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Chapter: The Phi Legion - Dorn's Foehammer (Dorn's Vengence)
Founding: unknown, but after the 2nd founding, sometime during M32-33
Chapter Number: unknown
Geneline: Imperial Fists
Colors: Deep slate blue, brass and gold trimmings
Recruiting: mostly penal and refugees from combat around the Eye of Terror
Homeworld: 2nd moon of Uulanii IV (underground converted mining complex).The Uulanii system is a remote dying star somewhat near the Cadian sector, a staging ground for Imperial reinforcements and a fleeing/hiding spot for Traitor forces who cannot escape to the Eye. The sector is devoid of native life and has no habitable planets, but was once (long ago) mineral rich. Over-exploited, two of the four planets are dead mining worlds, and the only planet of interest is Uulanii IV, which was a thriving forge world whose primary output was munitions for the Cadian defense. The world fell to Slaanesh cultists sometime during the 34th millennium, was declared Exterimatus, and destroyed. All that remained was massive slag heaps and a dead rock of a world, and it stayed this way for quite some time. [writer's note: this needs help. co-ordination with existing star map, foundation with known areas of space, and tie-in to the history]
During the 33th millenium, the Imperial Fists were gifted a rare and unique artifact by the Mechanicum of Mars, in appreciation for the chapter's hard-fought victory in protecting the vital forge world Ignatiulm II from the Waaagh of the Warlord Thaggock. Called 'The Star of Dorn' (abbreviated: tSoD), this weapon is a hybrid plasma weapon of devistating power, able to harness its mysterious plasma power plant to manifest ordinance resembling melta, plasma and laser technology at the user's behest. Because of it's power requirements and size, it was mounted onto the 5th company's Brother Herrod's Dreadnought body, as he was the bulwark of the defensive line against Thaggock's horde. Over the next millennia, Herrod used tSoD on many a battlefield, destroying the foes of the Imperium to great effect. The artifacts versatility, coupled with its awesome power and Herrod's undying devotion to the Emperor and the IF, won the 5th company many honors.
It was during the fighting on the hive world Argrandus that Herrod's legacy would be forever and irrevocably shattered. The 5th company was fiercely engaged on the outskirts of the largest hive of Argrandus when Herrod was brought low by a greater daemon of Slaanesh, the Pleasure Lord Kiitherna. Kiitherna was forced to disengage from the fight as the Fists savagely counter-attacked to recover their brethren's sarcophagus and tSoD, but the daemon was able to withdraw with Herrod's form in tow. The Fists were enraged, and insult was added to injury when Kiitherna contacted the Fist's via astropathic possession, and taunted them with the obscenities he was committing upon their heroic brother's remains. Fierce fighting raged in the void above Argrandus as the Fists tried in vain to prevent Kiitherna's retreat from local space, boarding or obliterating most of the EC fleet. Alas, Kiitherna was able to flee the system, at the cost of his entire floatilla, leaving the Imperial Fists powerless to pursue him into the Eye, and furious at the indignation laid upon their honor by the III legion and it's daemon champion
Dorn took his chapter commanders aside, and in an unprecedented move, after deliberating a short time with his closest confidants, petitioned the High Lords of Terra to create a new chapter. The Phi, Dorn's Foehammer, would be tasked with one purpose, one new and holy crusade: repay the Emperor's Children a-hundred-fold for the slight the Fists had received, and recovering, at all costs, the holy relic of the Star of Dorn. Separating from the Imperial Fists into the Phi, the new chapter would be led by the commander of the 5th legion, Yielgos Azure-eye (noted for his rare and powerful augmentic optic), the company chaplain. Yielgos was given a wide clearance with which to select brethren to accompany him on this most holy of tasks. The most ardent and pious veterans, a few of the Fist's particularly devout chaplains, and a few dozen recruits were given a battle barge, and the Phi was born. Yielgos strived for five centuries to locate Kiitherna, battling the forces of Slaanesh across the length and breadth of the galaxy to garner even the tiniest shred of evidence of the location of their brother and the artifact. Yielgos was slain pursuing a cultist cabal sorcerer into his under-hive lair, and his remains were laid with honor aboard the chapter's battle-barge.
