Very detailed DIY chapter: Ivory Guard - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Laughing God's Avatar
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    Very detailed DIY chapter: Ivory Guard

    Sorry posting this on a time constraint. This is a DIY chapter i'm thinking of starting up and need some opinions on it. What needs work? what can I add? What is wrong? I play alot of campaigns with fluff involved so i needed alot of details. All the foes and alot of the batttles are based around alot of players in my area. Im not a very good writer so go easy on spelling, grammar, and sentence structure in general. Just try to focus on the fluff work. Rep will be rewarded for good opinions and advice. Thank you.


    Ivory Guard

    Founding Chapter : Iron Hands

    Founding: 26th

    Chapter Master: Techshaman Kreed, Venerable Prince Lyrost

    Homeworld: Glacius

    Fortress Monestary: Frostholme

    Chapter Colors: White, Silver trim, Black

    Speciality: Xenos Combat, Heavily Mechanized

    Battle Cry: Cold as Steel Brothers!; For Glacius,for Ferrus, For the Emperor!

    Estimated Strength: <1000

    Background:

    History: In the year 728.M41 the High Lords of terra saw the necessity of increased support along the edge of the Segmentum Pacificus. The area of space was growing increasingly unstable from xenos threat and being so far away from the imperial capital made maintaining the region difficult (even with the presence of the Ultramarines and their successors). Thus it was decreed that a new chapter be formed near the lower outer rim of the Segmentum on the recently rediscovered ice world of Glacius. Genestock was created from the purest form of Iron Hands geneseed on record as the chapter had relatively few successors and the chapters hardy, callous nature seemed the perfect fit for the ice world. Forgefather Bloth of the Chidani clan of Medusa gathered his greatest veterans and willingly volunteered to train the new chapter. Bloth viewed the occasion as a freash start for Ferrus Mannuses bloodline and was quite eager for the undertaking. Upon reaching Glacius Bloth wasted no time in beginning his work. The local populace had grown incredibly hardy and strong in the depths of the desolate inhospitable world near its core to escape the icy surface and made perfect candidates for Astares Training. Bloth chose the young prince of a noble and strong house from the locals ruling class to be his apprentice and began shaping him to be the future chapter master and ruler of the whole system. The young boy was taut everything of the Iron Hands Primarch Ferrus Mannus and the strict teachings of the codex astares and of the Iron Hands chapter itself. The boy grew and took all his training better than expected, like a fine piece of machinery he was built into a tool of the emperors will and the teachings of the Iron Hands and codex astares alike. Upon his final induction as a Chapter Master and full Astares he was given the name Lyrost which in the language of the people of Glacius meant “frost lord” in honor of the planet and his title as ruler. A full five companies were raised within 5 years and with the chapter functioning on its own the Iron Hands took their leave hoping the best for their child chapter.
    Lyrost was quick to make the chapter its own and aptly named the chapter the Ivory Guard for the color of their world and the nature of the chapter’s purpose in looking over the system. He also built the Fortress Monastery Frostholm deep in the crust of Glacius. Fully armed and now at full chapter strength of 10 companies the Ivory Guard set out into space aboard their brand new fleet consisting of the Battlebarge Iceborne and the two strike cruisers Fist of Ferrus, and Steel Will along with several smaller vessels’. As a first assignment the Ivory guard had the honor of mobilizing 5 companies for the Damocles Crusade while the rest stayed behind to continue training of the 10th and to continue fortification of their new system. During the crusade Lyrost proved to be a brave yet practical commander. Through cold precise technique and a cool calculating head Lyrost was able to claim the lives of many battlesuit commandersand even brought low the bloodthirsty kroot chieftain Amung’kuk though he lost his left arm and side of his face in the process. He was truly Frost borne and inspiration to his chapter holding leadership through example above all others. Word spread round quickly of his noble heritage and he became known among his brothers as Prince Lyrost the Frost borne. The chapter quickly earned a name for itself for rapid deployment of heavy armor and cold steel resilience, making them a great asset against the tau.
    The many victories of Lyrost and the Ivory Guard in the Damocles Gulf were short lived though as a message was spread throughout the fleet of the arrival of Hive fleet Behemoth. The Crusade came to a halt and Lyrost swore he would continue to build his chapters honor on the broken backs of this new xenos menace. Before the fleet could leave to counter Behemoth a dire plea for help was received from their monastery back on Glacius. The construction and mining taking place there had awakened Glaciuses first inhabitants, Necrons. From the depths of the world’s oceans and pouring from the massive catacombs in the planets crust, hoards of the metal xenos and their dread monoliths marched forth lead by a incredibly powerful necron lord . Already sworn to help against behemoth Lyrost and the 1st company took a strike cruiser and rapidly pulled back to Glacius while the 2nd 3rd 4th and 5th went on to support the Ultramarines. By the time Lyrost had reached Glacius he found all he had built in ruins. 8th and 9th companies were all but destroyed and 10th had been scattered throughout the companies for training as scouts (per codex astares) and 6th and 7th were locked in a stalemate firefight at the Ivory Guards bastion of Frostholm. The first descended upon the necron with righteous fury. With tactical dreadnought armor and the chapters most skilled fighters they drove the necron back into the catacombs. 6th and 7th retained great losses during the push and Lyrost ordered them to go to the civilian colonies and ensure their protection of the people. In the meantime Lyrost and the 1st descended into the blackness to purge their home of this xenos filth once and for all. The battles that took place below in the black heart of Glacius will stay in the chapters history for all time. Through hard fighting the necron were destroyed to a man, the final battle ending in combat between Lyrost and his honor guard and the mighty C’tan infused Necron Lord. The battle lasted for hours and all of the honor guard laid their lives down for their lord. In the end it was Lyrost’s skill with his relic blade that won out thou. But in his death throws the Crazed Necron Lord self destructed in a destructive blast of necrotic energy and metal taking Lyrost down with it. What was left of the Ivory Guards 1st company rose from the catacombs with the shattered body of their warrior prince and sealed the tomb forever. The chapter was shattered in its infancy and put out a call to all companies to return to Glacius for consolidation. The companies gone fighting off aginst behemoth returned to their home world in shock and horror. Their Prince was beyond any medical treatment, and the rest of the chapter was decimated. Luckily 2nd,3rd, 4th, and 5th took only minimal losses against the tyranids and set to rebuilding the chapter once again. Within 10 years the chapter had rebuild but came out of the ashes a changed beast. Hearing of Lyrosts sacrifice Ironfather Bloth returned to Glacius to do the great honor of placing the Ivory Guards chapter master and his former apprentice in a master crafted venerable dreadnought so that even in death he may lead the chapter. The Ivory Guard went on to claim many victories in the name of the emperor and Glacius. They earned the name of being completely ruthless in the face of any xenos and bearing hearts of ice in the face of the heretic.

