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One thing thats been bothering me a bit about popular army lists and the fluff that goes with them.
From what i understand...
Slaanesh and Khorne are opposed to each other. One kills for blood, the other seeks pleasure. When Slaanesh killed off almost all of the Eldar Gods and 90% of the Eldar population, Khaine faught Slaanesh, lost, then Khorne stepped in and faught Slaanesh while Khaine got shattered into a thousand peices and scattered to the different craftworlds.
So with Khorne and Slaanesh fighting against each other, and having semi-conflicting sources of power, would Khorne Berzerkers refuse to fight against Noise Marines?
Would a Khorne Daemon Prince, and a Slaanesh Daemon Prince fight with each other?
The reason i am asking is because a majority of the competitive chaos lists i see are quite similar...
2x Slaanesh DP with LoS
Berzerkers in LR
Some others have Plague Marines, although Nurgle doesnt conflict with Khorne and Slaanesh as much (although i would imagine that there would be some tension between them).
It just seems to me like it makes no sense to have Slaanesh and Khorne in the same army list.
Chaos - 11W 0L 0D
Orks - 8W 0L 0D
Tyranids - 8W 0L 0D
Fluff-wise, it is rather hard to justify. Well, at least with most warbands; GW seems to love the idea of everyone working for the Black Legion regardless of other factors--but that's another rant entirely.
For my own force I have two Legions, and since they're supposed to be teamed up I have one HQ from each. It'd still be a stretch, but if you turned one of your Princes into a Khorne Prince you could maybe say that they were brothers in life who still work together despite their god's general opposition.
I know that's pretty weak, but it's honestly the best I can think of for a Khorne/Slaanesh combo. If you really want to field it, though, go fo it--I'm a fluff fanatic, but you have the right to discard the fluff if you need/choose to.
Either way, have fun with your army!
They'll fight together at times, they're just more likely to fight each other. If a reason comes up where they both benefit from teaming (ie, large Imperium target), they'll work together, just grudgingly. And probably go back to fighting each other once they're victorious/been defeated.
Taken from Kaela Mensha Khaine - Wikipedia, the free encyclopedia
^ a b c Priestley, Rick (1994). Warhammer 40,000 Codex: Eldar (2nd Edition ed.). Nottingham: Games Workshop. ISBN 1-872372-74-0.
^ a b c Thorpe, Gav (2000). Warhammer 40,000 Codex: Craftworld Eldar. Nottingham: Games Workshop. ISBN 1-84154-029-3.
^ a b c Thorpe, Gav (2001). Warhammer 40,000 Codex: Eldar (3rd Edition ed.). Nottingham: Games Workshop. ISBN 1-869893-39-5.
^ a b c Kelly, Phil (2006). Warhammer 40,000 Codex: Eldar (4th Edition ed.). Nottingham: Games Workshop. ISBN 1-84154-791-3.
Chaos - 11W 0L 0D
Orks - 8W 0L 0D
Tyranids - 8W 0L 0D
The Gods are rivals more than Enemies, they will work together from time to time.
It is not uncommon for them to fight amongst themselves but if something good comes up, they will join forces to get it.
Arch Overfiend & Grand Despot
I currently play:
Doom Eagle Space Marines
Hive Fleet Omega Tyranids
Goff Ork Boyz(dead)
Tau of O'me
Inquisitorial Xeno Hunters
and my attempted foray into fantasy
'Dark Angel Green' Dark Elves in need of fluff
The only thing separating the Chaos Gods is philosophical divergence, but at the end of the day they all want the same thing, the corruption and domination of the mortal realm.
I think the Siege of Vraks is a good insight into the workings of Chaos. Nurgle and Khorne worshipers both show up, but they don't work together per say, they just go about killing in the manner most appropriate to their respective deities; there is no apparent rivalry between the two factions, but there is also no apparent co-operation, they just go about spreading Chaos in their own unique ways and leave each other be. When each faction is satisfied with what they've accomplished they leave to start the process again somewhere else.
I think the same can be said about the 'rival' factions, Slaanesh will fight in the same place as Khorne, but I doubt they would fight each other because on a cosmic scale the legions of Chaos don't get to enter the mortal realm very often and I'm pretty sure it would piss off their Gods if they wasted that precious time with petty in-fighting; it's best to confine daemonic wars to the daemonic realm where they belong.
Last edited by counterwavecounter; November 11th, 2009 at 18:33.
"The man in the bowler hat is Mr. Average in his anonymity. I, too, wear one; I have no great desire to stand out from the masses." - Rene Magritte
You could justify it, but the Chaos Gods are pretty big rivals. They have been striving for dominance since they appeared, and the only reason that they ever work together is if there is someone who could take any one of them by himself, for example, the Emperor could arguably have offed a Chaos god here and there. The Chaos gods banded together to take him down (and more or less succeeded) but at the same time, they have been trying to get one-up on each other, as they always have.
Think about it like a 5-way 40k game, one side has 4 ppl with 1,000 pts each, the other has 1 person with 3,000 points. Last man standing. If one of the Chaos gods "slips" and blows up one of the units of the other, as long as that unit isn't necessary to general survival of the 4 players, it helps him/her/it in the long run.
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.
And Slaanesh and Khorne are bitter enemies, and Nurgle and Tzeentch are too. The reason is because their differing philosophies, as you put it, is what gives them power, which they crave above all else; and if their nemesis grows stronger, they grow weaker, and vice versa. So they fight all the time, usually on a whim, in order to stay dominant. As has been said before, they only band together when there is a major threat to their existence: fe the Emperor making the human race independent of the warp, or when Tzeentch was almost all-powerful, and the other three teamed up to take him down to their level.
All this information from the Codex: Chaos Daemons.