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I'm not sure if I should be posting this here or the fluff board, so forgive me if this is the wrong place. Recently I gotten back into WH40k after my role playing group started playing Dark Heresy. I really enjoy the fluff of the Inquisition.
I have a full army of IG that I have not assembled or painted yet and I was wondering how fluff-correct it would be to paint the entire thing in Inquisitorial colors (like those in the Daemonhunter codex). Rule-wise I would play them as an IG army with daemonhunter allies, but fluff-wise I would want them to be an IG platoon under the command of an Ordo Malleus inquistor. Does that seem viable or not really supported by the fluff?
Completly supported, Inquisitors often enlist soldiers to act as their own personal and sometimes, even induct whole regiments as personal armies.
Run with it, no fluff obstacles here!
Any ideas on the paintscheme and how they came to be inducted?
Got a "good" rumour from a GW staffer? Forget about it, LO'ers know more than any random GW shop staffer.
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As far as the color scheme goes, I was planning on using the black/red/gold scheme right out of Daemonhunter codex. I figured I would paint the entire army using that scheme. I want to include a few valkyries, along with the IG stuff I already have. I also want to include that Inquisitor Lord from FW and a couple of Grey Knight troop choices. I'm not really looking for a tournament worthy army. Mainly trying to put together somethig that looks cool and is supported with a background story.
As far as how the whole regiment was inducted, I'm not quite sure how to work that out. Like I mentioned, our gaming group plays Dark Heresy, which gave me the inspiration to start with. In the Dark Heresy books, they mention how the Inquistors put together their own personal networks, with some Inquistors having a huge amount of resources at their disposal.
---------- Post added at 11:39 ---------- Previous post was at 11:36 ----------
Also, I've been planning on using the Ordo malleus, the daemonhunter inquisitors. But, since in WH40K you often fight against a lot of alien races, has Gamesworkshop published any official rules for Ordo Xenos? or do they just use the same gear as all the other Inquisitors?
you know you can run an Ordo Heraticus army with guardsmin in place of sisters of battle. this gives you access to interesting units, if im not mistaken even the pentinent engine, also the inquisitor and reutine are nice. im realtivly sure you can still take gray knight allies as well.
Could you understand the beauty of the beast?
As far as the fluff goes it's fine; the whole reason Daemonhunters and Witch Hunters can include Inducted Guardsmen is precisely because Inquisitors are allowed to requisition them as and when they need them, and an IG army with a few Inquisitorial units as allies would make for a very fluffy (and probably reasonably competetive) army.Unfortunately no; the buzz is that the Ordo Xenos, and their lovely Deathwatch Marines, will be a part of some new combined-Ordo Codex which is in the works. There's an old PDF floating around somewhere that contains rules for a Deathwatch Kill Team, but I'm not sure how official that is.Also, I've been planning on using the Ordo malleus, the daemonhunter inquisitors. But, since in WH40K you often fight against a lot of alien races, has Gamesworkshop published any official rules for Ordo Xenos? or do they just use the same gear as all the other Inquisitors?
There are no Ordo Xenos Inquisitors outside the "Inquisitor" game, however most of the special wargear and options the DH/ WH Inquisitors get could easily be put to other uses. Your Mystics, whose abilities work on any Deep Striking/ Drop Podding unit, might be specially trained look-outs able to spot Lictors lurking in the bushes, Psycannons and Incinerators are just as useful against Eldar units who rely on Conceal or Rune Armour as they are against Daemons, and sending Assassins after Ethereals is a fluff staple.