    Homeworld: Glacius is an Ice world on the outer rim in the Segmentum Pacificus. The whole world is surrounded frozen oceans and only two large continents. It is a harsh unforgiving world with very little indigenous life. Glacius and its three moons are of great importance to the imperium on it outer rim. Glacius itself if made up many rare metals and minerals perfect for manufacturing and trade not only for the planets own needs but also for the chapters heavy demands. Of greater importance though is that one of Glaciuses moon was an abandoned forgeworld. The whole moon was made of the same metals and minerals found in pockets all over Glacius. Upon rediscovery mars was eager to get its techpriests and adepts back to the forgemoon to begin production once again. The forgemoon and the Ivory Guard have always held a symbiotic partnership. In exchange for protection and servitude, the forgemoon would meet all of the chapters demands of armor, munitions, and vehicles. Glaciuses second moon is nothing but a molten rock torn by constant volcanic activity and completely uninhabitable, its passing through the sky is considered a bad omen on Glacius as its molten fiery surface is a reminder of the chaos that lurks in all things.
    The people of Glacius live deep within the planets crust closer to its core for warmth. They are actually descendent of a fleet that came to this system during the original great crusade before the heresy. The people themselves only survived on the world thanks to the technology and machines with them passed down for millennia. Over the millennia the people forgot their true heritage and became a mining society based on a monarchy of sorts. Ruler ship had been passed down to a few noble houses for generations. The populations were at peace and welcomed the rediscovery by terrans with open arms. Legends of the people say speak of a terrible war long ago between its people and one called the Iron Death and his army of metal dead. This was undoubtedly a minor awakening of the necron lord and his army. One of the noble houses raised a massive army in population and pushed Iron Death back and sealed the entrance to where it came. It wasn’t until later that ironically Lyrost himself was descendent of this noble house. This was a feat only accomplished with the mighty war machines left to the people from the great crusade and with great sacrifice.

