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I'm in the process of writing some fluff for my new guard army. Would love your comments or critique as it's the first time I've really had to write decent fluff (my other army being Necrons).
317th Deimosan Sturm Korps
Regiment Officer: Major Franz Keitel
Supreme Commander: General Karl Dönitz
Home world: Deimos IV
Specialisation: Demolitions, Attrition, Night fighting
Heavy Weapons: Mortar, Missile Launcher
Special Weapons: Meltagun, Grenade Launcher
Deimos is a planetary system with four worlds, only the outer fourth planet being inhabited. The other planets are barren wastes strewn with mining colonies, due to the rich mineral deposits. Deimos IV is heavily industrialised with thousands of processing plants. A highly polluted atmosphere means living conditions are harsh and the world lies in a permant dusky haze. Life expectancy for those who cannot afford equipment to counter this is mercilessly short.
The high export tithe assigned by the Ministorum means almost every Deimosan family is somehow involved in the mining operations. Quotas need to be met and miners are worked ruthlessly, leading to high civil unrest. To this end, Sturm Korp regiments are frequently deployed as a form of riot control in place of the regular PDF.
Despite frosty relations between civilian miners and the armed forces, most if not all conscription is done from the colonies themselves. Miners see the Korps as an escape from the menial labour, while Deimosan High Command see workers as perfect conscript material: strength, dedication, loyalty to their brethren and a concrete understanding of fortifications make for fine soldiers.
The 317th Regiment, like all other Deimosan infantry regiments, consists of several battalions which are bolstered as needed. Each batallion fields between 2 and 4 infantry platoons with armoured divisions as needed. Typically, these will almost always include a Leman Russ squadron supported by Sentinels.
Deimosan regiments are known for their attrition-based warfare. Slow and steady advances under covering barrage fire. Each squad will field artillery weaponry capable of pinning the enemy into position. Every regiment, due to homeworld conditions, is equipped with breathing apparatus and night vision enabling them to deploy in heavily polluted environments. Specialised fire teams will make use of rapid deployment transports to eliminate enemy armour or strike fortified positions. Each solider is trained in basic field engineering, and the Deimosans will frequently make use of trenches in defensive positions.
"Nostrum Est Opus" / The Task Is Ours
"Fortitudine vincimus" / By Endurance We Conquer
In-game army makeup
- Each platoon infantry squad will be equipped with Grenade and Missile launchers. Command squads will all have Mortars.
- Veteran squads with Mining Lascutters (meltaguns) and demo charges
- Mine/trench equipment (spades, pick axes) will be modelled on to a lot of the models.
- All models will have WWII style gas masks and helmets
- I'm still not entirely stuck on the name, 'Sturm Korps'. It's vaguely German sounding and playing off the names of officers (sourced from WWII), but I can't help but feel Sturm Korps sounds a bit corny. Any other suggestions would be very much appreciated.
- I've attached a photoshop render of the planet and a dodgy mockup of the trooper gear. I'm still not sure what colour scheme to use. Black/grey overalls with dark red flak armour maybe. Suggestions?
A very nice read, I must say. You appear to have really thought this out well, and it all seems very logical. Mixing your name and the above suggestion, I'd say Kreig Korps sounds good. The colour scheme also has potential, but in preference I'd give the flak only red trim, too much red might take away from the dark feel associated with the gas marks, pollution and mining strife.
Overall, great work, I really like it. Rep for you.
I like a lot of this, very well thought out. I'd shy away from using Krieg though, because there is already a planet Krieg, and that's where the Krieg Death Korps come from, famous Guard army. They use the rebreather masks as well.
If you go with red, I'd suggest a very dirty red, really fits with your miner theme.
And finally, maybe promote your Major to a Colonel, Majors are typically second in command (under a Lt. Colonel) of battalions, or they lead augmented companies; they aren't in charge of full regiments.
Last edited by Marius the Possessed; May 11th, 2009 at 22:24.
Thanks for the nice comments! I fully acknowledge the similarities with the Death Korps of Krieg, and it's something I'm trying to get away from. I've been playing around with colour schemes and I've come up with this, in case anybody is interested. I'm planning to run a lot of Chimeras so perhaps something simple like 'Armoured Korps' would work better.
Industrial zones have a lot of yellow hazard striping and warning signs around; that would be good for your vehicles. (Write 'Not A Step' on the Chimera hatch, etc.) For the men, I'd play with dark browns and light grays to try and get a 'muddy' urban camo feeling. You could also model their hats with miner's lamps--that should be easy enough with some greenstuff.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Cool elaborate fluff! I likes!
As to the ww2 german type IG: i likes. One of the most industrialized areas in germany is the Ruhrgebied, might be a pick up for a name.
As to the name: why not Panzergrenadiers, or Armoured Grenadiers? I quote from wikipedia:As to the color, i can see why you would want to move away from the krieg thinking, why not go for post ww2 german / european?Provided with full motor transport for all infantry and weapons systems. Usually reduced in size compared to an ordinary infantry division. Motorized infantry divisions were renamed Panzergrenadier (armored infantry) divisions in 1943.
The current german camo scheme is highly influenced by the SS schemes of the war
That "fleck" pattern would work in other color combinations as well?
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