Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
i have had an idea for my chapter's homeworld.
my idea was that the chapters fortress monastery is located on the only moon which orbits the planet. from their moon the chapter's Captain of the Scouts is charged with juggling the multiple factions on the planet. the different race which populate the planet are Eldar, Dark Eldar, Chaos Space Marines, Traitor Guard, Tau, Kroot, Orks, a nast y tyranid infestation (which is rumoured to have been brought in by the chapter to give its recruits a go at the alien menice.
the continents on the planet are:
Harfeth - controlled by Imperial Guard and PDF
Banmar - controlled by Traitor Guard (who are supported by CSM)
Rew Ineth - controlled by Tau
Gys Major - controlled by Orks
Gys Minor - contested by Orks and IG
Utherk Upper - controlled by Eldar
Utherk Middle - contested Eldar and Dark Eldar
Utherk Lower - controlled by Dark Eldar
Karfdarn - controlled by Kroot
Zanfaul - contested by Dark Eldar and IG
Whenever (for instance) an Ork Empire gets out of hand for the local IG the space marines will swoop in to put the orks back in their place, and so restore the balance which allows the raw recruits to have a good taste of what they will be facing later on in life
this planet is firmly in control of the chapter.
what do you guys think? is it sensible, practical? would a chapter bother doing this?
I think the Chapter's use of the world as a training ground would be fine, especially in the face of an campaign to capture an otherwise valuable world. However,
Space Marines who deliberately create and maintain a menagerie of Xenos iare Suffering Aliens to live. And some Chaos too.
I think it *could* work well, if you go the whole hog, and incorporate these extreme leanings into the fluff.
I'm not entirely sure this is feasible in grand scheme of the fluff. Leaving whole continents to different groups is trouble at best. Tyranids have psychic connection as do the Eldar so they can summon reinforcements that would be hell for the entire chapter on its own. Chaos can always find ways to summon Daemons to their cause. The IG go through supplies quickly and the Administratum may not take kindly to writing off good tanks just for the sport of some marine scouts.
I could see a number of fields of battle where small groups of captured xenos/heretics are set loose for the Scouts to train against, but not in the numbers that could rule a part of a planet. Game Terms, I'd say no more than 500-750 pts released for the scouts to fight against.
I don't think a chapter would bother doing something like this; xenos scum should be wiped out, not used as weaning fodder for scouts. Leaving a planet like that in order to train marines properly strikes me as being similar to giving yourself leprosy so that you don't feel it when you cut your toenails; paying a huge price for something that can be achieved easily without an ounce of the problems it entails. Not to mention the problems that the marines would have in maintaining this equilibrium; the scenario you seem to be suggesting is that of the Medusa campaign, all controlled by a single chapter of marines. I just don't think the marines would consider it, and would be far from able to actually do it.
Move it to being a system with these different races in, with the marines' homeworld in one place and the other races in their own (probably overlapping) enclaves, and it makes much more sense.
And as an aside, I don't think that DE would hold territory in this scheme at all, as their sole aim is to raid places to capture souls to bring back to Commorragh. They can be a constant presence and annoyance yes, but not in the sense that they actually hold ground.
I dunno ... I think its feasable with regards to savage orks, primative (low tech) humans and kroot.. but Tau and Eldar would be too advanced, their tech alone would make the venture to risky. Chaos I doubt would be as controlable.. and to be seen even tolerating its existance would be tantamount to heresy..
I do think having scouts from your chapter use it as a training ground make sense.. I remember reading a book about Imperial Fists and they had captives which were given weapons and young marines were sent to fight them as part of their initiation into the chapter. So having some low tech civs on their home planet in which scouts can learfn their trade is certainly viable... but I dont see how more advanced tech civs.. civs with greater tech than the imperium even could be kept in such a situation.