Throughout the centuries that followed, the chapter strived to attain spiritual purity and strength of purpose to combat the sensory deprivation and magics of the chosen of Slaanesh. New recruits are stringently tested, both physically, spiritually and psychically, to be assured that they are sound enough to withstand the temptations of the Lord of Hedonism; assuredly a difficult task for each individual marine in the chapter.
The purity of the chapter is kept in check by a conclave of the highest ranking chaplains and librarians, called the Council of Vengeance. This council is the direct link between the Chapter Master and the rank and file marines, being his closest advisors and a check and balance to his decisions and how The Phi manages it war against the EC.
Chaplains are recruited from the most devout and pious of the chapter, and work hand in hand with the librarians of the chapter to constantly test and strengthen their resolve. Because of the nature of their personal war, the chapter has a higher than average number of specialty marines, both chaplains and librarians, and the Phi often recruit individuals from worlds were devotion to the Emperor and strength of will are tested with regularity.
(to be continued)
Last edited by wookielips; March 11th, 2010 at 15:26.
ARe they going to be a space going chapter or a planet based one? If they are a space going chapter then you could maybe make it where they were trapped in the Eye of Terror/ attack the Eye of Terror/ famous for their warp travel or something like that. Because if they didn't go into the warp that often then why would they need to be so preservative against the forces of Chaos? If they are planet based then maybe they could have a warp gate at the center of their planet. What I'm trying to get at is that unless they are all psykers then they dont need to be so paranoid, so the other option is continous Warp-contact.
i was thinking of them being based VERY near the eye, or the maelstrom (if thats around still, have not seen mention of it recently), i was thinking maybe a dead world that was vortex bombed by the inquisition, then gifted to the chapter because of its ability to be rebuild inside the massive underground structures of it. they bore out the tunnels, put hidden orbital defense inside the bombed out ruins, and wage war on the EC from right near their own turf. because of the dead nature of the world and their underground structure, its nearly undetectable from space.
the chapter would be trained heavily in anti-seduction and sensory input, maybe even partially towards being psychically inert or unregisterable. WIP for sure.
On the psychic chaplains, while some chapters do cross over the roles a bit sometimes librarians aren't exactly the best for keeping you from succumbing to the lure of chaos. Chaos speaks to people from the warp, and the more psychic a person is the more capable they are of hearing the call. That's why psykers are so dangerous, and the weak ones get fed into the golden woodchipper or burned out in the astronomicon choir before they can do more damage than good. If anything, a militantly anti-chaos chapter (grey knights aside) would probably be extremely loathe to admit psykers at all, and if they did would probably see them as a 'fight fire with fire' weapon rather than as moral paragons.
What about rather than being semi-pariahs though, perhaps they have extensive psychosurgery and training to help them dull their responses to extreme stimuli. I'm picturing a regieme where they're forced to meditate or do combat training while being exposed to near-deafening noise, hypnotic and distracting images or electrical shocks, or while under the influence of psychotropic drugs. In combat, Slannesh isn't so much about temptation as sheer sensory assault and nervous shock..
Last edited by wookielips; March 7th, 2010 at 15:26.
A very good core. I like the idea that the chapter was designed for one purpose, but within that, they have begun re-imagining themselves. It opens up so many fun possibilities. I second Mantis's "desensitization therapy" idea for thematic goodness.
My only qualm would be that from the way that it was phrased, it sounds like the Uulanii system was at the same time a place where the Traitors fled to and where the Imperium staged counter-offensives from. Maybe specify the time/spacial difference that kept them from slugging it out in orbit? Or did it become a peripheral war to the Black Crusade? (If it is the latter, then your wording works fine.)
