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my idea for this chapter would be: lots tactical squads with jump packs and lots of devastator squads with jump packs. their colours are dark blue all over with brighter (but still quite dark) helmets and shoulder pad rims
they are an ultramarines successor chapter. when they were created they put in several petitions to the imperium for dreadnoughts, terminator suits and vehicles. but always the answer was there aren't enough to go round (to put it simply: all the good equipment went to the older, more important chapters).
over time the chapter became frustrated with the limitations of the codex set down by roboute guilliman. their techpriests began to conduct unorthodox experiments and after a period of time they managed to develop a much more powerful jump pack, one able to carry their devastators. in the last tyranic war their casualties were very light, due to their unusual, yet highly effective, tactics. they would simply follow the hordes of tyranids and constantly fire into their ranks. whenever the tyranids charged them, they would just hover backwards, all the while maintaining a continuous stream of fire.
the main units which this chapter fields are: tactical squads with jump packs, devastator squads with enhanced jump packs, fire storm squads (a unique form of tactical/assault squad which employs the use of three flamers and a heavy flamer, this squad was developed for a purely anti tyranid horde role on the battlefield and is counted as an elite). the current chapter master is master galenus, his ten man command squad employs the use of jump packs and each member has a gauntlet mounted storm bolter on the back of each hand.
currently they have five full companies: 1st company with the fire storm squads. 2nd and 3rd companies with all the tactical squads with jumpacks. 4th company contains the devastators with the enhanced jumpacks. 5th company with the scouts, the scouts weapons of choice are sniper rifles, heavy bolter and missile launchers.
there you have it. just a little chapter of firepower experts. i was thinking of calling them the 'Storm Dancers' but i'm not too sure thats the right name for them, what do you guys reckon?
comments, queries, concerns, complaints and criticisms are wanted. =)
Within fluff this chapter is possible, but its not within the rules. How would you represent such an army on the table top?
Other than that, there are a couple of things you need to explain:
Jump packs are also difficult to acquire and maintain for Space Marine chapters. How would you explain that they can't get Terminators, vehicles and Dreads but manage to get or manufacture 1000 jump packs? Marine chapters don't usually have the means to manufacture their own equipment (with a couple of notable exceptions) and it would be exceedingly rare for a techmarine to have enough mechanical knowledge to modify a jump pack.
Jet packs don't allow a marine to hover or fly. It rather allows them to make short jumps over intervening terrain. This is a rather chaotic and unstable method of transportation. How would marines be able to fire bolters while flying, let alone missile launchers or plasma cannons?
"How would you explain that they can't get Terminators, vehicles and Dreads but manage to get or manufacture 1000 jump packs?"
1. terminator suits are only worn by veterans and are revered as ancient artifacts that take ages to construct
2. dreadnoughts are filled with the greatest heroes and in fluff it says dreadnoughts are only woken in times of greatest needs, and i imagine the technology to build such machines is either lost or incredibly complex
3. if you had read my post you would have seen that there is currently only 500 marines in this chapter, 100 of which are scouts. so they would only need 400 jumppacks, not 1000.
i can't really think of a reason why there aren't any vehicles, so maybe i'll add a few into the chapter.
also this is not really a tabletop chapter, just an idea that i had.
"and it would be exceedingly rare for a techmarine to have enough mechanical knowledge to modify a jump pack."
personally i thought it wouldn't have been to hard to modify a jumppack (mind you, i do mean it wouldn't have to hard for a very experienced techmarine, with a fare bit of help from the ultramarines techmarines*). and i would think all they would have to do (this is how i would model the jumppacks) is increase the fueltank capacity and add another two jet-engine things.
"Jet packs don't allow a marine to hover or fly. It rather allows them to make short jumps over intervening terrain. This is a rather chaotic and unstable method of transportation. How would marines be able to fire bolters while flying, let alone missile launchers or plasma cannons?"
they wouldn't be firing as they flew, they would merely jump away to the nearest convenient place to land then turn around and shoot at the incoming horde, when the horde got to close they repeat there method. I didn't really picture them as being a major threat to the nids, but more as a specialist force who either drop in next to a carnifex with there specialist devastators and blast the hell out of it with four multi-meltas, then they would swoop up to a hovering thunderhawk and be out of there before the nids can react or they land on (for example) both sides of a canyon and cook all the gaunts running round on the valley floor.
*i know ultramarines are strict adherents of the codex written by their primarch and all, but they did create their Tyranic War Veterans, didn't they, so i reckon they would have seen heaps of sense in the building of a purely anti-nid chapter. the chapter would probably fare quite badly against most other races (except maybe orks).
theres your answer (btw, if i sounded snappy, sorry, because criticism is really good! i hadn't actually thought about the flaws you pointed out for me. so thnx heaps!!)