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I want my IG regiment to be powerful but not overpowered.....
I want it to be powerful yet not powerful in the eyes of the imperium so they dont' send me on suicide missions.......
I want my heroes to be powerful yet not soo powerful their transfered to crappy regiments in the super hot spot region that they die for nothign!
HOW HOW HOW?
First, figure out what type of regiment. Armoured, mechanised (troops in armoured transports), walking infantry?
Then figure out the speciality. Are they jungle specialties, like the Catachans? Stealth specialists, like the Tanith First and Only? Airborne insertion specialists, like the Elysians? Are they Space Marines, so they go after those who no-one else can?
As for how powerful they or their leaders are, fluff wise, that's up to you. Space Marines are going to be given the toughest jobs, and have the most powerful special characters, but they can handle it. Moreever, they don't get SENT anywhere. They aren't answerable to the Imperium, not even the High Lords of Terra. They are completely autonomous.
Guardsmen, well, they get sent wherever they are needed. Typically into meat-grinder positions, but it depends on the commanding general how they are used. So fluff stuff like where they are sent is all up to you.
If you want some balanced units though, a good idea is to design a force based off the codex. So give yourself say 3000 pts, pick a speciality, and then design an attack force off that. That should give you a force roughly the size of a company or smaller, but make each company representative of the entire regiment/chapter.
And remember, a lot of fluff armies won't be fully balanced. Khorne or Ork armies, for example, aren't balanced at all, they get slaughtered at range. But once they get into close combat, they are nigh-unstoppable.
Once balacing method is actually have your Regiment as a historical representation.
Write the 'death' of your regiment into the back story. That way you can focus on what your weak point actually was.
Yeah, by decided they were kick arse and writing some background for them.
I've noticed a lot of fluff questions from you lately, and the answers to pretty much all of them are "write yourself some history, and work from there".
1) Humans as a rule are indoctrinated and Xenophobic and most Aliens despise humans for wreaking so much destuction across the galaxy,
2) Space Marines are the finest warriors the Imperium can produce but they have their own
3) Technology is precious and not to be used lightly.
4) Chaos can seep into any area of life.
5) It takes a long time to get anywhere in the galaxy even using the warp.
6) The Galaxy is fundamentally an uncaring place.
7) No matter how big your territory or how powerful your army there is always bigger
8 ) The Inquisition will find you; assuming the Officio Assinorum doesn't ge there first.
9 ) The Galaxy is BIG
10 ) Whatever happens, you won't be missed.
If you keep these rules to heart you can make any background you want and it will probably be in character.