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i dont realyy know where this goes so im putting it here
ive got a few friends who play 40k and i was thinking of making some new units to play with at my house for chaos orks tyranids eldar necrons and space marines
post an idea and try and balance the one above you
every time a wound is inflicted in close combat by the defiler it can spread a specific emotion into its target
every time a wound is inflicted roll a d6 on a 4 or 5 or 6 activate the following effect
ANGER-all units in the enemy squad gain "the betrayer" special rule untill they end combat with the defiler
SORROW- if a unit dies while in close combat with the defiler each wound inflicted will not count as hitting with an armour save of 5+
e.g tactical marines 3+ = 5 +
FEAR- all units in close combat with the defiler must immediately fall back there leadership suufers - 1 untill they rally but they gain 3+ initiative to a maximum of 10 as they are going very quickly
ENVY- all the units in close combat with the defiler must roll a dice on a 6 they can not attack as standing aw struck at the defiler and any wounds inflicted get the rending special role
only one may be taken
fear + 75 points
sorrow + 75 points
envy = 75 points
anger + 75 points
Last edited by doom of the eldar; July 8th, 2010 at 21:45.
Broadly, it looks kind of complicated to use in-game. Basically, you're making multiple unnecessary rolls, applying multiple potential effects, and the dreaded armour save modifiers that only exist in Fantasy. This is outside of any balance concerns it might have.I'm not sure what this rule is, so I can't comment on it. But making it last until the end of combat is odd. Whatever effect it has, if it inflicts wounds it will get very annoying for the opposing player having so-and-so many extra wounds inflicted on him every phase until either he or the Defiler's dead.ANGER-all units in the enemy squad gain "the betrayer" special rule untill they end combat with the defilerTwo problems:SORROW- every time a unit dies while in close combat with the defiler each unit suffers 1 wound with there armour save +1 as the sorrow is very hard to be protected against
e.g tactical marines 3+ = 4 +
- This essentially doubles the wounds a Defiler inflicts in close combat.
- You're using armour save modifiers, which are incredibly confusing - I played Fantasy ages ago, and they were annoying to keep track of.
Thematically, I'm not getting why feeling deep sorrow would inflict wounds.This is pretty massively overpowered because of the potential there is for sweeping advances completely wiping out large units. The initiative modifier doesn't completely balance it; the falling back unit could be assaulted by a second unit, fail their test (with the low modifier) and destroyed, or forced to fall back into impassable terrain and destroyed. Not to mention the potential for essentially inflicting ungodly amounts of wounds on Fearless units due to No Retreat!FEAR- all units in close combat with the defiler must immediately fall back there leadership suufers - 3 untill they rally but they gain 3+ initiative to a maximum of 10 as they are going very quicklyA super important distinction here is between units and models. If you mean the unit, then this is basically a 50% chance for the entire unit to be totally unable to strike back at the Defiler for an indeterminate period of time (if it's like Anger, the unit is basically dead.)ENVY- all the units in close combat with the defiler must roll a dice on a 456 they can not attack as standing aw struck at the defiler
If you mean individual models, this is still pretty bad since often there's only one model in the unit capable of damaging a Defiler (the power fist guy) and if he doesn't get to hit, the squad might lose its entire chance at winning the combat. There is basically a 50% chance that the power fist or klaw won't get to hit this turn and the squad is just as helpless as it was above.
The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.
Come, sons of LO! Kneel before Poodle!
Mr_Wayne: "Some people believe that the World Eaters do not field any ranged weaponry. Those people often die at a distance."
betrayer basicly any time you roll a 1 in close combat u hit ur own guys
sorrow is basicly making them want to die because the feel so much grief its stupid but i wanted 4 emotions
this only works on the defiler so if they fight another unit the modify they instantly brake the spell
envy the models suffer it and how about i change it how about on a 6 more balanced
also i forgot to add this does not affect fearless units as they must be atleast slightly afraid of the defiler for the emotion to be implanted in them
also they are pretty expensive upgrades making it 225 pointes also u may notice u can only have 1 of them as i noticed have 2 is just plain unfair
Last edited by doom of the eldar; July 2nd, 2010 at 22:27.
anyone else got any ideas
Should this be in the fluff section?
"God is dead" Nietzsche- 1886
"Nietzsche is dead" God- 1900
Why are there scams? http://www.youtube.com/watch?v=Q71FLDIMBc8
i dunno but i couldnt find the right one
You might get a better response on the rules development forum..
And while anger seems okay for the points cost, the rest of the effects seem way more powerful, far too powerful for a single vehicle upgrade. They're also generally overpriced considering the 1 in 6 chance of triggering.