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Hello everybody, I was slightly bored one night and decided to try to come up with some army fluff that fits my style of playing which is tons of tanks and elite infantry.Heavy Armored Tactics and Range Effective DemolitionsH.A.T.R.E.D
The HATRED program was started as an elite hard hitting armored security force that relied solely on heavy armor and artillery support to utterly cripple any world’s main defenses once planet side while still being able to defend it once it had captured its objective. The program was started on the young forgeworld of Grigor’ ev, known for its mass production of tanks, artillery and munitions. This self sufficient forgeworld became the hub for surrounding planets that were in need of protection from the oppressing Eldar that were constantly assaulting the Eastern Fringe.
At the begging HATRED proved to be an effective defense against the Eldar until they found a way around the slow moving columns in order to take out their supply lines. With such an open breach in their defenses they decided to start assembling Hydras at Grigor’ ev and sent to all divisions and put into immediate service. As the HATRED program gained in popularity it started to catch the attention of surrounding sectors as they needed better forms of security other than the PDF as more and more Eldar were being spotted throughout the surrounding sectors although they had not caught the attention of the Imperial Guard yet. With so much funding coming in from wealthy clients and planet governments the program was flourishing and dispatching more and more fleets every day.
Thirty years after its founding it had finally been noticed by the Imperial Guard and lengthy investigations were made to see if HATRED was what they really seemed on face value or if they were using their forces for a deeper, darker purpose. Although men and women who were in HATRED were a proud bunch for being the best of the best, they put up with officials snooping around. When it was deemed that nothing foul was going on, the Imperial Guard thought it would be a great asset to have a paramilitary command structure to do things that would be deemed “unacceptable” in the eyes of the highest ranking officials in the Imperial Guard so they decided to do under the table dealing with HATRED. In exchange for equipment, refinement on techniques, and large sums of revenue, the commanders of HATRED would lead their companies into the teeth of the enemy, doing the most dangerous and sometimes unethical missions that would be vital to the winning of wars. For further insurance that they would do as they were asked the most radical commissars were attached to all companies throughout the entire galaxy.
Some noteworthy campaigns of HATRED include the first and second wars for Armageddon, Damocles Gulf, and even some companies had been dispatched to hold the eye of Terror.
Recruitment and Training
HATRED first started its recruiting from surrounding worlds that were clustered around Grigor’ ev but soon spread out to all the worlds that they provided security for and soon spread to other planets as word got out about a mighty fighting force among the systems equal to the might of the Imperium.
Although many applied, many were turned down. The average ratio of applications to acceptances was roughly thirteen to one as the screening process was intensive and extremely strict. With such leniency and self sufficiency over great distances only the most self disciplined and skilled tank crewmen were allowed to be dispatched with entire companies to be sent half way across the galaxy with the nearest reinforcements months away if they ever found themselves in a bind.
But for the ones that were so lucky as to be inducted into the HATRED program they soon found that the application was not the hardest part to being initiated into the greatest fighting force par with the Imperium. Every man and woman is assigned to a tank squadron as soon as they are accepted into the program so that they might begin to learn how each other reacts in situations and to begin building bonds even before they have seen their first combat. The first 6 weeks of their basic training consists of learning the ins and outs of tank maintenance, basic squadron and column tactics, and physical training. This is known as the basic knowledge and endurance training (a.k.a. BKET).
After they have completed all basic training they move on to the confidence course that involves a rigorous 25 stage course that lasts over 36 hours in which the tank squadrons go through all different scenarios and situations in which they are not allowed time in between scenarios in which they can rest or recuperate. They must go from one scenario to the next and find time to sleep and eat along the way. All 4 crewmen exchange roles, rotating through the following: Gunner, Tank Commander, Driver, and Navigator. Depending on what they do best in is what their permanent role will be on the battlefield. The tank commander who shows the most initiative, leadership, and rapport among all other crewmen will be given the rank of Squadron Commander. The process will continue until the trainers believe that the squadron is a viable fighting force on the battlefield and will perform their duties flawlessly under fire.
While not operating under any formal military they have free reign on how they wish to set up their own fighting force. It starts with the company, the company commander presides over between 5-10 columns and 1-5 support echelons and 1-3 combat patrols. Columns consist of 2-4 forward observer squads, 0-2 security platoons, and either 1-3 tank squadrons if they’re fighting units or 1-3 artillery batteries for long ranged support. They can be mixed if even smaller spread-out operations are needed; they are truly the essence of “plug and play” type fighting.
The purpose of columns is to be the meat of the fighting force while still supporting all the other columns in the vicinity. The support echelons are there to supply the resources to the columns of fighting vehicles, provide intelligence to the company commander, and receive further orders for the individual columns. Combat patrols are basically a group of forward observers who go out on lengthy reconnaissance missions to locate enemy strong points that would further help the company learn all there is to know about where to go and how to get there.
I tried going for the private army feel for it because I play with cadian models but I'm not wanting to play with the "actual" cadian army. Any fluff advice is welcome along w/ the pointing out of any discrepancies in the time line y'all find.
If a forgeworld is the parent organization (instead of the Munitorum) then they would be a Skitarii regiment and be recruited from the forge world's own population. Either way, they would not be an independent military force...in the Imperium, I think only the Space Marine have such independence. The wealthier of the nobility may have private armies, however, as might some senior inquisitors, and specialist regiments do get special consideration.
Would Orks be an acceptable alternative to Eldar? Eldar are know to be fast and sneaky; it doesn't quite make sense to counter that with artillery and armored formations.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Ah, thank you. The reason i chose Eldar is because when I'm actually playing against them in a real game I always tend to smear them but I get so mad when I play them. I don't know why, I just can't stand the thought of having the fragile little things even being considered a viable fighting force to any degree. Would any of you suggest how to alter the story so that it would fit into once being a independent army then, being found by the actual Imperial Guard, be assimilated into Imperial Guard Regiments with somehow still being able to retain their individuality? And as my imagination is not one of my strong points I think I might need some help in coming up with fluff for sergeants and whatnot. Thanks again!