Fluff help: Inquisitors - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Sancraer's Avatar
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    Fluff help: Inquisitors

    I need some help with the fluff for my army, just to get more details and the correct happenings in. To do this I need to know everything there is to know about Inquisitors; specifically:
    1). How does one become an inquisitor?
    2). What are their duties?
    3). What are their abilities/powers/authorities?
    4). How popular are they among: space marines, Imperial Guard, Grey Knights, Sister of Battle and normal human citizens. (and pyskers)
    5). How many approximately are there?
    6). How fast can they get from place to place?
    7). How are they personality wise? Are they all political and "ruthless" or are some alright?
    . Are they tied down to joining specific parts of the Imperium or do they help who they want to?
    9). How easy is it for a daemon to possess one/them to become corrupted?
    10). What do most sentient (specifically eldar and tau) think/know of them?

    Thanks


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  3. #2
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    1) The 'normal' way to become an Inquisitor seems to be to somehow impress one, be asked to join his retinue and the prove yourself worthy to become a potential Inquisitor.

    2) There are three ordos - Malleus, who fight against the daemonic and investigating potential incursions
    - Herictus, which deals with rogue psykers and people working against the Imperium
    - Xenos, which deals with alien threats and tries to find better ways to kill them

    3) In theory Inquistors have unlimited power as their mandates come directly from the Emperor. In pratice they answer to the High Lords of Terra and their can be quite alot of politics involved.

    4) As the Space Marines also have their mandate direct from the Emperor, relations between to two factions can get strained. It all comes down to the chapter. Codex chapters generally don't mind them while any with defects in geneseed or don't follow the codex generally don't like them much at all.

    The Grey Knights seem to have an odd combination of respect and resentment towards Inquistors. They respect the fact they go against the same threats as Grey Knights without being Space Marines and without all the extra Grey Knight training, but they also don't like all the human politics and infighting while the true enemy gets stronger. I would imagine the sisters are similar.

    The Imperial Guard and normal citizens fear the Inquistion, pure and simple, and will often round up any psykers themselves just to not get on the bad side of an Inquistor.

    5) I don't know.

    6) Generally as fast as a ship can go through the warp. They have to power to commandeer any ship (apart from SM ones) and tell the captain to go anywhere. The Ordos also have access to some of the fastest ships in the imperium.

    7) Think of all the different types of personality there are, and there is probally an inquistor with it. These differences cause there to be so many factions within the Ordos.

    8 ) They seem to deal with any problems and research things in the area they are, unless a superior tells them to go somewhere else or their investigation leads somewhere else.

    9) Depends on the Inquistor, their motives and actions, and use of psychic powers. A strong willed one who is noble and fights for the Emperor and doesn't use psychic powers is likely to last longer than a weaker willed one who has a daemon weapon as uses lots of powers.

    10 ) don't know about Tau. Eldar don't like them because they usually meet them at the ends of bolt-pistols, but a few rare Inquistors are actually allowed in the Black Library so it seems to depend on the Inquisitor.

  4. #3
    Son of LO The_Giant_Mantis's Avatar
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    1. You serve as an acolyte under an existing Inquisitor. Very few survive, as being an acolyte is incredibly dangerous, but this is part of the process as they need to know you can handle the kind of things an Inquisitor will come up against.

    2. Inquisitors have no formal duties, as they have no formal organization. Noone gives them their assignments (although many Inquisitors will have mentors and informal authority figures whom they generally listen to) and they are expected to show initiative and judgement. Generally, they work to deal with threats the Imperial blunt instrument has trouble with, acting as a kind of secret service and information gathering group.

    3. Inquisitors do not answer to the high lords of terra. One of the high lords of terra is an Inquisitor, but its largely an honorable retirement position for old and superfluous members of the organization. Inquisitors themselves answer to the emperor and their own judgement, and this theoretically means they can overrule anyone in the command chain apart from space marines (who also answer only to the Emperor). In practice it would take more political clout than anyone in the Inquisition has to, say, requisition the entire Adeptus Mechanicus and expect them to comply, but theoretically the mandate is there. Inquisitors are also peer monitored by each other as part of the paranoia and infighting which characterizes their lives, so major abuses of power are actually pretty rare.

    4. Space marines and Inquisitors can be allies at times and bitter enemies at others. Inquisitors generally dislike the secrecy chapters impose on their internal workings, while acknowledging the saccrifices they make for the good of humanity. Likewise, space marines generally recognize the need for an Inquisition and the respectability of those who answer the call, but resent intrusion into their lives. The Grey Knights and the Deathwatch, on the other hand, are both sworn to the service of the Inquisition as standing troops who can be called upon when required, and thus generally have, if not respect, then at least tollerance for their commanders. Sisters of Battle are generally about as Orthodox as it gets, and thus an Inquisitorial seal is likely to hold a lot of weight with them. The Ordo Hereticus and the Ecclesiarchy are also very intertwined, so there's another reason for Sisters to respect Inquisitors.

    5. It is never explicitly stated, but relative to a space empire with millions of member planets very, very few indeed. Inquisitors are meant to represent the absolute best of humanity in terms of courage, intelligence and commitment, and are given incredible executive power. Having too many such agents both cheapens and hampers them.. They also take a long time to train, and die surprisingly frequently, as the vicious internal politics and the extreme nature of the threats they tend to fight whittle down their numbers.

    6. They can request very good navigators. So the answer is pretty fast by Imperial standards. It largely depends how they choose to travel and the nature of their mission though. Some have their own ships, others travel incognito disguised as other Imperial servants.

