Oblators Chapter - Warhammer 40K Fantasy
 

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  1. #1
    Son of LO Polaria's Avatar
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    Oblators Chapter

    I felt like designing an Astartes Chapter from scratch so I took one of the GW names with no earlier background attached and went from there. Can't promise I'll be making an Oblator army anytime soon (so many projects on table as it is), but here we go anyway:

    Oblators Chapter




    Oblator chapter are a Blood Angel descentant chapter of unknown founding. Their power armor is deep red in color with bleached bone aquila and helmet and black linings. The left pauldron, holding the chapter symbol, is bleached bone. The symbol is a single, red drop of blood. Link to Color Scheme.

    Prosphora world



    Prosphora is a Hive world in Ixaniad Sector, Segmentum Obscurus. The world is widely known for two things, foremost of which is the religious devotion of its ancient noble houses. Prosphoras great spires house some of the most stunning architectural monuments in the whole sector as the ancient noblehouses compete to build ever more outrageously grandiose monuments and cathedrals to honor the Emperor. In addition to its magnificient religious architecture the Prosphora is known for being the homeworld of Oblators chapter os Adeptus Astartes. In the shadows of the great cathedrals, hidden below the support structures of the hive-spires lies another world. A world inhabited by millions of pilgrims on their way corewards, towards the holy Terra. Many pilgrims stopped in Prosphora to pay homage on the altar of Saint Taslima, but many stay longer than necessary because the next part of the journey goes past the Cadian gate and is known to be long, dangerous and expensive. The lowest levels of the hive accomodate the pilgrims and the noble houses feed them, but there is preciously little work available to save money for leaving the place. Thus millions upon millions of pilgrims hang around the underhive, begging for money. Eventually many of them fall prey to the underhive gangs or end up joining the gangs themselves.


    Recruitment


    The most deadly of these gangs all are so-called ”Ghoul Gangs”, small groups of ultra-violent death cultists, who prowl the underhive dressed in dark colored rags, wielding knives and other sharp instruments of violence. The Ghoul Gangs do not rob people. Instead, anyone ending up in their way can expect to be murdered, his flesh and blood presented as a twisted sacrifice to the Emperor and Saint Taslima of Prosphora. It is amongst these gangs that the Oblators recruit their neophytes, taking whole gangs at a time into their undergroud fortress-shrines for the testing.


    When a gang of ”Ghouls” is first brought to the fortress-shrine it is subject to three decimations. First, everyone under twelve or over twenty is separated from the pack and handed over to the Adeptus Arbites who will likely try them for several murders, cannibalism, and other crimes and send them into life-long service of forced labor outside the hive. Secondly, all girls of twelve to twenteen years of age are separated from the boys and given over to the chapters serfs. Many of them will join the ranks of the chapter serfs after re-education. Of the boys left, most will never see the next day. First, they are injected with serums and chemicals which kick their body into overdrive, stressing it physically far beyond what a normal man can take. At the same time they are wired into neural-induction machines which test their mind and will by trying to overload their senses and nervous system. Most die during the following night. Those few that do survive are taken away into the chapters laboratories for the implantation, the hypnotherapy and the chemical treatments that turn them into marine neophytes.




    The Rites of the Blood Hunt


    The new neophytes are first assigned into Velitares, a special training units, which work as part of the 10th company scouts. While most of the neophytes are already seasoned veterans of gang warfare it is the duty of the Velitares to refine their skills and teach them the patience and instinctive tactical sense they need later on. The first skills a neophyte learns in Velitares is to forge his own combat blade from scrap metal, to build his own shotgun from salvaged spare parts and to gather his own camoflage suit from the rags left by the failed recruits. Then, armed with nothing more than a knife, a shotgun and a camoflage suit the new neophytes are sent to take part in the Rites of the Blood Hunt with the other marines.


    The Blood Hunt takes part in the underhives over several nights each month. The objective of the young neophytes is to capture as many Ghoul Gang members as possible and to survive the retaliation of the Gangs. The Blood Hunt has multiple purposes. Firstly, it is to make clear to the neophytes that they have now left the life in Ghoul Gangs behind. Now on, they are the predators and Ghoul Gangs are just another form of prey to them. Secondly, it is important that everyone, even the neophytes, join in recruiting more blood for the chapter. Lastly, the Oblators believe that in order to keep their chapter in Emperors favor the sacred altars must be washed with the fresh blood of human sacrifices every new moon and the failed recruits and those girls that prove too stubborn for re-education make the best sacrifices for this purpose. Thus the Blood Hunt is a holy sacrament to the Oblators. It is a rite which bonds all the marines, from neophytes to the captains, together as a chapter.


    After taking part in thirteen Blood Hunts over thirteen consecutive months the neophyte is ready to be assigned into the 10th company scouts and start his combat service.


