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Are there good gods in the warp? And if so are they capable of possessing a man like a chaotic thing would? Would a man possessed in this nature produce "good" mutations? I'm not sure what I mean by good mutations quite yet. Just an idea I had, wanted to see if it was viable.
Since the nature of the Warp reflects human or alien emotions, yes. Theoretically. The implication is that the evil gods are so dominant precisely because negative emotions are dominant in the Imperium. There are no good Gods because there are no good people.; humans are bastards, and consequently we get bastard gods who exist only to torment and destroy.
The Imperium doesn't seem to acknowledge this, or if it does, it advocates ignoring emotions entirely rather than thinking happy thoughts. This is probably because, whatever you say, thinking happy thoughts won't stop the Tyranids from killing you.
An example of a "good" god (probably better to say "warp entity") is the Sanguinor, which is implied in the Blood Angels codex to be (among other things) a psychic manifestation of the Blood Angel's incredibly strong desire to see their Primarch resurrected. Other than that, there are the Eldar gods, many of whom are dead or trapped, as in the case of Isha, the Eldar god of healing and fertility; Eldar myth says that she is trapped by Nurgle and used to test increasingly virulent plagues. This is an example of how "good" warp entities can be overwhelmed by negative ones. Eldar are a stagnant, dying race, with very little to be optimistic about; it's appropriate that their god of creation would be trapped by a god who represents decay and fear of death.
Isha was an exception, though. The other Eldar gods were more morally ambiguous, especially Khaine and the Laughing God, but they're still preferable to Chaos. But the Ambiguious Morality crown is seized, fought over, and stomped into the dust by Gork and Mork simultaneously, who aren't really "evil", but aren't exactly good either. They're a reflection of the Ork's totally amoral love of violence. Can you see how each race's gods reflect the dominant temperaments of their culture? The real reason the Imperium has no "good" warp god to balance out Chaos is because the Imperium, frankly, is super evil. Really, really, evil. Like, absurdly evil. It's depressing how evil it is.
Last edited by ze_poodle; July 31st, 2010 at 15:02.
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I presume you mean, are their 'good' warp entities according to 20th century western morality? It's difficult to define good and evil. Traditionally we have let 'God' decide what is good and evil. Nowadays we decide as mortals what is good and evil and discard God because he does not fit our own ethics. In 40K, there is an intimate relationship between the spiritual nature of mortals and the powers of the warp. What I would suggest is you first nail down who's version of 'good and evil' you want to judge the warp entities by. Then you will have your answer!
There are other 'gods' besides the Gods of Chaos, as Le Poodle has eloquently presented. May you find one to suit your need!
There are two points I can make here..
Firstly, the chaos gods are meant to reflect the most primal drives of sentient species. Overdeveloped concepts like 'love' or 'loyalty' are fairly small parts of sentient experience compared to the subconscious fear of death or the wierd over-adapted minds of the eldar. As poodle hinted it is just how people are built in the 40k universe (and arguably in the real world too), any emotion strong enough to create a 'god' isn't a developed thought or concept, it's a dark, instinctive drive from deep within the subconscious.
Secondly, several of the chaos gods already reflect 'good' emotions, the problem is that when you take anything to an extreme it becomes quite inimical to sanity and life. It isn't wrong to invent, to plan or to try and improve yourself and the world around you, but a being composed entirely of those emotions is going to be an immense, scheming, manipulative and constantly shifting formless monstrosity whose thought process is deeply inhuman and whose behaviour is, by human standards, probably not very nice. The issue there is 'by human standards', since daemons aren't human there's no reason they should adhere to human standards.
Think of any 'good' concept you can think of and take it to an irrational extreme and, if you push that concept far enough, it will probably stop looking like such a good idea. Daemons and gods aren't like people, they literally are the emotions they represent. To call them obsessive and extreme is an understatement. They will take everything to the absolute last letter because it gives them substance, power and ultimately life.. without those emotions or concepts they'd literally be nothing.
Last edited by The_Giant_Mantis; August 1st, 2010 at 20:51.
The nature of the warp is like taking a single concept and amplifing it ad nausium. For example, lets take a 'good god' concept like feeding the hungry. This is a good act, undeniably the providing of one of life's basic needs, however, if taken to the extreem this creates dependance as if provided all the time, no-one actually goes out and gets their own food and if the food supply is cut off, people will fight over the dwindling supply. This fighting creates negitive emotions and the negetive aspect of a feeding, helpfull god is a gluttony on one hand or famine on the other.
There are many other examples but I'm sure but this is one that seems plausable.
For the Kir'La Sept, For the Ta'Ro'Cha, For the Survival the Galaxy against the Great Devourer. - Shas'O 'Dark Fire' Skilled Tyranid Hunter.