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im making a fluff army, (dont play at all, just love messing with the models) and im just wondering if it would be possible to have an imperial force with both Tau and Eldar allies?
heres a skelleton of my plan
at the moment im leaning fairly heavily towards mercenaries. the main or 'employer group' are marines with attatched guard infantry (well humans equiped with guard gear by their marine employers) and tanks. at the moment also have some Tau fire warriors, Stealth and xv8 suits and i'll get the FWs transport at some point. the guard are the anvil (holding force, lots of hw teams and a few lemans), the marines are the spear head (stay with holding force, or frontal attack if needed), and the tau are the hammer (flanking/ jumping over the top force).
also going to have a hand ful of imperial sanctioned psykers, a librarian, a bunch of mechanics and a couple enginseers. they are fairly loose with the imperial 'kill the mutant psyker and alien' dogma, but heretics and trators are up on the no no list. main enemy are lost and the damned, running around the borders of imperial space killing those who turn on the imperium.
im not sure how the eldar are going to fit in at the mo, probably a mix, supporting all 3 other forces, becasue i am picking the units based on what models i like best (rangers, guardians, dire avengers and jet bikes) but id like to have a spot for them to fit in fluff wise, for when i finaly get around to actualy doing them.
will post a longer draft when i find where i saved it.
im blank on names so those below are placeholders for now (especialy 'the outfit')
The human regulars are mostly recruited in the local Varingian Sector, from mercenary companies, private contractors, trader defence forces and even from Imperial Guard units when the opportunity arises. Those chosen are naturally skilled soldiers; disciplined, hardy men that keep clear heads under pressure, and know how to handle and care for their equipment to the standards set by their Marine employers. While certainly not the finest soldiers around, they are solid and dependable and are paid well for their expertise, the lowest pay grade being several times that of the going rate of most decent mercenary companies, plus near infinite expense for any medical work or care needed, including generous ‘end of active service’ packages for those too old or disabled to contribute to combat efforts. Such men are often kept on (at full pay, including alien mercenaries) for administrative and day to day tasks, as they are already familiar with the operation and have proven themselves trustworthy. Although the outfit has often fought aliens xenophobia is not tolerated, what ever the Imperium’s law may be. The outfit has hired xeno mercenaries many times in the past, has several contacts among the Eldar and currently employs a group of Tau. Co-operation between species is useful, and the outfit sees no reason to destroy this resource out of spite.
The outfit’s standard battle procedure involves the use of the regular humans and Marines as an immoveable block, while the Tau mercenaries swing around the sides and rear to harass the enemy once they become engaged with the block. Then if it is needed the human tanks and Marines can push forward and finish the enemy off.
The Space Marines of the outfit are the remains of the Etervan Panthers chapter, named and bearing the colours of the large predator of the chapter’s recruiting world. The Panthers were an 8th Founding chapter, formed for the purpose of seeking out and destroying traitor Guard and Astartes forces, aiming to strike early before they can join with larger forces. Not always an easy task. The Panthers were odd in respect of their tolerance of aliens and psykers: useful as tools, allies and even friends. While not hesitating to kill those that threatened the Imperium, they did no waste resources on hunting xenos or psykers out of spite. Their final quirk was the belief that maybe a machine was just that – a machine. To them the machine god and spirit were just extensions of the emperor. Why bother getting a priest when, you know a steel plate or new part will make do?
The chapter was mostly wiped out in a Chaos trap, less than one hundred and fifty marines surviving a botched campaign, when ‘loyalist’ guard units turned on their fellows, depriving the Panthers desperately needed support against a surprise attack from a daemonic Space Marine force. Although the Panthers eventually routed their enemy, almost all senior command was lost, forcing the survivors are to adapt to acting with out central command. To make matters worse, most of their ground vehicles were destroyed or lost, including one of the chapters two dreadnaughts. After the decision not to continue their chapter, those remaining formed a semi-mercenary company, colloquially known by its members as ‘the Outfit’. Its official title is the Black Sarrisae, in honour of their combat doctrine: speed, surprise and precision. The paint scheme of the Sarrisae is black with white highlights in honor of the Marines fallen brothers, with dark green shoulder pads: the colour of vengeance on the old chapters recruiting world.
The remaining Marine forces at this point are mainly tactical squads, plus a few scouts who have forgone full power armour to continue their work as scouts. Coupled with the scouts are the last group of land speeders, modified with additional armor plating and weapons. For heavy support the Sarrisae has precious little, a single dreadnaught and a hand full of terminators.
