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Severite 3, a temperate class-3 planet of tithe strength 10-A-ceta. Population of 5.6573981 billion(last census M39.363). Agrarian industry dominates. Pseudo-monarchic classing structure. Tech level- Ceta(AM ass. M39.716). Colonized (assumed) late M20’s.
The culture itself is rugged and strong-willed. The clan structure endorses an irrational amount of infighting, with cessations only for the growing/harvest season. It is often remarked that the only force capable of extinguishing the battle-lust of a Severite is a long day in the fields. Such is the taboo against raising arms during “The Growing” that whole clans have been sanctioned for even suspicion of continuing or antagonising conflict. Ex: Clan Kevner in M39.434 had been warring with a rival for many years. A week prior to the start of Growing, the warring parties had reached a pivotal stalemate with Kevner laying siege to their rivals holdings. With little to do but continue the siege, they did so with vigor. When ambassadors were dispatched for the run-up to the eventual cease-fire the clansire had them shot and beheaded declaring, “I will have blood to water my crops!”. Upon having ignored even the Highsires call for ceasefire with the commencement of Growing, the sanctioning began. Kevners forces were annihilated to a man, their forts demolished, women and children sold to bondship, lands auctioned, and their Clannama chiseled from The Stone Record in the central capital. To say the least, rare are the individuals willing to forego the custom of ceasefire.
Imperial Guard Foundings are commonplace on Severite. Due to the high birthrate and overall high quality of enlistees from induction, Severite regiments have become a staple of many forces patrolling and crusading throughout their sector. Policy on Severite calls for a levy each year of one clan to put forth a single regiment(one regiment being homogenously composed of one clans soldiers, to invite mixing of clans within a force destined for extra-planetary service would be a calamity. The resulting force would be riven by infighting and rendered incapable of function). The selection of the clan is based on three factors; taxes, population, and military successes being foremost. The taxed clan is then offered a customary 5-year period of grace from the levy as well as immunity to the hostility of any other clans. This duty paid to the Throne is not seen as a disadvantage or censure ny the clans, but as a sacred calling by the Emperor of Mankind. The levy is announced on the Festival of St. Selban(first day of Growing), and the regiment is due by the end of Harvest(approximately 4 months later).
Formations typical of Severite detachments are largely infantry in composition. Due to the low class of tech on Severite their munitions lack the sophistication of most Guard forces. That said, what they lack in modern technology they make up for in reliabilty. The standard lasrifle issued to Severite Gaurdsmen by homeworld foundries are among the easiest to maintain, and the most difficult to debilitate into inoperation. The remainder of Severite kit differs little from the campaigning equipment ubiquitous amongst Guardsmen around the Empire.
Commisars are a frequent sight in Severite regiments, not for reasons of morale or even petty infractions. To have one regiment of Severite is an advantage, to have two on the same battlefield is to have a civil war on ones hands. Such are the clan-to-clan animosities that if regiments composed of rival clans meet on the battlefield, violence is inevitable. The internecine fighting plaguing Severite is always monitored closely by the Commisariat to ensure that opposing factions don‘t interact on the battlefield.
The basic disposition of Severite troopers is said to be “high-spirited”. Given their home planets cultures’ propensity for conflict, they are conditioned from a young age that war is a way of life, a way of life to be embraced enthusiatically. Self-sacrifice and dedication to ones clan merges with staunch faith in the Imperial Creed and service to the Golden Throne to craft one of the most effective units of infantry the Imperial cause can field. Their reputation as vicious fighters has not manifested without its detractors. Many commanders unfamiliar with Severite battle doctrine find them difficult to stomach, many complaints of “dirty tactics”, “ill-kempt behaviours”, even, unflatteringly enough “total bastardry”. The Severite officers merely point to their troops effectiveness in combat and most criticism becomes ephemeral. A senior commisar had this to say upon his retirement from service with a Severite task force, “The Guardsmen under my supervision were devils on the field of battle, and saints while on furlough.”
The combat doctrine of Severite forces have been heavily influenced by the clan conflict they become first introduced to at a young age while involved in training for their clan militia. Battle order does not differ significantly from clan to clan, leading to a more or less standardized form for all regiments in both composition and tactics. Heavy weapons consist mainly of crew assisted heavy bolters, simple missile launchers, autocannons, and light artillery. There is a heavy placement of emphasis on assault flamer use, as Severites lack the facilities to manufacture stable plasma technology. Grenade launchers have been improvised utilizing an amalgamation of a unique design of crossbow and STC grenade launcher ammunition. Severite tactics also value the effectiveness of sniper training and employment in the field, often at squad size. One master marksmen put the rationalization for such a forces employment thusly, “If one marksman can halt a platoons advance, then a frakkin’ mob of them can end an advance nice and permanent like.” Such a mindset is a perfect example of the Severite outlook on combat. Subtlety has few places in the order of battle for such regiments, save in their willingness to exploit any and all advantages presented by opponents and environment alike. This flexibility is often unseen within the Guard, by and large because most officer within the Guard are too far away or distant to see the detriment their clinging to tradition and strategic oversight can be. Severite officers, both commissioned and non-coms, are very much in the trenches with their troops. Most point to the common bond of clanship and operational knowledge prior to induction. Also, a squad leader(officer or not) whom puts himself or his career before the duties presented, will often have mishaps with grenades with no witnesses, or find his las cells drained in a critical moment during an assault.
This is the general background for my IG regiment. The models will be kitbashed Fantasy Imperial Gunners and some accoutrements from the Cadian shock troopers(mainly the legs and backpacks). Questions and criticisms welcome!
I like the clan aspect of the fluff. This force has excellent opportunities for some great conversions. The fluff says axes and little in the way of helmets to me. Also it doesn't need to be said but mass plaid patterns would look really good on the game board