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[SIZE=3]An Initial piece of fluff that I am constantly refining, if you guys have any suggestians please feel free to post them. SIZE]
121st Valkarian Regiment
Special Orders: “Its been an Honor…” If friendly unit is in close combat with an enemy unit, an artillery barrage can be centered directly on the friendly unit and if a 5 or higher is rolled, the comsquad leader is instantly hit and killed. Every shot after that, a d6 is rolled and that number -1 is how many inches the next shot is from the squad leader. After the intial shot the opposing player can role a d6 for each squad in the blast zone and if the number rolled is a six the entire squad is wounded not killed.
From space, Valkaria appeared to be a lush pastoral world dotted with cities which were a shining example of the human spirit, buts its true power lay beneath its surface. Massive forges that are equal to those on Ryza or any other forge world tended by untold millions who lived in crowded underground hive cities; but unlike those worlds, Valkaria refused to submit themselves to Mechanicum rule and instead submitted themselves to Imperial rule with the agreement that the Valkarians would share their technological expertise with the Imperium and in exchange the Imperium would grant them a status similar to that of the Mechanicum of Mars. This decision was made based on the fact that the servants of the Omnissiah were only interested in the semi-functioning STC which allowed the Valkarians to maintain a state of high technology in regards to rocketry and guidance systems.
During the Horus Heresy, this decision would come back to haunt them when the Dark Mechanicum and elements of the Sons of Horus came to take the STC by force. After the initial invasion failed, the traitors launched a life-eater bombardment that completely seared the surface of all life. When the first of the traitors landed on the surface of Valkaria, the remaining defenders emerged from their subterrainian bases and unleashed every gift that the STC had bestowed on them. Whenever the enemy gathered itself for an attack, Valkarian artillery and missiles would bombard them before the traitors were even in sight. Even in the middle of Valkarian formations the traitors found no solice from the barrages, as they had a habit of striking with perfect accuracy right in the midst of the heaviest fighting. Within 2 years the planet was cleansed of the all traitors and the tattered remnants fled to the Eye of Terror to rejoin what remained of their heretical allies.
Once a verdant world, the surface of Valkaria was seared of life and the surface is now covered in ash which covers the ruins of its once great cities and the skys are blackened why the massive thunderstorms that rage across the planet. The remaining population now lives completely underground in great Hive cities tending the massive Forges, churning out Valkarian pattern Manticores which are highly sought after throughout the Imperium for their reliability and high accuracy and other warmachines for the Emperor's armies.
Using lessons learned during the Horus Heresy, Valkarian Regiments are made up of mechanized infantry supported by heavy tanks all centered around a Manticore Missile Battery which provides long range striking power. Because of an intense hatred of the Mechanicum, who Valkarians believe are responsible for the searing of Valkaria’s surface, Valkarian regiments have no techpriests but instead rely on their own native Machine Cultists known as “Greese Mnkeys” who believe that all technology is a gift from the Emperor to be used in the defense of all humanity. While seen as heretical by the Mechanicum, the Greese Mnkeys are largely supported by the Eccliasarchy for their belief in the Emperor.
Last edited by Guarder22; April 18th, 2010 at 21:01.
Nice bit of fluff. They must be pretty powerful to drive back space marines
"Hey sarge, this lasgun is heavy. I wish we had something lighter."
FF7: ABOUT RANDOM BATTLES
Okay this explains why Space marines were defeated by unaugmented humans:
The Sons of Horus were simply an attached company (100 or so Marines) with the bulk of the forces being supplied by the dark Mechanicum. The marines were the spearhead of the traitor army. The Valkarian high command were perfectly willing to use units in order to draw out the space marines and once they began their assault, artillery batteries far behind the fighting would unleash an endless barrage right on top of the fighters and in some instances deathstrike missiles were used. (thats where the special order "Its been an Honor..." comes from) Without the space marines providing the spearhead the mechanicum forces quickly fell before the fury of the Valkarian people.
