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as the old threat had alot of posts, I thought it would be more clear to seperate the new version from the old, as i has been drasticly changed.
I renemed the regiment the 32nd Valysians, as it is a agricultural world with little participation in past conflicts they wouldn't have a large military force (yet).
If mods find my decision to start a new thread incorrect, I hope they can merge this with the old and I apoligize in advance.
now, onto the fluff
C&C more then welcome.
Valysia is a planet close to the Eastern Fringe, near Verisian. A small argricultual planet left untouched by most brutal conflicts, only suffering the occasional raid from freebooters, who are easily defeated by the PDF and two IG regiments on the planet.
Covered mostly by forests and plains, wildlife florishes on the planet with most of the planets fauna being carnivorous. Regular hunting sorties keep the animal population in check and serves as good excercise for Guardsmen in training to practice their marksmanship and survival skills.
Valysians worship the Emperor to an extend in wich they revere Psykers, seeing their powers as gifts from the Holy Emperor Himself to aid them in their survival. In valysian society this means that Psykers often have ruling positions, acting as leaders of towns and villages, or at least as advisors to leaders. Psykers also serve as lore keepers, telling legends of times passed long ago during large feasts each town regularly has.
It wasn't until Hive Fleet Behemoth swarmed over the sector that Valysia was drawn into its first large conflict, the tendrils of the hive missed Valysia but their regiments were send to reinforce other planets. The price paid in blood was high, Valysia loosing over 27 of it's 30 regiments in the brutal engagements it participated in.
The loss of that many men took it's toll on the security of Valysia, the PDF were hastily drafted into the Imperial Guard to bolster the ranks.
This gave chaos, a problem Valysia had difficulties with because of the large amount of ,latent, Psykers a chance to thrive. More and more were drawn into the faul hands of the chaos gods. And the following rebellion was inevitable.
The Chaos woshippers tried to bring the hierarchy down in an attempt to bring anarchy to the otherwise peacefull planet, It was because of the 32nd Valysian "Psyhammers" that the rebellion caused little damage. A young sergeant named Tobias B. Jones somehow had foreseen this event, he was known for his flawless intuition and was able to convince his commanding officers, and most of the highest leaders were brought to the saftey of the regiment's bunker.
The prepared forces of the 32nd repelled the initial attack on the bunker and with aid of loyalist remnants of the other regiments was able to drive back the forces of chaos far enough to begin a counter charge. Under the leadership of the, freshly promoted, Commander Jones a merciless blitzkrieg was launched to destroy the remaining heretics. Striking hard and fast the rebellion was crushed in a matter of days.
Because of the early warning of Jones, political victims were minimal, but the military command structure had been surgically decimated by the traitors. Many officers, sergeants and advisors had been assasinated. Due to their high social status, the gaps were filled in mostly by Psykers. The Inquisition and the Ecclesiarchy both suspicious towards Valysia now suspect the planet of heresy, the populace being tainted by chaos and manipulated by chaos gods. Even though Valysia made it through the heresy, it wil now face the wrath of the Imperium.
Just a thought, but psykers generally wouldn't be left to walk around without getting trained by the Adeptus Astra Telepathica in some form. If they come back to the world they would then be "inducted" into the privileged psyker caste, but they wouldn't be able to spend their whole lives on Valysia, by any stretch of the imagination. They would always be somewhat split in their experiences, if not their loyalties.
Also, I'd imagine that offworld psykers that take up residence there are likely to be made part of this too, and "plugged into" Valysian cultural norms. Just be aware that they wouldn't be left alone for it; the Blackships would likely be regular visitors if that were the case. As it is, they're likely (through Imperial propaganda) to be seen as some sort of blessed vessel to the heavens to help make the psykers fit to serve the Emperor. Then they take their ordained place in Valysian society if they return.
I feel it's also worth adding that most psykers will either be too weak or too unstable to be of much use. There's a reason the Black Ships are so rigorous about hunting down any psykers they can find. The odd freak who can bend spoons is probably safe enough, but very few people with a respectable level of power have the control needed to justify their existence.. they're just demonic possessions waiting to happen, which is why most of them will be used as fuel for the golden throne or the astronomicon choir or, if they're very lucky, will undergo the soul binding to replace the large numbers of astropaths the Imperium needs to keep functioning. Those miserable creatures who work as sanctioned psykers in guard regiments are actually amongst the strongest of their kind, and they're still unpredictable and dangerous.
Being a psyker in 40k is more Akira than Dragonball Z. The slightest slip or the slightest lapse of will can mean a loss of control and inevitable possession, and the more powerful you are the harder it is to control. For this reason, the idea of psykers being loved and respected by the common man seems a little silly. There's only so many times you can find a village filled with ritually mutilated corpses with the "leader" sitting in a puddle of blood gibbering to himself before you start to wonder if giving these people respect is really such a good idea.
...Which would, sooner or later, lead to this:
Revenant Moon Necrons: (W/L/D) 0/1/0 (6th edition: 13/2/2)(5th edition: 14/6/4)(3rd edition Codex: 16/4/7)
XIX Legion: (W/L/D) 0/0/0 (5th edition: 14/12/2)(5th edition Codex: 4/3/0)
Black Legion: (W/L/D) 1/0/0 (6th edition: 2/3/0)
Something Wicked... Reikwald Beastmen: (W/L/D) 10/4/1