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Well, I am still wondering why the Eversor Assassin is so slow! I mean, yeah, it has a 12 inch charge ranch, making his threat range 18 inches...but man, 5th ate up the Fast Metabolism characteristic and spat nothing back at him! Shouldn't our favorite assassin be able to ditch his lead foot and acquire the fleet special rule?!
Raise up, all you claw wielding, mask-wearing agents of Imperial death and demand your celerity!!!
Might want to ask about this in the rules or army list section, as your question has nothing to do with story or background.
Nah, I know the answer already...it's not in the codex, B-Rulebook or FAQ. I think my thread is in a good spot as the once versitile, agile, mobile Eversor is now hamstrung by a lack of frag grenades and a lead boot! In fact, I am inspired to do an obese Eversor now to illustrate that point!