Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
The start of my chapter's fluff:
7th Founding- 700.M32
Late in the 32nd millennium, the High Lords of Terra declared that a new founding occur. The Imperium was just starting to recover from the Horus Heresy, and so they desperately needed a larger marine presence to protect humanity from the foul xenos. The Iron Hand’s geneseed was chosen by the adepts of Mars to form a new chapter, the Iron Flames. The Iron Hands sent a training cadre led by Iron-Father? Helmus Dorthiin. The cadre, along with the newest marines of the chapter, set out to find a homeworld. During their search, they were attacked by the dark kin of the Eldar. They suffered heavy losses, including Iron-Father? Dorthiin and all but one of the librarians from the training cadre. This lack of librarians still continues today. Fortunately for the fledgling chapter, a fleet of Hawk Lords came out of the Warp due to a minor problem with the warp containment field. These added reinforcements quickly turned the tide, though many of the Iron Flames’ ships were damaged beyond repair. The Hawk Lords guided them to a nearby planet, where the Iron Flames crash-landed much of their fleet. To this day, the Iron Flames have had a reduced fleet.
The Iron Flames’ ties with the Adeptus Mechanicus are excellent, though not as good as their parent chapter, the Iron Hands. They do not, however, share the same view of the weakness of flesh that the Iron Hands have. The Adeptus Mechanicus aided them in building a fortress-monastery out of the remains of their ships. About 150 years later, the forces of Chaos launched the third of their dreaded Black Crusades. The Iron Flames sent almost half of their chapter to aid the Imperium in the defense of Cadia? They returned with a new laurel to add to their chapter banner.
When the ships crash-landed, the Chapter Master spent much time considering whether they should settle on the planet or risk continuing on to find a more suitable planet. He decided to stay on Ferrigot and recruit from the strong but small native population. Ferrigot is a highly volcanic world in Segmentum Obscura. Despite the constant volcanic activity, a small group of people have managed to survive on a plateau that doesn’t see as many eruptions as the rest of the planet. It is from this village that the Iron Flames recruit from. Part of the reason the there is volcanic activity in massive proportions on the planet is that the sun is too close to the planet. the other is that it was recently, as in less than a million years ago, struck by a very large meteor. To add to the inhabitants’ problems, the ships crash-landing caused a large pressure disturbance, although the increase in eruptions has lessened over the millennia. The people of Ferrigot view the Space Marines as the demons of fire who take the strongest of them and teach them the secrets of the volcanoes. This belief is only enhanced by their glowing red eyes and their seeming immunity to heat and lava. When the Flames finished the crafting of the fortress-monastery, the Chapter Master locked himself in the forges for over a month. When he finally came out, he had with him one of the finest axes and one of the most beautiful bolters ever seen.
Due to the excellent metals capable of being extracted from the lava, the Iron Flames are capable of making excellent equipment. The Techmarines and artificers practice for years before starting to smith the most basic weapon. Also, due to the heat of their homeworld, they instinctively know how to bend and twist fire to do what they want in the same way as some of the master arsonists of the hive worlds. They are also very agile, more so than the average marine, due to the need to get around lava flows. They are, however, very hot-headed, and wil, often fall for lures that their more calm and patient brothers would easily notice. The indigenous population prefers the axe, and that preference has carried over to the Iron Flames. The Ferrigotians are also, by necessity, a hard, callous folk, and so too are the Iron Flames.
The fortress monastery is a large construction, formed of the crashed ships. These ships crashed into the side of a large volcano, and so the fortress has been extended to inside there. At the heart of the volcanoes lay the vaults of the Iron Flames, which hold their most sacred relics. The Iron Flames are also great scholars, and they have large stores of knowledge carefully kept safe from the heat of the world. Their armor frequently incorporates book icons. The armory has direct connection to the magma channel, and whenever the volcano erupts, the artificers will harvest the magma and separate it into different metals.
The Iron Flames are masters of the mobile defense. They will set up a a defensive position and garrison it with devastator and tactical squads. They will then keep the rest of their forces in reserve until needed. The defensive squads will then hold the line and draw in the enemy, preferably to a chokepoint. When the moment is right, they will counterattack with the reserves and crush the enemy between the two forces. The residents of Ferrigot often use this tactic when hunting the elusive drayhdek, a local animal. The villagers brought the tactic with them when they were recruited into the chapter, and it has grown in popularity over the millennia. This strategy was used on a massive scale against the orks at the Battle of Werhix IX in 165.M35 which was a massive was deployed in defense of the capital, along with twelve of the tactical squads from the sixth, third and fifth. The remaining marines, along with elements of the eighth and first companies was placed in reserve. The ork horde, carefully lured in by scout squads, charged against the walls. Tens of hundreds died to the heavy bolters and frag missiles of the marines, but it was not enough. As the ork horde drew in closer to the city, almost reaching the walls, the Iron Flames struck. Drop Pods rained in from the sky as terminators of the first company teleported in. Bike squads roared in from the caves of the canyon, and thunderhawks flew overhead, dropping assault squads off the back ramp. At that point, with the orks trapped in the canyon and 400 marines pressing in on both sides, the orks were quickly annihilated. This battle also saw the increased use of whirlwinds, for when the enemy was trapped and packed together tightly like that, the missiles could be put to devastating effect.
Great Fluff! Have you decided on a painting theme?
It's a very good start. Here are some tweaks to consider:
Rather than settle an area not approved by the High Lords, have the Hawk Lords assist them in reaching their final destination and provide them with resources and leadership to help them get established.
Instead of having your Marines be expert artificers, why not simply have their home base double as a major AdMech minehead and refinery? That would keep the Iron Flames on very good terms with the Mechanicus without losing their independence or being yet another Salamander Chapter. (Remember Marines are warriors first; it's hard to be the best soldiers AND noted scholars AND expert artificers at the same time.) This would also mean your Chapter wouldn't have to crash-land their fleet; just say their original fleet has been carefully maintained and they don't trust the 'newfangled and inexperienced' cruisers that are produced these days. Everybody knows that the best ships in 40k are the oldest....
One village isn't enough for a Chapter to recruit from. Was the planet a failed colonization? Was an Exterminatus performed a thousand years ago, maybe during the Horus Heresy, to disrupt the environment so? Or is it simply a major mining world progressing towards hive status, where hopeful recruits must demonstrate proficiency with technology as well as combat and survival?
I'm not sure about 'mobile defense' as a combat doctrine; it's almost oxymoronic, as you need not defend that which you can abandon. Given the Chapter's volcanic and AdMech background, you could have them be experts in subterranean warfare. (Were the Orks killed off when the Iron Flames set off underground demolitions, throwing then into a giant sinkhole before letting the Whirlwinds cut loose?) Alternatively, an emphasis on ambushes would be good for a combined-arms Chapter.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard