Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Centuries ago, the Wretched Souls were one of the fastest growing kabals in all of Commorragh. They specialized in bringing back the most prized of slaves from their raids, chaos mortals and daemons. Such specimens held great promise for the Haemonculi's more abominable creations, and were the favorite opponents of the Wyches in their death arenas. It has also been heard that the twisted minds of the chaotic are where the most delectable souls are grown.
Each trade bought many more warriors and weapons to their ranks, but their business was a risky one. With Daemons around, there is always the possibility of one opening up a warp portal to their master and poking a whole in the subspace fabric that protects the dark city from the Chaos Gods and She Who Thirsts. To protect the city from the unthinkable, the Wretched Souls constructed a massive stonghold encircling the Osgorim Gate which lie far from Commorragh. It took over 20 years and countless slaves' lives before it was finished. At last, the kabal's Haemonculi were allowed to perform delicate operations on the Daemons in relative safety, removing any particularly hazardous powers they might have had before they were shipped off to the city for sale.
Stronghold Osgorim also served as a defensive barrier, for the massive portal it encircles opens directly into the region of space known as the Eye of Terror. The forces of Chaos are always slipping in when warp storms distorted the gate's perimeter fields.
From this impenetrable fortress, the kabal's wealth and power continued to grow. They used their vast legions to venture into the Eye of Terror itself, and they terrorized any rival raiding parties who dared bring back chaos slaves for themselves. Having monopolized the market for chaos slaves, some rival kabals soon became increasingly unhappy with the rising prices of their favorite commodities. It was during the reign of Wretched Souls Archon Tukosra that the Kabal of the Sanguin Storm made a pact with the largest Wych cult at the time. They had both agreed to embargo any trade with the Wretched Souls until their demands for lower prices were met.
Many other kabals & cults soon joined in on this alliance. Tukosra realized he had to give in to their demands to do business, so he gave them what they wanted. They would end up paying much more than they thought for these slaves, he mused. Tokosra had ordered a special procedure from his Haemonculi on this batch of Daemons. At the flick of a switch, the Daemons' psychic might was unshackled. Soon the Sanquin Storm's tower had become infested with dozens of rampaging Daemons who slaughtered everything in their way. Warp storms opened up around the tower, and the forces of the Gods rampaged forth. The destruction finally ended when all the portals finally closed back up and the Daemons were fought off, but not before the Sanquin Storm, three other Kabals, and a Wych Cult had been totally decimated. All that was left were ruined spires and arenas in the wake, littered with bodies and the Mandrakes which stalk in the shadows feeding on corpses.
Tukosra's plan had worked too well. Asdrubael Vect personally condemned the dangerous actions of the Wretched Souls. Such a threat to Commorragh could not be allowed to continue in his eyes. The Kabal of the Black Heart, along with 12 other factions struck at the Wretched Souls within the city. More than half of Tukosra's kabalites were slain in the halls of his temple and ajoining spires. Tokosra and his followers were forced to fall back to their great fortress at Osgorim, where the Wretched Souls remain to this day in isolation.
The kabal is still quite formidable, having slowly grown in size over the years, but has been almost cut off from the rest of their kind for centuries. The only slave trades made with them now are done in secret, for sometimes the particularly adventurous are willing to risk condemnation for the highest-quality toys.
I really like the whole slave trade idea, and also the "civil war" (if you can call a war between dark eldar factions really a civil war).
I'd like to read a bit more about what they've now become and details about the units (colour schemes, tactics etc.)
Thanks bud. You can see some info on their units in the second link in my signature.
Yeah I checked your list out and I actually copied your idea of customizing normal troops like warriors into your own armies thing
How do you capture a daemon? Withont a connection to the warp they would disappear would they not? Abnd coudl they not simply chose to teleport themselves back into the warp at any moment. Never mind the fact that bringing a daemon into the Webway is a very, very bad idea and woudl result in the Eldar being marjorly screwed.
I could see you DE capturing chaos mortals but I am afriad it's impossible to capture somthign that does not obey the laws of reality.
Hi Gree, Dark Eldar have the strange ability to consume souls, or even capture them and bend them to the Dark Eldar's will. A good example of the latter is the Crucible of Malediction, which traps the tormented souls of psykers and unleashes them against the minds of enemy psykers on the field of battle. There other examples, such as the archangel of pain, which is actually described in codex as the essence of a daemon imprisoned within a cask (jar) covered in runes.
It makes sense when you think of daemons as extensions of the chaos gods, which are really just the reflection of everyone's souls in the warp. So daemons are made up of psychic energy, just like the souls of the Dark Eldar's captives. Daemon's are much stronger than most souls, obviously, which is why they are both dangerous to imprison and highly sought after by various factions within Commorragh.
The fact that it proves a great threat to the Dark Eldar to capture Daemons is really the whole point of the story. Think of illegal drug trades. It's dangerous for a city to allow such things to enter their borders, but the demand for them is too great to wholly prevent it from happening. The same is true with Daemon souls, but to a greater extent. The Dark Eldar, after all, have no real laws or law enforcement. It's simply an eye for an eye. But if you go too far, you will make a lot of enemies, and that is exactly what Tukosra did.
Thanks for the comments. You've pointed out this part of the story where I think I should put in a bit more detail.
I was wondering if you have any pics of your units?