Terminator armor going critical would be like Three Mile Island only very, VERY angry, and carrying a hammer.
LO rules in a nutshell: Don't post unit costs, be polite, rep posts containing of win.
unfortunately, my lack of knowledge of SPECIFIC events of the individual black crusades means i'm very tenative to include tie-in's to other events going on that are already in the 40k lexicon. assistance in this would be GREATLY appreciated.
So Wookielips, what exactly do you want help with? Just fitting your fluff in better with the exisiting cannon and linking specific events in the 40k timeline or more of a look-over and general fluff-masters view of how well your fluff fits with the cannon?
As far as fitting with the cannon I think it does very well. There are some things I would point out about your founding though. Was Dorn still alive by the 34th Millenium or had he already been killed and strapped to the Phalanx? I'm not sure myself but it would be something to look up. I'm sure the Index Astartes article on the Imp Fists has it in there. Also this event is post 2nd Founding so the Imperial Fists are currently only 1000 marines strong having already broken up inthe Black Templars and Crimson Fists. Even with such a hatred and want for revenge (which does fit very well with the Imp fists stubborness and unwillingness to give up) I doubt he would brake up his chapter further to spawn yet another founding. This is a strong point as Dorn was against splitting his Legion in the first place when Guilliman decided what was best for the marine legions. It is more likly that he would commission a 3rd (or whatever it is) Founding chapter using his chapter's gene stock and take personal care in the creation of the new chapter. Again this still relies on him not being dead yet. If it comes to light that Dorn is dead by this point and you are un willing to shift your timeline back to suit then you can just make it that the current Chapter Master petitions the High Lords to found another chapter for the purpose. The same resault will be achived.
As for the homeworld I think your idea is solid. The Eye of Terror or the Malestrom are both viable places for the moon to be situated. Both are tears in the fabric of real-space and so can be both in the physical realm as well as the etheral. This allows your guys be be near a chaotic environment and so be trained to combat chaos and to resist its pull. Having this world as an ex-mining colony so near (or even in) either of these spacial anomolies would be near suicidal for the Imperium as the risk of corruption and atin would be too high and the cost to protect/shield this moon would possibly out-weigh the potetial gain. It may be better to have it as an ex-xenos world that has been abandonned for millenia. We all know how stupid the Imperium can be in populating forgotton alien worlds and such. It may be an Eldar crone world or an abandoned Necron Tomb World that has left behind vast underground caverns hone-combing the whole planet. It may even be a latent daemon world that this chapter has unwittingly taken for a homeworld. Which may explain the high proportion of psychers you plan to have for your fluff.
With the psychoindoctrination and conditioning of the chapter I think your on the right track and I also like the ideas of The_Giant_Mantis about training under extreme conditions of nois and such; seems very fitting when training to fight Emperors Children. The psychic chaplains I have an issue with though. You can go two ways here. Either have the chapter very Libraian based like say the Blood Ravens and have them a psychic-strong force so as better to combat chaos with the aforementioned 'fight fire with fire' tactic or you can have a very non-psychic, pious chaplain-based force where devotion and a clean soul are the wards against chaos. The chaplain and librarian roles are the two most opposing roles within any chapter. While some like the Iron Hands combine chaplain and techmarine into the Iron Fathers or the Space Wolves mix chaplain and apothecary into the Wolf Priests you will never have a psychic chaplain in a loyalist chapter. Chaplians fear psychers (even their own) and have an inate distrust of all things linked to the warp and therefore chaos.
