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Hi, everyone I am new to the forum I am a space marines player and I was wondering what do you do first write the fluff for your chapter or make the army list?
First the basic minimum core of your army list, then the fluff, then expand the army and add more fluff.
When you say basic core do you mean the part of the list that makes your chapter unique or the basic hq and two cores? thanks for the reply
Hey Ckok. Welcome to the forum, and warhammer.
What The Fifth Horseman means by a basic core is to get your army started.
So I'd say follow his advice first, and buy maybe a commander, 20 marines, and a tank. That's a decent 500+ list. Then expand and build up fluff.
Oh now i understand thanks for the info
The basic HQ and cores, then perhaps a specialist unit or two.When you say basic core do you mean the part of the list that makes your chapter unique or the basic hq and two cores? thanks for the reply
The gameplay style you adapt - and together with it, the army composition - is supposed to be a representation of tactics used by your army. That means you have something you can base your fluff upon right away.
Of course, if you came up with some awesome concept to start with, you're free do use it right away!
Last edited by The Fifth Horseman; June 20th, 2008 at 12:23.
That is understandable I have played some games but not with the units I want. I love the techmarines and land raiders so I want my army to focus mainly on trying to use them as efficiently as possible.
Fluff wise I read from a good source that land raiders act as fortified bases so I believe that keeping a techmarine near a land raider during battle would be a common sight right? I don't know if I could make it work to win games but atleast I would have my on little objectives trying to keep my minature bases running.
My opinion is: master your army, build the nastiest, most powerful army you can, and master your tactics. Once you've done that, the 40k fluff is so flexible, you can bend it around your army. You could do the fluff first, or with an average and not well developed army, but you'll end up less competitive for it. Why not have awesome fluff AND be very competitive, at the same time! (zomg)
Nids & Guard
GMail = MVBrandt
I absolutely agree with you that you should try to make the best list possible. The way I plan on doing it is to make the fluff then build the army accordingly I believe that a good list is one that does what it is meant to do and with repetition any list can become good with practice and hopefully win atleast more than half the time.
Some people prefer to just have an army that wins games, period. Things like fluff or style or even fun don't concern them much as long as they can score the next victory.
Others prefer to have one that fits their style and don't worry much about winning or losing as long as they have fun playing the game.
It's all a matter of personal preference.
Would I ride out with an army composed of practically nothing but waves of Space Marine Bikes? Hell yeah!
Would I win? Probably not.
But would I enjoy gaming with such a completely screwed-up force? Damn sure I would!
Last edited by The Fifth Horseman; June 20th, 2008 at 17:40.