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This fluff is really rough. Let me know if you see any problems with it. This is my first fluff post so I appreciate any comments on how I can make this better. Thank you.
Bravo 2-312 Grenadiers “Iron Brigade”
Unit history begins with the great crusade. The original unit, 312 Infantry, was a division formed on Terra. After the Horus Heresy the division sustained massive casualties. The division is noted as being an exception and not turning to chaos with the space marine allies they were working in support of at the time, the Alpha Legion. The division was almost entirely wiped out on Nurth in the fierce fighting with Alpha legion elements and their traitor allies. The division sustained close to 75% losses by the time it redeployed from Nurth. Through no small amount of political maneuvering by the division commander, and aided by the divisions actions during their last campaign, The Warmaster allowed the 312th Infantry division to reflag as the 312th Infantry brigade. The new brigade was considered veterans of fighting the new breed of chaos horrors and redeployed to sectors to help counter some of the new threats.
The brigade has since been renamed the 312th Grenadiers due to their shock troop nature. Although they maintain their history of fighting the fallen, they have fought many battles of opportunity against every kind of adversary in many different theaters over the millennia. The age and history of the unit allow it to have fine equipment and training by guard standards. The unit is currently stationed near the eye of terror. Most of their resupply comes from the planet Cadia. This is the reason for the dress and appearance of their uniforms (Don’t worry, I paint them different but I only use the Cadian models.) The units prestige and proximity to Cadia account for it’s acquisition of plasma weaponry.
The brigade’s massive losses and reconstruction began a serious tradition of home grown leadership. Soldiers in the brigade are often taken, mostly volunteers, from whatever planet the brigade campaigns on but officers are only selected and promoted out of the fighting force. With very few exceptions all of the officers started their service in the 312th as grunts. This accounts for the “Iron Discipline” they instill in their soldiers.
312 Grenadiers “Iron Brigade” structure
3 infantry companies, 1 HQ Company per Grenadier battalion
879th Artillery Battalion
Provides artillery support for grenadier battalions and companies
5-45th Armored Cavalry
Will provide additional tank support in Apocalypse games
312th Support Battalion
312th Conscript Platoon
While the brigade takes pride in its “volunteer” status, soldiers who refuse to “volunteer” in a regular company are sent to the conscript platoon. The conscript platoon is also used as a make shift prison.
B Company 2-312th Grenadiers
HQ platoon, 2 infantry platoons, Combat support platoon
HQ platoon accounts for paper pushers and mechanics and the like that I will probable never have to build models for. That might be a neat idea for a later date though but I doubt it.
The two infantry platoons are lead by a junior officer. The unit’s name, grenadiers, is to reflect to shock troop nature of the guardsmen. They are well equipped for dealing with serious threats.
The companies, including Bravo Company, are structured to work independently of the brigade if they have to. They have dedicated armor, mortar, vehicle, and infantry recon support. All of these support units fall under the company’s HQ platoon
Please feel free to see the army list and add your comments.
Commanded by *no name yet* (does it really matter? Maybe) CPT _____ rose through the ranks from the bottom up. Carries power sword taken from a chaos space marine raptor (sshh don’t tell the inquisition) I ordered a chaos space marine power sword arm. I’m going to chop it off at the wrist and then chop the tip off to make it look like a proper size for a guardsmen. It’ll look kind of like a clever I think when I’m done which I think is cool.
Iron Brigade - Wikipedia, the free encyclopedia
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Last edited by YounGunner; October 26th, 2008 at 16:09.
Good beginning to your armies fluff.
1st question; you stated that the 312 Grenadiers of the Iron Brigade recruite from whatever planet they are station open at the time but what is they system of there origin, what human-esk culture do they come from?
2nd; is there anything that makes them stand out on imperial armed forces parade
grounds? IE, special trophies, weapons, battle rages... hats?
ps with all the fighting in the cadia sector I hope you and all of your grenadiers give and extra smack or two to the traitors for me.
This is a pretty nice start YounGunner!
The only thing I would point out is that the Cadians aren't particularly known for having vast amounts of plasma weaponary available, and any they do have would almost certainly be needed to fight off the Black Crusade that currently has a foothold there. Ryza would be a far safer option to explain lots of plasma - a good proportion of all plasma guns in the Imperium come from there, perhaps your commander could have ties to the Govenor Magos or something similar?
Other than that it seems fairly sound! I would suggest getting names in there - it just adds a nice little bit of detail. Also you could give specific battle honours and distinguishing features?