You mentioned to me that you want to have very ornate look to them. Have you thought how you are going to acomplish this? With all the new plastics comming out for marines there are certainly a lot of options in regaurds to 'blinging up' your marines. The new Blood Angels plastics out next month are simply amazing and are dripping with detail. They are following very closely off the standard set by the Space Hulk Blood Angels and both the Honour Guard and the Death Company kits are multi-part plastics with enough extra gear to kit out basic tactical/dev/assault squads aswell. I would be looking at these kits along with the Dark Angels farmes and the new Ven Dread kits. all of these give a heap of options to really make your marines stand out. When you get around to doing specific conversions or to pinning down a look for your boys let me know and we'll focus more and specifics. For a look at the new Blood Angels have a look at the Whats New section on the GW site now.
on the surface, you are exactly right. a chaplains extreme devotion and piety to the Emperor does put him at odds with the idea of using warp magic and 'wych' trickery to achieve his goals. his soul is a rock, impervious to taint and the whispers of his sworn enemy. now, i want to take this a step even further. in reading about the grey knights, a couple of things come to light that i would like to emulate with the 'special' marine's that make up the chaplains.
1. every GK is psychic, even those with no outward ability to manifest powers
2. those that are not necessarily 'powerful' often have this ability to hone their own inner defenses against taint and corruption.
THIS is where i see my chaplains fitting in. chaplains in the Phi are psychic, but it is not manifested in any sort of traditional means. they use this talent to turn their own piety as hard as diamonds (or something harder in the 40k universe). their mind, will and soul are absolutely protected, completely sealed off from the temptation of the warp. they are another step even FURTHER into the righteousness and devotion to the Emperor, using their ability to seal themselves completely off. in addition to their own impregnable defenses, they can manifest DEFENSES (only) to shield their brethren from corruption and outwardly harmful warp effects. being in close proximity to their chaplains not only lifts the SM's spirit, but actually protects his body and soul from the malign influences of the warp. the chaplains are not psychers in the traditional sense; no throwing around lightning bolts and what not. they harness their abilities to more effectively combat their most hated foe and its inherent allies and abilities.
1. the GK gorget that is prominent on their power armor. must have.
2. the large raised trim that circles the GK termi shoulder plates. a crest, if you will
3. high lower-leg armor, that encompassed the knee in a raised plate and potentially even extended above it by a small measure (i think MKII had this)
thats enough for now. i have other things im chewing on, but this is a good start for the afternoon.
thanks to all who assist in my crazy train.
Well in terms of converting I think all these can be done with my beloved plasticard. The gorget is simply adding a little rim to the chest armour with a sliver of plsticard and then fixing any gaps with bits of GS. Alternativly you can get the Black Templar chest pieces with the gorgets, the Company Champion chest from the command sprue or the MKVIII chest armour from the Tactical squad marine sergeant. As mentioned before the new Blood Angels kits also have a few chests with gorgets. You could use a combination of these chests and plasticard to have a diverse look to your army. The chests you should be able to order from bits sites with a good degree of success but the Blood Angels ones you'll have to wait on and when they do make it to the bitz sites they will be at premium prices.
Shoulder pad trims and neck-guards can again be done with a mix of plasticard and assortd bits from other frames. The Choas Marine frames ahve a bunch of pads with the raised neck-guard section that can be easily made imperial by filing off the chaos icons. There are also the Deathwatch pads, Space Wolf pads and again the new Blood Angels have some too. I think in this project (like in my current Iron Wolves army) bitz order sites will be your friend. If you want to use plasticard for it then you can get strips of plasticard and bend them round the pad to for trim and neck-guards fairly easily. You can get plasticard at any hobby shop (model train and plane shops) and it comes in a whole variety of thicknesses and patterns.
To make the extended leg armour there are a few ways also. The tactical squads come with about 5 sets of legs with full greeves as do the Chaos Marine squads (they also have funky trimming). This is the same for all the marine kits, about half will be the full greeves or MKVI legs. You can also make extended greeve using plasticard by getting thin sheets of plasticard, cutting the shape you want and bending it around the greave to from and extra layer of armour. You can then shape funky styles into the top of the greeve if you like. Another option is to get the crotch-plates off the assault terminators and use them as knee pads jst over the leg or to even cut them into the leg armour and GS the join so they look like one.
Anyhting else or more ideas let me know