A deathstrike missile basically a cruise missile.. the warhead alone is the size of a house. A direct hit from one of those will probably destroy a big chunk of the local scenery. They are fired from anything up to thousands of miles away from the battlefield.. and given that, don't you think it's a little wierd that individual units can call them down with such precision and timing?
That special rule is also enormously powerful.. It theoretically lets a couple of conscript survivors bring down a warhound titan on a 5+.
Everything else is unorthodox and in some cases a bit wierd, but hardly the kind of blasphemy which will bring down the wrath of the fluff Inquisition. It doesn't sound like they're breaking any laws in the eyes of the Mechanicus anyway as long as they aren't grafting alien tech onto things or attaching new mcguffins onto the STC. I call that okay.
As for the chaos marines.. Even 100 is quite a lot. Warbands of a hundred chaos space marines are fully capable of destabilizing the infrastructure of entire worlds in fluff terms, even without any support. Think of what a company of space marines routinely do in the fluff, and add to that millenia of combat experience and the gifts of the Dark Gods.
Last edited by The_Giant_Mantis; April 17th, 2010 at 03:30.
Also the blast radius of the special rule make a lot of sense when you consider my friends and I play on a 10' x 6' table where the barrage doesn't wipe out half the table, whenever I play on a smaller table, I reduce the size of the blast a couple of inches on each side.
Also this happened during the Horus Heresy so the space marines weren't true Chaos space marines as they hadn't fled to the Eye of Terror yet.
Can you please say what else is wierd so I can tweek it a little so it works.
The special rule is exceptionally harsh. Why would the size of a unit affect the size of an ordnance barrage? It would probably be more reasonable if you just forced every ordnance firing unit to shoot at the squad in combat. The first shot is an automatic hit on the squad leader, and further shots scatter 1d6 from the original shot. If the warheads are more accurate due to STC technobabble, they would all land closer together.
If you don't play with a Tau or Imperal Guard player, I do not understand why the table is so disgustingly large.
"Give me 100 space marines, or failing that, give me 1000 other troops". I think throwing around words like a company of space marines is not a good route to take. The first horus heresy book tells of how they use the full Luna Wolves army, a bit of World Eaters, all to get STC for just a suit of armor. They probably wouldn't have settled for less when it comes to taking a planet full of STC tech and a known standing army.
Sleeping, not dead.
Removed by the moderators.
Also, in the Horus Heresy, legions had millions of attached humans troops, their own extremely large fleets, titan legions and the guidance of their primarchs. They were more powerful back then, not less.
And my point is that a deathstrike missile would be overkill in a 40k battle which didn't involve titans. They're primarily for targetting extremely large targets like Gargant construction rigs on the other side of planets. Yeah, they can be fielded in Epic but it clearly states that their usual opperational range is measured in the thousands of miles. What I'm saying is that the special rule doesn't accurately represent one, and is also extremely overpowered generally.
That is actually a pretty good idea, thanks. What I'll do is use the D6 for where the other shots land and then subtract 1 because of the technological expertise my regiment has.
And the reason for the oversized table is I have 3 friends who play IG, 2 who play tyranid, and 4 who play ork so we will sometimes combine the armies and play what are essentially armageddon style games so we need the space.
Lets just say the traitor legions had bigger fish to fry with the siege of Terra going on. They probably figured the Mechanicum could handle themselves with only a company of SM backing them up.
I remember from reading the books that SM legions were massive, and that is why after the Horus Heresy they were broken up into chapters. For this I just wanted the idea that the Mechanicum needed some extra muscle so a single company was attached and if I read some of the books right, that means a strike cruiser and a few escorts with very few ground troops.
And I understand what you're trying to say about the deathstrike, it was just the biggest, most destructive weapon I could think of that was land based other than titans which my planet can't build. Plus I wanted it show how desperate the Valkarians were when they lobbing these things at what were essentialy infantry and armor formations since the heaviest warmachines were currently being used in the attack on Terra.
Last edited by Guarder22; April 18th, 2010 at 21:03.