references, but 40k has equivalents.
Just let your imagination run wild. Part of the fun of it all, really.
Try to always keep a pencil and a peice of paper with you.
Don't force yourself to write about them, it should be enjoyable to come up with a story for your army. Just go through the day like you normally would, and if you think of something, write it on your handy peice of paper. After a while, you should be able to peice a story togeather.
Hey! Look at the little.... Oh ****!
Firstly, fluff is optional. So if you're hurting your head trying to come up with ideas, don't sweat about it. A good army background is like a nice painting. It's not exactly required that you have a painting on your wall, but if it's tasteful and artistic it can make the place look better just by being there.
Secondly, try to put it together slowly - don't write your grand scheme and history all at once, because you'll miss things and create plot holes. Sometimes less is more. Go with the ideas you think are cool, but try to make them relevant; if there's a detail you want to put somewhere but it just doesn't fit, just write it down and you can put it somewhere else for another army.
Thirdly, know when to stop. Some people write small novellas about their Chapter, which is a lot of time and work, but remember that the Raven Guard got through two or three editions just fine without anyone having to write books about them. What you want is something short and concise that will convey your Chapter's theme without rambling, so pick up the Index Astartes issues and learn from their style. if you want to write a novel about them later - go ahead. But keep the Sparknotes version for showing off on the forums. Your Chief Librarian might be an awesome dude, but do we really need three pages of his biography? Just tell us the essentials to give us the basic idea and the reader will do the rest.
If you're having troubles with getting ideas, remember point 1 above, and just wait until one comes along. Some people have trouble with inspiration and others get their brains lit up every time they take the bus. It doesn't mean one idea will be better than the other. Also - don't try to do everything. Remembering points two and three, sometimes the best thing to give us is an outline. Keep your characters toned down enough to be believable, but unique enough to be interesting. Your Farseer doesn't have to be a polymath to be a Farseer. Your Inquisitor doesn't need godlike psychic powers to do his job.
Last: read Black Library novels, because that's basically where ninety percent of fluff comes from. And I'll be honest here, those writers basically just write whatever they want, so the trick is to reconcile the silly things with the stuff you already know and make something sensible from it.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
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Thanks for all the help you guys have been a great help. I think the main thing that I have trouble with is coming up with character names for my Iron Warriors they always sound either really corny or too imperial.