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After the founding of Comorragh, an Archon by the name of Incar Mosrenum and a group of her followers who had before the fall been completely anti-hedonism and despised the pleasure cults, abandoned the newly found community to seek out alliance with Nurgle, the great god of decay in the hopes of freeing theirselves from Slaanesh and the thirst. Nurgle agreed to help the Archon and her followers. In order to loosen the grip of Slaanesh and make Incar’s followers minds sane again, Nurgle asked them in return to go forth and bring pain, suffering and disease to as many as possible. As this freed the souls of the followers of Incar from the grips of Slaanesh and made life possible without the constant consumption of souls, Incar accepted. Some criticized Incars choice, as this only put him and his followers into pretty much the same situation as before, although their souls were no longer the property of Slaanesh and that they could move (more) freely outside the Webway.
Incar and his followers named themselves “Morzh’ior”, coming from the word decay (Dark Eldar dialect), honouring their deal with Nurgle. Although the Morzh’ior were now allied with Nurgle, they would’nt evolve into disease ridden monsters as long as they (to the best of their ability) spread disease, pain and suffering themselves (this was no problem for the Morzh’ior, because Dark Eldar as they are, they would’ve done it anyways). One change did occur though. Whoever was in the kabal at the time as the deal was made had their skin turn green. Nurgle never mentioned of this and it was never spoken of, but this did not bother most of the kabal members. In fact, some saw the mark of nurgle as a blessing. This wasn’t the only thing though, as some Morzh’ior Dark Eldar even noticed changes in their physical properties such as increased toughness or strength but these cases were incredibly rare (only Incar the Wise and other notable Morzh’ior members), and in physique, the Morzh’ior Dark Eldar remain pretty much similar to any other Dark Eldar.
Whilst there are no major differences in build/physique between the Morzh’ior and the other Dark Eldar, the Morzh’ior culture is quite unique. First of all, joining the Morzh’ior is nearly impossible. If the Morzh’ior wants new members, they are captured as prisoners and “rehabilitated”, but the kabal is very isolationist and tries to keep their community clean from outsiders. Of course, this is not the only difference to the others. In the Morzh’ior, a members upbringing differs quite a bit from the upbringing in a typical kabal which claims home in Commoragh. Young members are taught martial skills like everyone else, but they are also disciplined harshly! Since there is only a limited amount of original Morzh’ior members, you can’t have them killing each other over nothing! A murder of a fellow kabal member (without cause) is strictly prohibited. Even though this (in a way) conflicts with the mind of a Dark Eldar, the Morzh’ior have been bit by bit able to get more civilized in some areas of life. Slave trade is another thing. Although getting into the slave trade business has been planned to start after the founding of the stronghold in Frig’har, there has been nothing of the kind in the past. Slaves have only been used for labour, reinforcements (only other DE), or they have been tortured for various causes. These causes include information, research and lastly, creation of Morzh’ior units. Unlike in other kabals, the Morzh’ior mandrakes are fellow kabal members who have “misbehaved” or captured prisoners from other kabals who have been tortured into insanity and blighted with disease.
The Morzh’iors one specialization is chemical warfare. Although nothing has been perfected to the point it could be used in combat, the Haemonculi of the kabal are working on weapons and diseases that could cause massive casualties within the enemy. These weapons could prove very useful to the kabal as they themselves have better resistance to most diseases etc. than other races (and even other DE).
After the deal had been made the kabal had one clear task: raise hell! And this they did consistently for thousands of years without ever settling down. Raid after raid, the Morzh’ior stayed mobile. Only recently have leading figures of the kabal started to contemplate the upsides of having a stronghold. This would allow the training of new units, building and upgrading vehicles, slave trade and so forth. So the Morzh’ior have now launched a campaign in the winter planet of Frig’har (home to the Space Marine chapter “Winter Wolves”) The Imperials are not keen on giving up their home but the Morzh’ior are stubborn in settling in on the cold planet.
While being the same basic army as they were before they left Commoragh, the Morzh’ior kabal has some major differences to your regular Dark Eldar kabal. The Morzh’ior is not like your typical Dark Eldar kabal. The core of any Morzh’ior force are the pedislators (footsoldiers). These pedislators are led by despoilers and usually carry two dark lances for fire support. The backbone of any raiding party on the other hand are the depraders, whom are mounted in raiders and are led by feritors. The depraders are used for quick assaults and are skilled in close combat. Then there are the Kh’ruefes, whom devastate the battlefield from on top of their jetbikes. Kh’ruefes are usually insane members of the Morzh’ior who have often been subject to torture/experiment by the Haemonculus. Their job in the field is basically to disrupt the enemy. Then there are the Morzh’ior mandrakes whom are very rarely used. Unlike most kabals, the Morz’hior use scourges, hellions, wyches and the talos extremely rarely simply because of the fact that the Morzh’ior haven’t had access to these units. Occasionally the Morzh’ior will raid another Dark Eldar force and capture special units but this is pretty rare. No mercenaries are used in the army and the Morzh’ior themselves are mostly not available for hire. The most common army unit used is a Comachta (from the words fighting-force), which consists of two deprader squads, 20 pedislators, an Archon/Dracon and a Haemonculus, and five Kh’ruefes Jetbikes. This is about 50 units and is common on small raids etc. The Comachta is led by an Archon/Dracon with optional Haemonculi for support. In some Comachtas the Archon/Dracon will have a retinue of his most trusted soldiers, be they incubi or pedislator. Every comachta in the kabal is specialized in their own way depending on their combat experiences. Some are experts in mechanized raids, some specialize in close combat, some in fire support and so forth. One of the most notable comachtas are the Night Stalkers. The Night Stalkers are led by Incar herself and consists mainly of original Morzh’ior warriors. Years and years of combat experience have molded the Night Stalkers into Morzh’iors finest fighting unit. Their favourite tactics are ambushing and lightning speed raids in the night, but they are still very able in any circumstances and conditions.
Damn forgot to edit structure... (NOW ITS UGLY!)
Well, anyways please comment.