    Chapter Organization, Equipment and Heraldry


    Oblators are a codex chapter as far as organization goes. Accordingly, they have 1st company veterans, 2nd throught 5th battle companies and the 10th scout company. However, as Oblators most often work in tailor-made combat detachments of about half-a-company in size the reserve companies more often than not find themselves split into parts and assigned into different detachments. Many of these detachments have been operative for so long that the reserve companies have largely ceased to exist in reality. Since tactical and assault marines are most needed the 6th, 7th and 8th companies have not even had captain assigned to them for several centuries and the actual companies have never had more than four or five squads in them as rest of the squads are assigned to different detachments of the battle companies.


    The 10th company, on the other hand, is always more than 10 squads strong. There are, at any given time, maybe two dozen Velitares (each five neophytes strong) plus about dozen scout squads, half or more of which are assigned to different combat detachments.


    A typical combat detachment is based on a single ship (fregatte or destroyer) and is composed of anything from two to as many as dozen squads with five or six being average. Each detachment is lead be captain, senior librarian or senior sergeant and is nominally part of one battle company. They are named with running roman numerals indicated before the company number. For example, second detachment of 3rd company is referred to II/3rd.


    All Oblator marines follow a simple heraldic patter of red, black and bone. The chaplains are strict about maintaining the same colors throughout all companies with only the current detachment symbols distinguishing brothers of one company and detachment from others. In addition to this each borther marks his personal accomplishments and honors by seals, wards, colored cloth belts, tabards and other symbols and pieces of clothing. There are two exceptions to the heraldic code: Scouts and the 1st company. The scouts are allowed to wear only bleached bone carapace and their personally gathered rags which are used as camoflage. Typical scouts outfit looks like a huge pile of brown and grey rags with only their size, their weapons and the black carapace pieces marking them apart from any other underhive gangmember. The 1st company, or the ”Evocati”, are outfitted in the most ancient and honored relics of the Oblators: hand-made power armors adorned with inscriptions, golden artificer armor and the few ancient terminator armors. Each of these suits or armor are unique pieces of art with not a single other of the like anywhere in the world.


    Chapter Tactics


    Oblator chapter is specialized in not only destroying the enemy, but doing it in such a way that the enemy can never quite expect it. Like all Astartes they are well-versed in all forms of warfare from open combat to deceit and terror-tactics but their focus is to always stay one step ahead of the enemy. In actual combat the Oblator way of waging war often manifests as carefully laid-out ambushes and ruthless, pre-planned assaults. An Oblator strike-team is just as likely to kill the enemy one by one with mines, booby-traps and sniper-fire while staying invisible as they are to suddenly and decisively assault an enemy headquarters, killing their commander in gruesome display of violence that will deter the others from continuing the resistance. One thing is sure. No matter what enemy they are facing the enemy can never fully expect what the Oblators will do next.


    The Oblators lend a great weight to use of psykers in war and widespread use of psykers is one of the main things how Oblators can wage war the way they do. Every Oblator strike cruiser and fregate houses at least one, in many cases several, sanctioned psykers drawn from the ranks of the chapter serfs to assists the Oblators with their farseeing and telepathic abilities. Their librarians are not only battle-psykers who smite the enemy with psychic energy, but more often the role of a librarian is, along with serf-psykers, to telepathically spy the enemy, stealing their plans and take quick glimpses into the future to see the turning points of the battle beforehand. Only after these duties are completed and the battle plan is made the librarian is free to join his brothers in the field.

    Last edited by Polaria; July 26th, 2010 at 10:56.
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  3. #2
    Son of LO The_Giant_Mantis's Avatar
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    Great fluff, you took an original idea (the recruitment process) and framed everything around it, which I really like.

    The only thing I can really see is that you use the word 'Hunter Cadre', which is confusing as the term is already used in 40k as the standard Tau military unit.

    The all-female serfs also raised an eyebrow for a moment, but as far as I can see it's perfectly plausable. The reason most chapter serfs in the fluff are male is because they're often failed neophytes. Besides, a predominantly female corps of serfs is a really interesting mental image, and I personally don't think the marines would react to them any differently.

  4. #3
    Son of LO Polaria's Avatar
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    Quote Originally Posted by The_Giant_Mantis View Post
    The all-female serfs also raised an eyebrow for a moment, but as far as I can see it's perfectly plausable. The reason most chapter serfs in the fluff are male is because they're often failed neophytes. Besides, a predominantly female corps of serfs is a really interesting mental image, and I personally don't think the marines would react to them any differently.
    As for serfs I would assume that they are not all females. Just predominantly. The chapters homeworld is very populated so the serfs do not live completely outside society. Thus I could see the female serfs having children who are born into serfdom. Considering that this has gone on for hundreds of years there are likely pretty many male serfs who were born into serfdom. The fresh influx of females from Blood Hunts tends to keep the serf population female-majority, though. There ain't any failed neophytes in serfs, because failed ones either die during the Blood Hunts or get sacrificed before that.

    And yeah, I don't think the marines care one bit about what kind of package the serfs come in. Okay, being Blood Angel geneseed some of them might see it as aesthetically more pleasing, but thats about it.

    EDIT: Substituted the Hunter Cadre with another wording.
    Last edited by Polaria; July 26th, 2010 at 10:57.
    Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
    XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
    Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
    Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1

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