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A topic that perhaps should be replicated in the scenery forum, Imperial Architecture.
Based on the scenery available, ALL imperial buildings resemble gothic architecture, with a dark stone and lots of skulls etc. I however doubt this is the only type.
It is commonly said that the different planets of the Imperium are like current countries and/or based on different historical times and future times that are yet to come. To me this opens up an infinite amount of architectural options, to the point where a human world could even start looking like a craftworld.
So basically my question is, are there any references to a different type of Imperial Architecture anywhere? Perhaps a scientific metal research lab, with heli-pads and the like. Or a hive-world with giant neon signs advertising fashion models and the like. If you think there are these infinite options, feel free to say what you think would be the most awesome.
Imperial Architecture is actually very standardized, especially what's intended for use by the Guard or Navy. The Mechanicus have their own distinct style though, and Forgeworld has produced a "Scientific Research Lab" in the form of the Phaeton-pattern Complexes (An example Here )
The Inquisition tends to consider any serious deviance from the "Large and Imposing" Gothic style of architecture on developed worlds to be signs of heresy or subversion, and they're frequently right. Feudal and Feral worlds, of course, will have the types of architecture you'd expect.
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As mentioned, the Imperial infrastructure has a fairly standardized style.. it's quite possible that civilian buildings could look pretty different though, but most developed worlds will probably just emulate Imperial architecture. Think of it as like the Roman Empire. Roman buildings will look pretty similar from Northern Europe to North Africa, but local people might have kept building their own dwellings on the outskirts and elsewhere.
Since research is generally handled by the higher echelons of the Adeptus Mechanicus, the idea of a clean, shiny research lab doesn't quite fit. Research buildings are likely to be pretty homogeneous.
Most hive worlds wouldn't find much use for huge neon signs or fashion models. By definition, a hive world is based around huge megastructures which often predate the Imperium itself, and the interior of these places are dark, cramped and cluttered. They also tend to have very strictly regulated economies and lack any kind of mass culture, for example Hive Primus (the Capital City of Necromunda) has culturally distinct manufacturing houses who sell goods to noble trading houses in exchange for food imports and other offworld goods. Sales and contracts are measured in the hundreds of thousands of tonnes, so advertising as a capitalist phenomenon isn't really relevant. While I see no reason why small bars and entertainment districts might not have neon signs to attract customers, it's not going to be Shinjuku by night.
Last edited by The_Giant_Mantis; December 21st, 2010 at 10:10.
Im sorry guys i have to compleatly (well nearly) dissagree with you there.
Imperial structures tend to be standardised within organsieations that are pan impiruim, eg, the administratum, arbites, mechanicum etc etc.
however when it comes to a civil worlds own architecture it varies massively, from the canals balconys and terreces of Gudrun, to the huts and loghouses of fenris, the sprawling dense hives of armageddon, compared to the more open, metropolis of Harocan theta (a place that has those very neon signs you mention, in areas similar to a vegas strip)
The Architecture of the imperium is as varied as its people, that of its organiseations are more standardiesd.
Also, culture is still massively different world to world, the way people from Valhalla have almost ritualised the makeing of Tanna tea, people from Krieg and their belife they are worthless, the way Vostroya is proud of its accoplishments, the rugged jungle life of the catachans, the worship of Sol, the emperor as the sun on the world of Hubris, the list goes on and on.
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