But seriously - I like the premise and the idea, nice one.
cadians are known for use of nade launchers and autocannons, so plasma would be...strange. tallarns are actually a better choice, if you want more plasma.
The original unit was formed on Terra to fight in the great crusade. Millions of years later I am sure that no one from Terra is in the unit anymore and the unit is made up of soldiers from their last half a dozen campaigns. I should and will go into greater detail. Great question really. As far as the culture, I am a colonist so I was thinking along those lines. It is what I'm most familiar with. I liked the idea of the brigade, which probable is about ten thousand soldiers or so + or - a few thousand (small by IG standards I think) I haven't really decided, recruiting volunteers from planets and areas they are garrisoned. Once these volunteers are recruited of course the volunteer aspect becomes sort of a big joke were they are all "volunteers" and if you want to go to the one platoon that has a commissar and everyone but him gets to wear bright orange just stop "volunteering." I think just the fact that a unit in the empire maintains the propaganda of voluntary service says something about the unit. Most IG regiments know they are tithed and I can see recruits looking at the propaganda posters on the walls of their newly liberated planet and saying, "I'm joining the 312th!"
What makes them stand out? I was just going to let them walk around looking like Cadians with a different paint job, but I have decided to try and alter their weapons a little. I think most of the guns in 40k are huge to scale wise. If a guardsman is 6 feet tall his weapon must be like 4 feet long or something. I'm thinking I'm going to cut the barrels off the lasguns and drill a small hole in the front. I think this will make the lasguns like more realistic size wise. If anything all of my guardsmen will look pretty serious with all of their carbines. I haven't tried it yet but I'll let you know how it works out.
For the longest time I wanted sort of an anti-fluff army. I was thinking fluff along the lines of, "These miserable bastards don't get fluff! There is nothing fluffy about their painful existence. They were taken from their home to fight for an empire they can hardly understand. They know they will die fighting. They have lost their families forever. Their clinically depressed moods only change from wanting to die in order to end their miserable lives and wanting to kill you because they can. They are the Imperial Guard. "
Now that I've started on some real fluff though I think it might be worth it.
No that cant be, I'm sure that there are more forge worlds than that that can pump out plasma. Imagine the logistics problems of getting plasma to Marines in the far flung areas of the galaxy when only two planets make em! Course, most plasma weapons are handed down, but you still need to replace them every once in a while.
The Fluff looks good. And yeah the codex just puts Tallarn as a regiment that prefers to use ML and Plasma but it doesnt really make sense to me-Tallarn seems like a low tech regiment.
But dont worry it makes perfect sense for the Cadians to have loads of plasma, they have to fight CSM and Daemons 24-7 and they are the most prestigoius regiment in the Imperium I'm sure they have a direct supply line from a nearby forge world.
I'm sorry to tell you guys this but there are three noted planets that produce plasma weaponry. The third is Carana IV. It is one of the sub planets in the Ichar system.
During the Great Crusade, the Imperial Guard didn't exist as such. There were garrisons posted on worlds in the wake of the Space Marines' advance, but there was little fighting to be done beyond urban pacification until late in the Crusade. Also, the garrisons served the planetary governor instead of an insterstellar authority. Since then, the Guard has not only been formed but gone through multiple, major revisions into the force it is today. Why do you want a 10,000 year history? It's very unusual for modern Guard units to exist for even a tenth that long...they'll take severe casualties at some point and be combined with some other unit to boost their numbers, unless something about the unit makes them unique enough to warrant a separate identity in the eyes of the Munitorum. Being shock troops does not make them that unique, and specializing in fighting Chaos/daemons is going to shorten the unit's life expectancy considerably.
Volunteering for the Imperial Guard has all the allure of the old British Navy, way back when they used press gangs to make quota. Not many volunteers are likely to have pure motives for choosing a (truncated) lifetime of service on the front lines. Similarly, consider why a Guardsman would want to change units...escape responsibility for bad behavior, hope for an easier billet or similar reasons. (If they're actually good and want to kill the biggest enemies they can, why would their commanding officer let them go?) On top of all that, Stormtroopers/Grenadiers are usually trained from childhood, so volunteering doesn't quite make sense.
The general sense I get is that you want a very elite and noble Imperial Guard army, and while the rules make it achievable it will never be fluffy for IG. Ultramarines are the ones who date back to the Great Crusade, value brotherhood over forced labor, do shock-troop tactics and recruit selectively. A better approach would be to focus your fluff on your unit's homeworld and say your unit tries to uphold those qualities.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard