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I’ve just started to get back into 40K and I was going to play Imperial Fists, basically because I thought yellow would look pretty cool on the tabletop. However I have been inspired by suggestions on how to create an army list which caters to my love of Dreadnoughts. So now I plan to create a DIY chapter based on the Codex but with a Master of the Forge HQ so that I can take a whole mess of my favourite tin cans.
Massive change of tac thanks to suggestions I've received. The following is still a work in progress but I thought you might like to see how it's comming along:
The Ferrus Fists
During the 25th Founding, Mahl’en Taar, the leader of Clan Drukaahl of the Iron Hands, formed the Ferrus Fists under an edict of the High Lords of Terra. While the exact reasons for the creation of this chapter are unclear the widely held view is that the Astropaths of Imperium felt that an increased presence in the Galactic South was necessary at that time. However rumours abound that that Mahl’en Taar petitioned the High Lords of Terra himself for the creation of the Chapter as he felt the Iron Hands’ refusal to accept the teachings of the Codex Astartes was not in keeping with what he perceived to be the Chapter’s persuit of perfection. Whatever the reason, Taar and a selection of his Clan’s Veterans were given leave to depart Medusa and strike out into the Galaxy to found their new Chapter. The way had been paved for them and the world of Tarosh in the Galactic South had been prepared to act as their home world.
Only a few short decades after their founding, the Ferrus Fists were called upon to defend the close by Forge World of Urdesh. A rampaging Ork Waagh lead by a boss named Skullthumpa was threatening the planet and the Ferrus Fists were well placed to respond quickly. Thanks to their familiarity with the technologies of the Adeptus Mechanicus the Fists managed to marshal the Adepts to quickly re-enforce strategic points and despite being outnumbered nearly 20 to 1 they fought a tactical retreat drawing the Orks into a trap from which they would not emerge. Despite their cunning, the Ferrus Fists suffered heavy losses at the hands of the Orks, losses felt all the more keenly due to the small numbers of the still embryonic Chapter. The Adepts of Urdesh were quick to realise the Chapters loss and in honour of the great victory fought on their behalf they scoured the battlefields for Marines who still bore the glimmer of life within them. These marines were quickly interred into finely wrought Dreadnought Sarcophagi commissioned to celebrate the Chapter’s endeavour on Urdesh.
Less than a century passed before the next major threat to the Chapter's continued survival arose. Mahl’en Taar had focussed all his efforts on rebuilding the fledgling chapter and had been blind to the slow spread of Chaos across the Sabbat worlds. It wasn't until the taint had become apparant on Tarosh that the Ferrus Fists turned their attention towards the problem. By then it was tragically too late and the Fists were forced to dig in and fight to defend as much of their planet as could be saved. The 2nd, 5th and 10th companies were garrisoned on Tarosh at the time of the decisive strike by the Chaos forces, and of these only the 2nd was at full strength. At most the chapter had 250 marines available to turn to the defence of the planet and Taar was forced to abandon thoughts of fighting back the assult and focus on keeping alive a bastion of humanity in the hope of rescue.
After 6 months of desparate fighting the first glimmer of hope arrived in the form of the return of the 1st and 4th companies. Though depleted and battle weary from their own campaigns they struck an unexpected blow to the forces of Chaos assailing the world and allowed the defenders on the surface some respite. Additionally they brought news that a Crusade to purge the Chaos hold on the Sabbat worlds was being readied for despatch under the command of Warmaster Slaydo. However it would be another 18 months until the first speartip of the Crusade would reach Tarosh.
When Brother Captain Cules of the Iron Snakes Chapter reached Tarosh, the Ferrus Fists were on the brink of being overrun. They had fought a defence of their continent for fully two years but their losses had been great and in a matter of days one front would doubtless faulter. Just in time, three full companies of the Iron Snakes broke through to the surface of the planet and, supported by the Imperial Guard, secured the Fists positions and began to drive back the tide of Chaos. Eventually the planet was cleansed and with the return of the reamining Ferrus Fists' compainies the Crusade moved on leaving the broken Chapter to begin the process of rebuilding, both is own ranks and it's Home World.
Tarosh is located in the Galactic South between the Sabbat Worlds and the area known as the Veiled Region. When it was first settled by the Ferrus Fists it was a lush, agricultural world populated by Farmers and clans of Hunters. The technology brought by the Fists helped the world to thrive and it became prosperous though trade with the rest of the sector.
However, the ravages of the chaos invasion have corrupted much of the planet. While the taint has now been purged, vast areas of putrid swampland persist where fields and orchards once grew. The continent of Maiz, where the Fortress of the Ferrus Fists resides, is the only land mass untouched by Chaos but the effects of the wars fought on its shores are plain to see. Factories built to supply the defenders of the continent dominate the landscape and huge quarries have replaced many of the fields. The Ferrus Fists work now to rebuild their shattered planet and restock their depleted Chapter.
Despite their low numbers the Ferrus Fists remain a highly active Chapter, their focus on perfecting the art of warfare serves them well in this respect. They specialise in delaying tactics, defense actions and cunningly conceived traps where their lack of numbers do not count against them and their talents for the tactical aspects of warfare can be brought fully to bear.
One resource the Chapter can boast an excess of in comparison to other Chapters is Dreadnoughts, many of whom survive still from the defense of Urdesh. These venerated and revered battle-brothers are employed surgically in the battlefield and act as much of a talisman to their own forces as an omen of doom to their enemies.
Often Dreadnoughts will be held in reserve until a turning point in the battle appears and they will swiftly be deployed to simultaneously strike a decisive blow to the enemy and inspire the Chapter's warriors to new heights. Few enemies can stand for long in the face such a lethal combination and this tactic has become synonymous with the Chapter earning the nickname "The Forge and Furnace".
The Iron Hands before them were dedicated to the eradication of weakness, however the Ferrus Fists express this innate desire, as a drive to achieve perfection and purity. While the philosophy of their Chapter Master - Mahl’en Taar, is for the execution of perfection in battle, quests for perfection of the flesh are still common and lead to many marines augmenting their bodies with bionic implants.
Since the events of the defence of Urdesh the marines of the Ferrus Fists have held a strong belief in rebirth through technology and as such they hold their Tech-Marines and Dreadnoughts as idols of their own immortality, a belief which is actively promoted by the Chapter’s Chaplains. Of course the Emperor is the core focus of the Fist’s spiritual beliefs, but their worship is split equally between the Emperor himself and the Golden Throne which sustains and gives life to him even in his death throes.
Mahl'en Taar recognised that in order to achieve the perfection so strived for in his brethren he must look beyond eradicating the weaknesses of the flesh and strive for excellence in the art of war as well, only in this endeavour could the Fists truly achieve their desire to be the perfect weapons of war for the Imperium. To this end he was greatly inspired by the writings of the legendary Roboute Guilliman in the Codex Astartes and resolved to use the text as the foundations of his own Chapter.
A lesser man than Taar once said that "A man can do his best only by confidently seeking (and perpetually missing) an unattainable perfection", such is the lament of the Ferrus Fists. Since it's inception the Chapter has never even approached full strength, the toll of the wars it fought early in it's history and the difficulty it now experiences in finding suitable aspirants from it's blighted Home World have conspired to keep the full force of the Chapter from being realised.
Despite their low numbers the Fists are still divided into 10 companies as per the Codex, the 6th and 7th Companies (being the tactical reserves) exist in name only since the 2nd-5th Companies are not yet complete. Even the 10th Company (Scouts) are well under strength due to the persisting problems of finding suitable recruits on Tarosh. Still, the individual Companies take great pride in their skilful use of tactics to overcome their obvious lack of numbers.
In respect of their progenitor’s custom of operating via a tribal high council, the companies each elect a representative to sit on the Convocal, a group which advises the Chapter Master in matters both martial and political. Also echoing back to the clan structure of the Iron Hands the Companies of the Ferrus Fists are fiercely independent and competitive as such multiple Companies will rarely be seen working together except in times of significant need.
The gene-seed of Ferrus Manus runs pure throughout the Ferrus Fists, and many of the inherent traits of the Iron Hands are present in their successors. Since the purge of the chaos forces from Tarosh aspirants have been even more rigorously screened before acceptance into the Chapter but so far no sign of taint or mutation has been observed in the gene-seed.
“Honour the Machine. Purge the Unclean!”
This is taken as an oath sworn before battle, reaffirming rebirth through technology and commitment to the approaching battle.
Last edited by fudal78; August 5th, 2009 at 15:49. Reason: Updated Beliefs and complete version 1.0
how about iron fist and use steel color for the armor.
I am an Indestructible master of War.
Fists Ferrus was suggested elsewhere which I really like. Although I am tempted by a black and silver colour scheme (for ease of painting) I really want something which stands out on the tabletop so I'm still leaning towards yellow but I have seen some awsome predominantly white schemes recently ...
Fists ferrus would imply you are a chapter from the iron hands not imperial fists. iron fists or steel fists would work fine. Yellow is commonly known to be difficult to paint so a white scheme incorporating red for mechanicum somewhere would be interesting but you might end up being mistaken for white scars. I think an entire metallic army would especially be unique, similar to the look of the doom eagles except with red shoulder pad or helmet maybe?
Pre-Heresy Death Guard
"For Mortarion, For Barbarus, For the Emperor!"
Could also imply a mixed gene-seed trying to correct the Fists' mutated seed. That could act as an alternative explaination for the suspended animation flaw so I could have them as a second founding chapter rather than relying on the cursed founding.
I'll work on schemes on the marine painter, I've already painted a tac squad as Imperial fists but I am comming round to the idea of silver/metallic marines. What about a rust/bronze colour?
It looks good there are just 2 problems I can see with it,
-There were only 2 second founding chapters from the Imperial Fists -the Crimson Fists and the Black Templars. They also didn't lose their Betchers gland function until more recently; this can be solved by making them from a later founding.
-Techmarines are unable to rise to power in chapters because of their split loyalties -to thee Machine God and the Emperor. Therefore he could have not gone to mars and learned to become a Techmarine then returned and become chapter master. However with a slight alteration in your fluff you could make their home world a forge world and have him secretly trained by the high ranking tech marines from the chapter and from veteran techpriests from the planet.
Other than those two easily solvable things it looks good. There's also a guide on creating a DIY chapter floating around this section of the forum. There's some good advice i there.
IG Best Gen 1st overall of 10 DE 4th overall of 6
Eldar 3rd Overall/Best General of 26--2nd Overall/Best General of 7--1st Overall/Best General of 11
you cannot "mix" geneseeds, it doesn't work. Either you somehow explain why imperial fist successor has relation with iron hands, or you pick a different name. Names are easy to comeby and i know of half a dozen space marine chapter name creators. That color scheme would be interesting, i just have a problem with the mix geneseed because it doesn't happen as of any knowledge in fluff and really practically wouldn't work otherwise.
Pre-Heresy Death Guard
"For Mortarion, For Barbarus, For the Emperor!"
im not to sure but i think i have seen a mixing of geneseeds before but it back fired very badly.
I am an Indestructible master of War.
Big re-write, total change of tac but I'm getting into it now. Any additional feedback to keep me from going off the rials in my enthusiasm would be appreciated
Stll a work in progress as several sections require plenty more meat on them!
Bump for further update, I now jsut have the beliefs section to flesh out, the rest I'm pretty happy with, may continute to add fluff and tweak though