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Ok. I'm writing the fluff for my IG regiment before I start going all-out on the buying.
Here's my basic outline for the Regiment (and the world as a whole):
Position: Just north of the Tau empire, and the the west of Vengeance.
Origin: Colonized before the Emperor began his crusades. Came under Imperial control after the Horus heresy (approx. 450.M39 - 520.M39). Has only recently began mashalling troops (629.M41) one of which is the destinguished Fourth regiment. The Solar system Havilland is in was completely wiped out by the Tyranids (897.M41). Havilland and it's Three moons (still need names for them) was spared because of a sudden nebulous storm (not warp storm) that whipped up around the planet. The storm masked the planet from the Tyranids. As the Hive Fleet moved away to the next solar system, the storm dissipated (898.M41). This caused the Hive Fleet to split in two. Most of it continued onwards, while a smaller group turned around and headed back towards the now heavilly fortified Havilland.
The Fourth Havish recieved many commendations during the Tau's Third-Sphere Expansion, before it was recalled to help fend off the Tyranid invasion of it's system. As the Tyranids 'beseiged' the Furthest habitable Planet (Planet names pending) the Third and Fourth, as well as the freshly recruited 5th Armoured launched a counter attack. This failed with huge casualties. The entire planet's PDF was annihilated in one battle (battle name pending) and the Third and Fifth regiments lost over 80% of their forces. The Fourth faired much better loosing only 45%. The three regiments along with the remaining regiments from the two other system worlds pulled back the the next planet. Due to large amounts of manpower available in the system all remaining Regiments where reinforced to full (or there abouts) strength. The Tyranids began the new attack. They were beaten back as only some of the last swarm was sent in.
The now bulked up Hive Fleet (having consumed the last world) quickly surrounded the planet and assaulted it. This time all five Havish Regiments where on planet. They were holed up in a Hive City, awaiting their doom, until the system's fleet punched a hole in the Tyranids and managed to evacute them. Each regiment suffered immense casualties: 1st: 80% lost, 2nd: 75% lost, 3rd: 70% lost, 5th: 45% lost and all tanks destroyed, 4th: 65% lost.
The last planet before Havilland had it's civilians evacuated and was stationed by what was left of the systems military (the current planet's entire military was wiped out on the previous world). When all the civilians were on Havilland a nebulous storm began to brew around Havilland and all remaining system regiments where recalled to Havilland as a precaution so they where not cut off for resupply or evacuation. The storm intensified as the Tyranids began consuming the evacuated planet. The storm knocked out 80% of the system's naval forces and isolated Havilland.
The planet began to build up orbital defences when the storm eased, this went on for a year with the defences being completed half a year early. The storm eventually dissapated, and Havilland noticed the Tyranids heading onto the next system, so they relaxed thier defences. Untill they received reports from long range intelligence of a group that had broken off of the main bulk of the Hive Fleet and turned around. Currently the defences are at 100% capacity and the military is at 100% unit strength, with a PDF forse measuring 50 regiments. The world remains at red alert, with a code five for Genestealer insurgencies (maximum awareness). The naval forces have been re-equiped and reinforced to 60% efficiency.
There. Done, hope it's not too long.
Any throughts are welcome.
Aggresive patrolling. Havilland Fourth is known to patrol it's borders vigourously (a great set-up for CP missions I reckon) and probe into the enemies lines. They love Sentinels, through and through.
Fire Discipline. Havilland Fourth troops prefer to pick targets carefully to conserve ammunition (which is a valuable commodity given the current situation) and score more kills.
Static Support. During an assault, the Fourth is supported by stationary weapons (Mortars, Heavy Bolters, Missile Launchers, AutoCannons and EarthShakers (<--To a rarer extent)).
Knows thy foe. The fourth (as with the Third and Fifth) have fought the Tyanids on numerous occasions and as such information on how to fight them has been given to greens by the veterans. The entire system's military is ready to enact a complete exterminatus before the planet should fall.
(this translates on the board to: )
- Iron Dicipline
- Heavy Weapons Platoons
- Xeno-fighters: Tyranids
Very nice, I love the detail you've put into this. Is the name from Hawker de Havilland by any chance?