The human soldiers are used in the usual capacity found among Marine/Guard forces, as support for their Marine comrades, helping to make up for the Marines relative lack of numbers. Holding objectives and pinning down the enemy are their main tasks, but they can be useful is other roles, for example urban infiltration. The usual tactic is for a fire team to support a quartet of Marines. Both advance together to take an objective, the Marines assisting the fire team to get into position. The Marines then move on to the next objective.
A typical unit’s structure consists of two 6 man fire teams, Team 1 lead by a sergeant, and Team 2 lead by a corporal. These two teams form a squad, and four squads plus a 5 man Command Group form a platoon. The outfit currently has 2 platoons, the first consisting of light infantry with special weapon (grenade launcher and flamer) and some heavy weapon (missile launcher) support, with the second platoon being made up entirely of heavy weapons teams (auto cannon, heavy bolter, lascannon, and mortar). As added security for the infantry several psykers are employed to provide unorthodox support. To support static defence positions 3 heavy sentinels are fitted to quickly provide additional fire power where it is needed most. They are better protected than standard sentinels, but are still not hardy enough to withstand front line tank work, so keep to cover and stay behind other units as much as possible. Due to its additional weight it is too slow for fast flanking work. For further infantry support 4 Leman Russ main battle tanks are available to deal with harder targets, one a vanquisher pattern, one a mars pattern and two standard pattern. To service machinery and salvage wrecked gear and loot, the outfit has a tech-marine, 2 enginseers and their assorted mechanical assistants plus 10 human engineers. To assist in this work, the outfit’s heavy sentinels are outfitted with modular equipment, so their additional armour and weapons can quickly and easily be swapped with lifting gear, heavy cutters, moveable platforms or what ever else is needed for repair and salvage.
The outfit has a longstanding contract with a Tau mercenary group. The contract has currently been in effect for more than 2 decades, and the group has shown no signs of moving on any time soon. The Tau focuses on speed and stealth, preferring surprise attacks, infiltration and flanking manoeuvres than static defence or frontal assaults. As such they often move ahead before the rest of the outfit’s forces to scout or capture key objectives, or hang back and wait for the enemy to be engaged by the Marines or Infantry and strike form the rear or side. The suits make this work naturally suited to them. Mercenaries are given the same rights as the human regulars, and as such have limitless medical cover and financial security should they be disabled while working for the outfit.
The Tau infantry force is relatively small, but is useful for their excellent weapon range and marksmanship. Despite the company’s wont for speed and stealth; sometimes a holding force is necessary. Following their speed and stealth policy, the infantry works in small groups of 3 or 4. To cover the high-end stealth work the Tau have 6 XV25 Stealth Suits, while the speed and heavy fire power is dealt with by 9 XV8 Crisis Battle Suits and modified 2 XV88-2 Light-Broadside Suits. Because of the small size of the mercenary group and the outfit in general, the XV8’s and 25’s are more heavily armed than usual, trading off some of their speed and mauverability. To counter balance this, the XV88 suits are armed with a single rail gun and smart missile pod each, allowing them to retain the use of their jump packs.
Well, imperial forces have been known to briefly ally with eldar or tau in the face of insurmountable chaos odds but as soon as the battle is over, they turn on each other as often as not.
Perhaps if it was a renegade space marine chapter that formed as alliance with the tau then the eldar came to help, either way, it would be highly unlikely. Of course you don't really need a good story to make a force for modelling purposes
The only constant in the universe is change, adapt or die.
well the idea is that they are 'renegade', but just not chaos. they are still doing the same thing they were before (i.e. hunting chaos traitors) but their crap was beat out of them, they lost almost everything (equipment, vehicles, ships) and have decided to make do with what they have, get some new help (they are loose with the anti xeno junk) and hunt some bad guys.
they are just not continuing their chapter is all. rationale being they think its better to sever ties with whatever body they got their resources from and get resources instead from grateful locals and battlefield scavenge then tithing from a world(s). i like the change of pace, them choosing to slowly disapear on the battlefield then reform and rebuild like every other chapter.
but the question is: there are tau and eldar mercenaries out therer yes?
with a vast universe it is possible.
"Ah, but the truth is like an expensive whore, Jerek. She comes in many dresses and will bend over for any with the money to pamper her." ~ Konrad von Carstein