    Organization: The Ivory Guards organization changed drastically from their first founding till the present. Lyrost believed that the chapter must honor the traditions of their home while still keeping with Codex Astares rule and the traditions of their parent chapter. After the war on Glacius with the necrons the Ivory Guard found it necessary to spread out both the first companies’ dreadnought and tactical dreadnought armor throughout all the companies along with all of tenth companies scouts. As such First company still consist of the Ivory guards leadership cast and greatest veterans, but tenth company is organized no different than any other. Recruitment is still done only in the Glacius system. Initiates are almost always of the noble houses. Recruitment ritual is done under the harshest conditions as the Ivory Guard venerate strength and perseverance above all other qualities. The initiates must travel to frigid inhospitable surface of Glacius and spend one day and one night undertaking a series of competitions with other initiates. The survivors and victors are brought back to the northern most continent of Glacius and underground once more to the Fortress Monastery of Frostholm to begin Astares training. The Ivory Guards close proximity to the forgemoon means that it can readily send a high number of initiates to receive mechanicus training. This mixed with the great respect for machines and technology that the people of Glacius have as their saviors over the millennia have lead to a very high number of techmarines and armored vehicles. In fact so deeply ingrained is the veneration of life bringing machines on Glacius that even the Chapters chaplains are required to go receive mechanicus training resulting and a techmarine/chaplain hybrid know as techshamans. They are the embodiment of both Glacius tradition and chapter pride. They are battlefield leaders, skilled engineers and keepers of faith all in one. The chapter holds very few librarians for a codex chapter possibly because of the lack of chaos presence in Glaciuses region of space. The librarians of the chapter serve a much more specialized service though in the Ivory Guard. If the chapter is ever assigned to help support are strike a chaos foe as special strike team is formed from the chapters most hardened and proven veterans lead by one of the chapter’s librarians. This can range any were from a few squads to a whole company with company support. They are known as the Frozen Knights and they are greatly respected and honored among the chapter. Many a heretic, mutant, and daemon have fallen to their blades. Other than to lead the Frozen Knights the librarians are the keepers of the chapters small but growing historical logs and battle records. These are the chapters only known variations from the Codex Astares.

    Combat Doctrine: The Ivory Guard takes great pride in being practical, cold, calculating fighters. Not bound by the hubris battle field edict of pride or glory. The Ivory Guard cares only of victory in the name of the Emperor by any means. This is reflected in their tactics by use of camouflage when necessary, massed use of mobile armor in overwhelming numbers (sometimes even beyond that which the situation calls for), and the use of heavy long range firepower. It is also noted that it is uncommon to see the Ivory Guard with flamer weaponry on the field of battle. Most likely because according to Glacius lore fire represents the dread moon and the uncontrollable nature of chaos. It is often an quote passed around Ivory Guard commanders “Cold lead and a sharp edge kill just as well as fire and zeal”. The most common notation of all Ivory Guard thou is there overwhelming use of vehicles. All tactical squads are based in rhinos or drop pods for rapid precise attack, scouts are often deployed behind enemy lines in Land speeder transports eager to prove their worth, and it is common for heavy support to come in the form of multiple dreadnought and tank firepower. This wide array of armor from such a young chapter can only be attributed to its close link to the orbiting forge moon and mass supply of local metals on Glacius. This is likely the same reason that there is always one if not more techmarines present on the battlefield to over watch their many machines or not uncommon to see one of the Ivory Guards infamous Techshamans leading a strike. The Ivory Guards unusual Combat Doctrine and battlefield philosophy favoring cold efficiency and practicality over zeal and pride have been the result of conflict with some chapters and earned praise by others. During an suicidal engagement against a behemoth splinter fleet Captian Ithicar of the Ivory Guard 1rd Company almost came to violence against the Black Templar Marshal Tibias in the matter of retreating in the face of unbeatable odds. “We will stay and die with honor, we will gladly give our lives for the emperor!” Shouted Tibias. Ithicar simply replied before leaving “It is better to retreat now and still have strength to fight with honor in the emperors name another day”.

