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As Forge World have made some pretty cool world eater add on's I was thinking of making a small 1000 - 1500 point army (havent touched a model for the last 8 years)
Now I was thinking of using normal chaos marine squades (ie bolters, heavy weapons etc). Would this suit them fluff wise? I know a lot of them turned to Khorne and became bezerkers but I always thought that Khorne apreciated combat on all levels whether it be two men beating eachother with sticks or a mass amour engagement.
well 'D man'
the way i've always seen it is: World eaters are mostly all war obsessed. it's a kind of learnt behaviour, like 'pavlova's dog' or what ever his name was. and a bit of an peer pressure system.
So, when new recruits where taken in by the WE (who would most likely be picked based on their ferocity in combat anyways) and start hanging around with people that love CC and all that jazz, they would soon start to appreciate that kind of art more.
The origional WE where already angry, all the time, when Angron was kidnapped by the emperoror. this fueled the WE hatred. and in most cases of life, hatred is mostly steriotyped into close combat and melee based fighting.
but you can use whatever models you want to represent them, fluff wise 'blood for the blood god' goes hand in hand with CC, and so WE would generally shy away from heavy weapons, and i think this is portrayed in their stats. So if you want to make an army with a slight chance of getting some wins, then i wouldnt reckomend too much ranged weaponary.
in conclusion: FLUFF WISE IT NOT IS OK, BUT ACCEPTABLE.
just have a some CC orientated marines and i'm sure it would be... ok?
OR!!! you could have an black legion army, with some bezerkers in them- even going as far as to paint all your models in Khornite colours.
Firstly remember its a big universe so you have room to play with your fluff.
Some Khorne war bands could be made up fully of mindless madmen killing anything and everything in their path... being tossed into the battle by the warp-spawn gods of Chaos themselves (but thats boring and one dimensional)
The Khorne blood cults COULD be far from mindless, ok they arn't going to be great mathematicians and artists, but they ARE going to be good at what they do. Sure they wage war on worlds just for the sake of war and fight with a zealous fury, that makes them LOOK mad, but fluff wise they could also carefully plan and pick their fights so as to be able to fight armies twice their strength and still win for the glory of the blood god. (Would Khorne grant immortality for killing a billion chickens or 100 dragons!?)
The idea of a cult is all about feeding your god with the emotion they desire... If you drop onto a totally defenseless worlds you leave people feeling helpless and impotent thus feeding Nurgles primary energy of despair... no no far better to fall onto an army thats heavily defended where you know the Imperial guard or space marines will RAGE against you
Last edited by Pestigor; June 28th, 2008 at 15:29.
Did the legion fight like the others? I know in the horus books they say they are butchers but does that mean that they all ran around with chain axes? Or just most of them.
My plan is to have maybe 2 or 3 normal squads and the rest made up of CC
I think the best description would be Blood Angels style they aren't 100% H2H monsters but they do have a definite lean towards it.
consider this: World eaters are very successful at bringing down Imperial armies and so they must still have enough cunning and planning to take down fortified positions and tanks... as well as have people who are "sane" enough to drive tanks, crew ships, maintain armour/equipment.
The Word Eaters I THINK, not 100% sure on this one, have an aggression chip implanted into their brain but just because you are more aggressive dosn't mean you forget how to use a gun..... going crazy with a bolter is just as bad (if not worse) as going crazy with a big stick
Angron lobotomized ALL the members of his legion in the same fashion as the overlords of his homeworld did to their gladiator-slaves, removing the parts of their brains that dealt with fear and stimulating the parts that controlled aggression and adrenaline distribution. He also implanted bio-circuitry in their heads that made them more efficient and bloodthirsty warriors. The great majority of the original legion became Berzerkers after they turned to Chaos, as their treatment made them perfect for the job. In fact, fluff states that a Marine MUST undergo the treatment before becoming a Berzerker. After Kharn the Betrayer fractured the World Eaters into the hundreds of individual warbands that now comprise the legion, however, only a small amount of "Berzerker-Surgeons" know the secret to proper Khornate lobotomization, and Abaddon recruited most of them for the Black Legion.
The point of that long and fluffy rant is that without a skilled Berzerker-Surgeon, your warband wouldn't have to be completely made up of actual Berzerkers, especially if it's relatively small and new. You could have a couple squads of the real deal, chainaxes and funky helmets and the rest; maybe leftovers from the original legion. But a few more squads of normal bolter-wielding Marines with the Mark of Khorne---aspirants, maybe, hoping to undergo the treatment and join the ranks of their elder brethren in piling up skulls for the Skull Throne---wouldn't look very amiss. That could lead to some interesting gaming scenarios...maybe the Berzerker-Surgeon wants the aspirants to retrieve certain artifacts or technologies to aid the lobotomization process, or to prove their worthiness to become Berzerkers by killing a certain army. You could convert a really cool lord as a Berzerker-Surgeon too...
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