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Some really rough fluff on my army, I am going to revise this one, and then will probably tell more from the marines perspective. Really had fun making this, BTW probably has alot grammatical errors seeing as I didnt care that much just wanted to get something down.
A Treatise on the Astartes chapter “Imperators Wardens”, or simply Wardens.
For Inquisitor Loadar
As requested my lord I have compiled all known data, and some new gained through intensive investigation on the aforementioned chapter of Astartes and have compiled my findings into this extensive treatise.
The chapter was created during the 31st founding, the gene seed progenitors of the Imperial Fists, so it is highly unlikely there is any form of gene mutation within the chapter though further investigation would be required. The chapter soon headed to the planet Piscina II in Segmentum Pacifica, and here is where the chapters’ history becomes particularly interesting, it would seem that at the time Piscina II was believed to have been a uninhabited, mainly arid planet with some spots of temperate forest. But after several orbital scans from the newly arrived Astartes fleet revealed a large network of catacombs and tunnels which all connected to one giant structure. The structure was what can simply be described as a giant cube, when no further information could be gleaned from further orbital scans the chapter headed down to the planet in full force. The quotation I include now is an exert from a tech Magos logs, that accompanied the original chapter down to the planet.
“We came down upon the planet, and when the vanguard of the Wardens forces arrived in full force we made closer towards the super structure. Upon reaching 3 miles of the structure itself a peculiar reaction took place, I found myself oddly disconnected, which irked me so that a few moments later I found myself discussing this odd feeling with the Master Librarian Marchos, who informed me quite calmly that we were no longer tethered to the warp through our souls.”
Upon further search through the Magos findings, he dubs the structure the null fortress; it would seem that the material it is made of has the extremely unique quality of blocking out the warp completely. The Wardens now reside within the Null Fortress, and use it as their Chapter Keep after a long and successful campaign against the Necron forces that resided within the fortress itself, it is rumored that the lower levels of the fortress are garrisoned extremely well due to the many entrances to the catacombs below which seem to house active Necrons. The chapter has an extremely good relationship with the Adeptus Mechanicus which affords them high quality equipment and a large number of tactical dreadnaught armor,
Vast additions of weapons have been made to the Null Fortress itself making it highly defensible.
Though 9 of the ten companies remain on Piscina II there is one company, the 7th known as the Farstriders that take the majority of the fleet power of the Wardens, and aid imperial forces in and around Segmentum Pacifica. They are currently fighting on the planet Folcrom against an Ork threat.
There are rumors that the Wardens use the null fortress to house unknown xeno breeds and other nefarious characters. Some even whisper that this is at the behest of the High Lord of the Inquisition himself; of course there is no evidence to support these charges. Though through some further research of my own I found that there is actually a Inquisitor Estigan Torg assigned and allowed by the Wardens themselves to remain with the chapter what this liason could mean is beyond…………….
Inquisitor Loadar’s head violently exploded spraying the dossier with blood, bone and brain matter. The assassin watched through his scope as an acolyte rushed through the door, seeing the alarmed look on his face as he pulled out his las pistol and scanned for a threat. He did not fire, though he had a clean shot. He tapped the signal link and then smashed it with his fist. He now looked through his scope again, training it on the street directly in front of the house, a hulking black figure bursting through its front door.
Elan activated his chem. Injectors just as he burst through the door, he trained and fired his bolt pistol on everyone in the room. A Well armed acolyte flew backwards as he burst open from a chest shot, the man who had been standing next to him lost his arm and shoulder, throwing himself on his side Elan sliced a mans leg off as he tried to charge him from the side. Two men ran down the stairs, one firing a combat shotgun, the other fired desperately with a las pistol, buck shot slammed into Elans midriff, his reactive armor concentrating its density around the impact zone protecting his organs. Elan returned fire spraying horizontally across the men, cutting one in half and disemboweling the other. Elan activated the inhibitor injector, his combat high halting immediately; he looked around pitying these men, they had done nothing wrong but be the retinue of this Inquisitor. A low moan caught his attention, and he turned to see the man who had fired the las pistol ineffectively, holding his gut in trying not to die, Elan shot him in the face, and set to his next task. He was wiring the detonator when he heard a gun slide rack, and a gunshot. “You’re getting sloppy Elan.” Said the man. To which Elan replied, “He was in deep trauma shock from losing his leg, thusly combat ineffective.” A few moments of tinkering passed. “Lets go Elan the Arbitrators will be here soon” urged the voice.
Inquisitor Estigan Torg looked across the city from the landing pad, as expected he saw a blossom of fire and felt the explosive concussion. He turned and entered his lander. As the landing gear lifted easily, he walked through the corridor to the main estate room, the door slid with a hiss as he approached. Inside the hulking figure of Librarian Carbore in nothing but a robe over a black body glove stood staring at him. “Your secrets are safe Master Librarian, the Inquisitor and his retinues are dead.” Informed Torg. “Don’t you mean our secrets, Torg?” Replied Carbore. “Well I hope our secrets were worth those men’s death’s.” Carbore said nothing, seeming to ponder deeply, Torg broke the silence. “Shall I inform Captain Alvaine?” “No Torg, I will take care of that, make sure the High Lord is informed we have taken care of the problem.”
Last edited by Warden; May 24th, 2008 at 21:18. Reason: Trying to make it better
Interesting stuff.. The Inquisitors death was a brilliant twist.
But the assassins.. hmm.. a few things just don't mesh for me.
Assassins aren't built to coordinate. Their contracts are individually assigned by the High Lords of Terra themselves (though there's an Inquisitorial faction who can act as intermediaries if one of the High Lords is too busy.) The command level they operate on is pretty much beyond the scope of anyone. Two working together is absolutely exceptional.
2) The Eversor
Eversors don't speak, they don't have names, and they don't turn the chem injectors on and off. They only live naturally for a few years, so they're kept in stasis all the time they're not actively in service, as their metabolisms are so intensely overtuned (the explosion when they die isn't a conventional explosive, it's just them losing control over the reactions in their bodies.. imagine that.) Their target data has to be fed to them through bionic implants while they're in stasis, then they're just fired at a planet and left to defrost with a list of targets they're supposed to hunt down. I doubt they can pause long enough to wire complex explosives, they have meltabombs which are just slap-on magnetic mines.. They're deployed in situations where, for example, every single person in a large building needs to die, and they'll just keep killing until until every single target (and anyone who gets in their way, or is unfortunate enough to be a bystander) is dead, at which point I'd guess they're programmed to return to a safe point and literally collapse, ready to be placed back in stasis.
In short, they're really just machines for mass murder, not functional people.
Even the Vindicare sounds a bit too human.. No member of the officio assassinorum has any right to be called a human being any more, on any level.
Great ideas though..
Last edited by The_Giant_Mantis; May 24th, 2008 at 20:10.
Thanks for the help I think I'll switch them over to some suped up retinue for Torg.
I know death cult assassins gamewise are presented as having big choppy swords and being covered in sacred texts and stuff, but fluffwise there will be thousands of distinct death cults, each training its members in slightly different ways and with a slightly different focus. You could have a death cult sniper and combat drugged monster easily, and they'd still be right at the top end of human ability, they just wouldn't have the sheer overwhelming superhumanity of Officio Assassinorum agents.