    Notable characters:

    Venerable Prince Lyrost-Original Chapter Master, entombed in Venerable Dreadnought, Inspirational and cool headed leader.

    Techshaman Kreed- Master of the Forge and second in command to Lyrost, handles almost all chapter business while Lyrost slumbers in his dreadnought armor, often seeks Lyrosts council, very wise and intelligent leader, master of traditions and all Ivory Guard lore.

    Chief Librarian Havash- Leader of the Ivory Guards librarium and personal advisor to Lyrost, leader of the Frozen Knights, master of Chapter history and combat records. Very powerful even among other more psyker oriented chapters.

    1rd Captain Ithicar- Talented Captain of the first company and chosen heir to Lyrost. Known for his total cold emotionless approach to tactics and battle.

    Chapter Fleet (Notable):

    Iceborne: Chapter Flagship, Battlebarge

    Fist of Ferrus: Strike cruiser

    Steel Will: Strike cruiser

    and dozens of other smaller vessels.

    Notable Conflicts:

    Damocles Crusade- Very successful, rise of Lyrost and introduction of the chapter to the galaxy

    Serval Campaigns against Tyranid splinter fleets

    The Rrackish Incedent- Record Classified

    Sabbat Camaign- First battles for the Frost Knights, minimal losses, very effective and much experience in the ways of combating chaos.

    Brothers War- Short conflict between Ivory Guard and Marshal Tibias of the black Templars, minimal losses.

    Purging of Chod- Long campaign ending in exterminates of an ork held system, very high losses

    Grish Campaign- A joint effort of the Frozen Knights and the 2nd and 3rd companies along with the Sons of Deliverance Chapter, and the Ultramarines 4th company to eliminate a elaborate network of eldar pirates and their webway gates throughout an entire system. Moderate losses

    Last edited by Laughing God; December 3rd, 2009 at 03:24.
    2500pts Emperors Children
    1000pts Dark Eldar Cabal of Agony Eternal
    3000pts Tyranids

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  3. #2
    That Which Has No Time Red Archer's Avatar
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    531 (x8)

    I like it and I can't say it lacks anything important. I like the ice world fluff and all the details that go with it.

    Only things I could note is that Space Marine homeworlds are usually not required to pay tithes to Terra and that I found it a little disturbing to imagine that the Space Marines actually helped the civilians rebuild their destroyed settlements. Protection yes, but the superhumans aren't architects or roofers.

    Good work! Have fun with your chapter and your campaign.

  4. #3
    Thinks he's a big deal rafis117's Avatar
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    I like it. A couple of things though;

    Space Marines are self-styled artisan-warriors. It is possible that only the noble houses (though some quirk) have the right genes to be augmented successfully, but it's very unlikely and Space Marines often recruit on worlds of near barbarianism.

    Good for you for choosing the Iron Hands. They are very undervalued and underdeveloped.
    Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
    LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.

  5. #4
    Senior Member Laughing God's Avatar
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    Thank you for the tips, changes were made and rep for both of you. Didnt know that about the tithes

    True, doing labor for the civilian populace is more of a salamanders thing and doesnt really fit my chapter.

    And to Rafis:
    Initiates are almost always of the noble houses.
    Miles ahead of you buddy, lol great minds think alike.
    2500pts Emperors Children
    1000pts Dark Eldar Cabal of Agony Eternal
    3000pts Tyranids

  6. #5
    Thinks he's a big deal rafis117's Avatar
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    It just occurred to me, that given your cunning-over-zeal approach to Marines, you might want to take a certain Space Marine special character, *Calgar* (or perhaps Tigurius?) who allows for repositioning of units after full deployment (or whichever SM special character has this special rule, I haven't checked that codex in forever...), in order to note their calculating nature and how they are willing to adapt their battle plan to unfortunate details such as facts, unlike other Space Marine chapters (I'm looking at you Blood Angels EDIT: and Indrick Boreale).

    Perhaps they even found a dying Magos and hardwired him into some part of their Monastery or a Dreadnought or something, and he has a direct link to the Biotics that many veteran or command-level Ivory Guard Marines will have (because, after a certain point, if you are an Iron Hand or a successor, you have biotics or mechanical parts of some sort), and gives them a firm belief that their commanders carry the chilling logic of their planet with them at all times.
    Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
    LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.