    7. Personality wise, they tend to be the most intelligent and free-thinking individuals in the Imperium, though they must also be incredibly commited and ruthless in order to survive in the job. They're given unprescendent clearance regarding otherwise forbidden knowledge and practices, and most of them know things that would completely shake the foundations of the Imperium if they became common knowledge. This is largely why they exist, to provide an intelligent counter to the propaganda-fed enthusiasm of the military high command and Space Marine chapters. Their are a series of broad factions, but most Inquisitors are left to their own devices when it comes to what they actually believe, as long as they don't rock the boat too much. You should generally remember that Inquisitors are given the (unique) power to authorize exterminatus on planets, so they have to be the kind of person who can both handle forbidden knowledge responsibly and can also deal with the pressure of making decisions which kill billions of people without being swayed by sympathy. In short, no, none of them are 'good', the job demands otherwise. What they are, almost without fault, is reasoned. There are a few fanatics who slip through the net, but even then they're smart fanatics.

    8. They can do whatever they want. They are very literally free agents.

    9. Hard. The Inquisition is designed for a war of knowledge, not just a physical war. They don't just pick the guys with the biggest biceps or the best aim. The primary demand for candidacy is dedication and the ability to handle extreme situations and forbidden knowledge responsibly. On the downside, Inquisitors tend to put themselves in dangerous situations, so I guess it's not inconcievable. As mentioned, many are also psykers, which increases the risk.

    10. The Tau likely don't know anything about them. Inquisitors don't tend to keep their cards on the table when they get involved in things, and the Tau don't really know that much about how the Imperium works internally. As for the Eldar, on one hand Inquisitors are powerful enemies for them, on the other some Inquisitors, especially in the Ordo Xenos, come closer than any human does to understanding the Eldar as a species, and that seems to earn a kind of grudging acceptance, if not respect.

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    Son of LO Marius the Possessed's Avatar
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    To add on to the plethora of knowledge submitted, by Mantis, I'd like to add that some Inquisitors are what are known as 'Radicals'; those who get so involved in their investigations that they can sometimes start viewing their subjects as either beneficial to the Imperium, or that their technological can be used against them. For example, an Inquisitor who thinks using a daemon-weapon or a possessed individual against Chaos is generally deemed a Radical by his peers. Others, such as Inquisitor Czevak, who was the Imperium's foremost expert on Eldar, become so close to their subject of study that they become trusted allies (Czevak was admitted to the Black Library of Chaos by the Eldar, something very few humans have ever done (and I'm guessing less than 30 or so humans during the entire history of the Imperium few)). Radicals, depending on the extremes of their beliefs, can potentially be hunted down and killed by their fellow Inquisitors for their extremism.

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    Son of LO The_Giant_Mantis's Avatar
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    Yeah, that's right.. Although the puritan/radical split isn't as big in the fluff as it is in game terms. Generally, individual beliefs are more important than the puritan/radical split, but that said the puritan groups definately hold a majority and look down on Inquisitors who 'abuse' their power by employing bound daemons and other such controversial things. That said, Inquisitors try to kill each other all the time, and its quite hard to narrow it down to any kind of discernable puritan/radical divide.

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    Senior Member Intrepid's Avatar
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    3). What are their abilities/powers/authorities?
    The Inquisition has near-limitless power to possess forbidden knowledge and act upon it as needed but, internally, there are many checks and balances to prevent misuse of that power. Most Inquisitors specialize in various duties as well; a street-smart, investigative Inquisitor might well go his entire career without commandeering a single Naval ship. It's analogous to police work: an officer can throw you in prison, tow your car, search your house, bug your phones and get your credit card information, and if you think he's abusing his authority then he can point to his badge and tell you to frak off. If his superiors think he's abusing his authority, however, he better have a paper trail of good reasons.

    5). How many approximately are there?
    The total number of Inquisitors is unknown. Communication problems, high turnover and undercover assignments mean that even the High Lords have only a vague idea.

    4). How popular are they among: space marines
    Most Space Marines love the Inquisition. Both are dedicated to the Emperor specifically rather than the Imperium generally so they have a common philosophy. Marines are trained to win fights rather than find fights, so cooperation with the Inquisition is a logical thing to do, too. Besides, Space Marines love a good fight and when an Inquisitor asks for help on short notice they know it's going to be something good...maybe even legendary.

    A lot gets said about Marines who love to keep secrets and even kill Inquisitors who ask questions but they're very rare. Few Chapters have any reason to act so suspiciously. Fewer get away with it.

    7). How are they personality wise? Are they all political and "ruthless" or are some alright?
    All Inquisitors are ruthless and most have intense personalities. Ruthlessness comes from their training and personal experiences while the 'intense personalities' is a general result of strong willpower. Beyond that, however, an Inquisitor is likely to be sociable, politically aware and even likable for four reasons. One, that sort of person has the easiest time rising in any bureaucracy. Two, experience with false identities and undercover work allows the average Inquisitor to fake any attitude he wants, and why not start with being nice? Three, Inquisitors work with a lot of people...they've learned how to get along. And four, the Inquisition tries to screen out sadists, sociopaths and other types pf people who value power as an end rather than a means. Just don't dig too deep under their skins. While most Inquisitors would give their lives to save your home planet without hesitation, they would also give your life without hesitation, too.

    9). How easy is it for a daemon to possess one
    Hard, and the possibility of the Inquisitor's mind surviving enough for the daemon to know what he does is nigh impossible.

    10. What do most sentient (specifically eldar and tau) think/know of them?
    Most of what the Imperium knows about Eldar was learned from the interrogation and torture of captives. Eldar would surely hate the Inquisition for that if they didn't already view all humanity as contagious bacteria. With the Tau, it's harder to say. They surely know the Inquisition exists; beyond that, it's hard to say.
    "My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard

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