Last edited by Shiz_Vaerth; March 10th, 2008 at 08:04.
Join the Children of Isha
EDIT: Also, it was Harker Aircraft Limited. I, myself wondered if they where the same company, but a little research pointed out they were not.
EDIT2: I have also completed a rough draft of the Military ranks which have direct effect on the battlefield. They are as follows:
Non Command Staff Grade (NCSG)
Trooper, Class 4. Modern equivalent: Private
Note: Recruit. Nicknames include ‘battle-bub’, ‘fresh-meat’ and ‘up and coming’.
Trooper, Class 3. Modern equivalent: Private Proficient
Note: Role of basic troop. Most common rank on the field of battle.
Trooper, Class 2. Modern equivalent: Lance Corporal
Note: Specialist rank. Trained to use specific weapon, such as a Heavy Bolter. Weapon loaders are not entitled this rank.
Trooper, Class 1. Modern equivalent: Corporal
Note: Specialist rank. Trained to operate a vox-caster. Nicknames include ‘talker’, ‘whistler’ and ‘box-op’. Should the Troop Sergeant be unable to perform their duty, Troop command passes to this NCSG.
Troop Sergeant. Modern equivalent: Sergeant
Note: Troop leader. Commands a squad during battle.
Platoon Sergeant. Modern equivalent: Staff Sergeant
Note: Makes up command unit of a platoon.
Platoon Sergeant Maxim. Modern equivalent: Staff Sergeant
Note: Should the platoon leader be unable to perform their duty, Platoon command passes to this NCSG. Otherwise, there is no special bonus to obtaining this rank.
Command Sergeant. Modern equivalent: None
Note: Schooled in ‘Tactica Maximi de Havilland’, a form of military tactics employed by Havilland Regiments. Makes up command unit of company.
Command Sergeant Maxim. Modern equivalent: None
Note: Operates Master Vox system. Should the company commander and all platoon commanders are unable to perform their duty, Company command passes to this NCTG.
Command Staff Grade (CSG)
Note: All CSG ranks (save the specialised usage of Lieutenant, Class 2) are schooled in ‘Tactica Maximi de Havilland’.
Lieutenant, Class 3. Modern equivalent: Officer Cadet
Note: Officer recruit. Only used for officers still in training.
Lieutenant, Class 2. Modern equivalent: Officer Cadet/2nd Lieutenant
Note: Officer recruit. Used for officers during final examinations. Only battlefield usage is a soldier not of Command Staff Grade who has received a Distinction in the Service of Havilland or higher.
Lieutenant, Class 1. Modern equivalent: Lieutenant
Note: Platoon leader. Should the company commander be unable to perform his duties, Company command passes to this CSG officer (if multiple are active, it is the LC1 who takes the initiative first).
Captain. Modern equivalent: Captain.
Note: Company leader.
Company Officer. Modern equivalent: Major.
Note: Advises regimental commander about appointed company’s situation (composition, strength, etc.). Also relays regimental commands to company captains.
Tacticum Minim. Modern equivalent: None.
Note: Consults Company Officer on troop deployment and operations.
Regimental Officer. Modern equivalent: Colonel
Note: Commander of appointed Regiment.
Regimental Consul Officer. Modern equivalent: Brigadier General
Note: Advises highest available command on his appointed regiment’s current situation and relays command to Regimental Officer. Should no high command exist then one Regimental Consultant Officer assumes this role.
Tacticum Maxim. Modern equivalent: None.
Note: Advises Regimental Consul Officer on troop deployments and operations.
High Commander. Modern equivalent: General
Note: Commands all regiments stationed under him.
Regiment Group Officer. Modern equivalent: Lieutenant General
Note: Only deployed when the number of regiments being commanded is deemed too many for a High Commander. Usually commands groups of three to five regiments and advises the High Commander about his Regiment Group’s situation and relays orders from the High Commander to his subordinate Regimental Consul Officers.
High Tacticum Maximus. Modern equivalent: None.
Note: Advises High Commander on troop deployment and operations.