  7. #6
    Senior Member Laughing God's Avatar
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    So i took what you said and it got me thinking.

    I was going to add into fluff that on Glaciuses forgemoon a STC was discoved when it was reopened. It is a special technomechanical communication and control interface that would be wired into a ship, fortress, or even suits of armor that could link all the Ivory guard in a given area to this one source. That one source with the use of this divice can witness all the events and actions the Ivory Guard are doing and can communicate or even control those units allowing for unsurpassed tatics and unified/sancronized attack. It would also alow for Lyrost to lead and manage his chapter while remaining in his dreadnought armor on and off the battle field. This interface is only usable by techmagos or space marines who have recieved machanicus training as any other minds would simply be driven mad by such an overload of input data and contol.

    That could be a good way to explain such precise movment of so much machines and armor.

    Also im not sure i like the name of the chapter, anyone have any better ideas?
    2500pts Emperors Children
    1000pts Dark Eldar Cabal of Agony Eternal
    3000pts Tyranids

  8. #7
    That Which Has No Time Red Archer's Avatar
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    531 (x8)

    Quote Originally Posted by Laughing God View Post
    Also im not sure i like the name of the chapter, anyone have any better ideas?
    This is always a tough issue, but I feel obliged to agree that "Ivory Guard" might not be the best choice. I don't know what kind of names you like, but I can make a few suggestions, however stupid they may sound, so that maybe you will be inspired to come up with the perfect name for the chapter yourself.

    So how about...
    Ice Marines?
    Winter Warriors?
    Frost Giants?
    Icicle Guard?
    Children of Chill?
    Followers of Frigidity?
    Snow Foxes?

    Sorry especially for the alliterated ones, they are pretty awful. But I hope it gives you an idea of what to think about: I could not find a word that stands for the calculating attitude of your marines (probably because I am not a native speaker), either find something for that or refer to the ice world they originate from. Usually I would suggest to consider animals, but these tend to be very intuitive and unrestrained and thus don't fit for your marines, except for maybe the fox.

    Good luck finding a name!

  9. #8
    Thinks he's a big deal rafis117's Avatar
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    Quote Originally Posted by Laughing God View Post
    So i took what you said and it got me thinking.

    I was going to add into fluff that on Glaciuses forgemoon a STC was discoved when it was reopened. It is a special technomechanical communication and control interface that would be wired into a ship, fortress, or even suits of armor that could link all the Ivory guard in a given area to this one source. That one source with the use of this divice can witness all the events and actions the Ivory Guard are doing and can communicate or even control those units allowing for unsurpassed tatics and unified/sancronized attack. It would also alow for Lyrost to lead and manage his chapter while remaining in his dreadnought armor on and off the battle field. This interface is only usable by techmagos or space marines who have recieved machanicus training as any other minds would simply be driven mad by such an overload of input data and contol.

    That could be a good way to explain such precise movment of so much machines and armor.

    Also im not sure i like the name of the chapter, anyone have any better ideas?
    Space Marine armor already can feed data like that; any Space Marine can pull up the helmet feed of any other, and "see" through his "eyes".
    Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
    LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.

  10. #9
    Member AnnoyedManatee's Avatar
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    I was going to use Ivory Guard as a name for my new IG army I was going to start.

    Anyway nice bit of fluff you have there, the only things I would suggest is maybe add some red into their colour scheme to show their ties with Mars and maybe a bit more fluff about the characters.

    As for new names, You could just combine Blizzard, Ice, Frost or Snow with Marines, Guard, Lords or Warriors

    Some examples:
    -Blizzard Marines
    -Ice Guard
    -Frost Lords
    -Snow Warriors

    Hope I could help.
    Previously Kororizon

  11. #10
    LO Zealot Corianis's Avatar
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    Nice fluff man.
    While its nice to see Iron Hands being used, a bit of a pity (to me) that they don't have a touch of Salamanders in there. Although the close ties to humanity proper and the artisan tendencies are not exclusive to them, it would have opened up Frost Drakes or similar as a name.
    While names are by no means unique in a phase space as large as the 40k background, the use of the name Kreed stood out to me. Not in an inherently bad way, just that the first association was with CREEED.
    I haven't much else to add to what the others have posted, beyond offering my services should you want some writing/structure tips.
    Last edited by Corianis; August 14th, 2012 at 02:35.
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