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Just starting to write an inquisitor campagin where one of the main charactors is going to be a lone Dark Angel hunting searching for clues about a Fallen.
Throughout the campagin he will of course piss off the imperium quite a bit (thinking opening the campagin with him storming an imperial comms station). So he is going to end up with possibly assassins/inquisitors after him as he goes on the hunt quite littally ripping the system apart.
Now here lies the problem. Would the DA send a lone marine (thinking 2nd gen fluff where marines were uber rare), or do I write a twist into the campagin that the marine is infact a fallen himself and is searching for another like him?
The Dark angels will send whoever they can to find the Fallen. They won't want anybody to find out what they are up too though. It is possible that the system is isolated by a bad warpstorm for a while, invasion or whatever. I think the problem with one Marine is how will he get about. It is not normal for a Marine to show up on a conventional civilian transport or whatever, it woudl raise too many eyebrows. I think answering how he gets about etc is important.
The idea that he is a Fallen looking for his own kind is good. Not all Fallen are Chaos Marines and many may actually believe they are on a quest to repent. The Fallen often dispute the Dark Angels having a right to judge them, they think that's up to their Primarch.
Leech has it aright. There's nothing to say that they wouldn't particularly send in a single marine, but why not go after one of the Fallen with more than that? And, as said, covert ops with marines is difficult unless they stay COMPLETELY out of sight (which is very difficult).
Also, as a point about space marines in Inquisitor, I'd read Gav Thorpe's article about it (http://www.games-workshop.com/MEDIA_...ce_Marines.pdf). It has some good pointers.
Yeah I am quite liking the idea of a Fallen.
One question, what would happen when a Fallen is found? I know they would be made to repent, but what would happen if they actually went with out a fight and wished to repent? Would their brothers accept them or cut them down all the same?
Also would it be feesable for a squad of marines to be sent lead by a member of deathwing on a compleatly different mission but with a hidden agenda. Say the squad were told that an imperial comms relay was ocupied by Rebel forces, would the squad lock and load without question allowing the DW member to get vital comms data?
The Deathwing probably often lead Marines to get things about the Fallen etc without them knowing about it. Marines are trained to obey orders without question. They typically don't have any right to question their orders unless it may appear to be heresy etc. Often though their training is so extreme that it will never occur to a Marine to question his orders or inquire why they must be carried out.
Ahh I see the whole no mercy, no respite thing lolJust ordered the 54mm SM Inquisitor model I feel some form of robe and hood is in order If an inquisitor went after what he suspected is a rebel SM what Ordo would be involved? Or would he be deemed as corrupted ie Chaos?
Rather than a lone marine, I think a small kill team of marines who are fully initiated into the dirty little secret makes much more sense as fallen hunters..
If nothing else, the DA are fanatical about hunting the fallen and protecting their secrecy. What happens if, say, a group of Imperial servants see the fallen being hunted or gain access to data about him? You need enough marines there to silence everyone quickly and efficiently without the risk of leaving any survivors, if it comes to that. One person escaping could blow the entire secret wide open, which is utterly unacceptable. You also need enough marines to guaruntee they can take down an ancient combat veteran who has been around since the heresy.
The lone survivor from one of these teams, though, could be a suitable figure for a lone wolf game.
Ordo is largely irrelevant in Inquisitor.. Bear in mind that many Inquisitors aren't even members of any Ordo at all.
I'm going to say it now.. space marines suck in Inquisitor. Well, that's a bit misleading, they're the most powerful thing in the game, but precisely for that reason they're as dramatic as a pile of dung.. they wander around being generally invincible and beating the crap easily out of anything that comes their way. Even when they fight similarly tough foes it ultimately comes down to two nigh-unkillable titans slugging it out until one eventually keels over (probably after several days of game play).
Keep your Inquisitor games low key.. it's meant to be a game of intrigue and secrecy in the shadowy corners of the Imperium, not cyber-Rambo versus the Terminator.
Last edited by The_Giant_Mantis; May 2nd, 2010 at 04:50.
The_Giant_Mantis is right, it is true that Marines are really tough. You could try to show that he is a member of a group by saying they are all looking in different places. Then only one Marine will appear at any given time. Perhaps he hasn't brought his power armour with him and he's in disguise? A lack of all the typical Marine stuff might tone him down enough to be more user-friendly in your games. Also try to have him lurk and perhaps not often interfere with the players, that will make him more of an interesting character and less of a bull in a chinashop.
OK after taking your ideas on board I think I will write the marine into the campagin as an inportant charactor who pops up now and then. The main group is going to be an inquisitor with a hunch and he is following up a report of a destroyed relay station.
Now with the fallen being the main bad dude he needs henchmen, however I cant really see a SM (even one trying to keep low key) mixing too well with the general public/gangs of the Imperium. Any ideas on what I could use?