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started this with the idea of seeing what people though were the most balanced codex's (hope that is corrrect grammer) as far as rule and fluff go.
DONT GET ME STARTED ON GREY KNIGHTS
Personnal i play dark eldar and i think they codex was fine the army wasnt over powered and played to most of the fluff and general idea behind there army.
would have made a few changed tho:
1: Vechile can only take Nightsheild or Flickerfeild not both
2: maybe a draw back for the heat lance like with imperial plasma weapons just saying they are kinda of nasty being able to hit a vechile at strenght 18
other than that i think the rule book did really well although i would have like to see the Fallen Phenoix as a HQ with Incubi being troops if u took him
Aside from Dark Eldar the other codex's i think are well balanced both army wise and fluff wise are Eldar, Imperial Gaurd and Orks. I would like to see Space Marines and Chaos Marines books to be a bit of a mix between the old rule books and the current ones. Tyranids i think are ok but i think the strength 10 weapon they get is just a bit odd. i could go on and rant some more but for now i think ill just leave this post as is.
So what codex's do u think are balanced and competative.
Please leave answers with an explaination as to why you think so and some things you would change if you could do so
I'm not 100 percent sure what you mean by balanced? You quote Eldar as a balanced codex but as far as I can see it is ageing badly- loads of the choices in the book are just not worth taking in the current edition (Swooping Hawks, Phoenix Lords, Warp Spiders, Guardian Defenders) and other things are wildly overpriced (Dark reapers, Falcons, Wraithguard anyone?) In fact a lot of the 'fluffy' units are not viable choices anymore, which is a shame. CSMs is looking a little creaky now but you can still feasibly make a competative list from it.
Of the new(er) codexes I like the Ork and Nid ones, neither too powerful or completely unplayable and capable of making fluffy lists that don't totally suck. The Space Marines codex was ok, although I dislike the use of named characters. The IG is good for its wealth of options, but I do feel it lost a bit of the customisation(is that a word?) that the old doctrines gave guard armies, which is why you see so many IG armies that go along the same lines.
PLAN CLAN MAN!!
He who makes a beast of himself gets rid of the pain of being a man- S. Johnson
All of the new codicies started to power up at some point. Maybe it was after demons? It was definitely at least during the space wolves release. Their power levels are now stupidly high and have exceeded some of the older dex's.
But like the above poster, what do you mean balanced? Like fluff to TT? Codex where all things are equally price effective (oh my gork that would be the day)? Codex that is competitive when compared to other general dexes yet not overpowering?
However daemons and onwards were written for the current 5th edition rules - so they don't have the same 'compatibility' issues as older books - in effect they are not getting any weaker, even if newer books are still getting stronger. Orks and CSM are also holding place fairly well.
From around Dark Angels and back the books start to suffer from rules that no longer work or exist in the same way and units that don't function as originally intended (though the DA/BT update helped) - eldar for instance lost the ability to field indestructible skimmers, templar's zeal was nerfed to the point that some people interpret it as a disadvantage rather than a bonus that are paying for, necron resilience and firepower has gone down the pan, and the witch hunters have lost about half of their force options.
To be honest, all the 5th ed. codecies are relatively evenly matched in their competitive builds. Daemons suffer primarily because of the fact that they have to entirely deep strike, which renders them the "weakest" but if they didn't their points cost would go up.
For the Most "Competitive" Builds we go like so, in no particular order.
IG - Mech (either Agressive or Leafblower)
Space Marines (Vulkan Drop Pods, Bikers)
Chaos Marines (Lash, Defilers, Oblits, Dreads, Rhinos w/ Plague/Khorne/CSM)
Tau - (min troops, XV8 spam w/ Railgun Heavies and piranha blockers)
Blood Angels (MSU or Deathstar)
Space Wolves (Partial-Mech Rune Priests w/ Grey Hunters, Long Fangs)
Witch Hunters (Mech Immolator/Rhino Spam)
Tyranids (Hive Guard, Tervigons)
Eldar (Mech or Jetseer Council)
Dark Eldar (Mech, again)
Orks (Mech, sensing a pattern?)
Dark Angels (not sure, probably a comination of Death/Raven Wing with maybe a few Vindicators)
Necrons (Warriors + Monolith, Lord w/ Res Orb, possibly Deceiver)
Chaos Daemons (Fateweaver w/ Bloodcrushers, Fiends, Plaguebearers, Flamers)
Grey Knights (Psyfleman Dreads w/ GKGM, Coteaz, GKSS, Termies, Warbands)
Black Templars (Mech up, Blessed Hull LRC w/ Champion + Crusaders)
I know I listed a lot of mech in that, but that's not to say that foot can't do well, they're just not as "Good" due to a combination of vehicles getting tougher and everyone getting plentiful anti-horde options. A few of these builds are weaker due to the age of the codex (Necrons, Dark Angels, Black Templars, Tau). Coincidentally, they, as well as Witch Hunters will be getting the next codecies. As for fluff balance, everyone dominates in their own codex, that is how it's always been and that is not likely to change. Unless you're Guard, then you get your butt kicked in your own codex (but not on the tabletop, as of 5th, thank the Emperor).
As for your cited examples, I'm not sure I find the Heat Lance unbalanced. It's honestly not any than a regular melta gun/multi-melta (it's range sitting evenly between the two), worse against AV12 or less, actually. The Flickerfield/Night Shield combo, maybe, but that's adding a lot of points to something that's still made of tinfoil.
TL;DR: Intercodex balance is, if not perfect, acceptable. Intracodex balance could definetely be better, especially with the codexes, and comparing codex fluff for 'balance' is a terrible idea.
"The sergeant major asked me what my job is. I told him it's to do what I am told. He gave me a medal. I like the Imperial Guard."
"Innocentia Probat Nihil"
What kind of strategy is Vulkan Drop Pods? (New 40k player here)
I suppose sternguard with twin linked meltas/flamers.
Praise be to the Emperor!!
More typically podding Dreadnoughts with melta/flamer.I suppose sternguard with twin linked meltas/flamers.
I've been reduced to thinking of 'balance' as the inability to front-load an armylist to the point of negating all tactics and strategy. Can we agree that lists like "two Death Star units in fast delivery vehicles, with some token troops" and "kerjillion throwaway units that spam special weapons" are unbalanced regardless of the Codex of origin?
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Against a codex forge world aka guard army,for example that has 3 plasma russes,i have no qualms of droppoding my entire army in his face and melta gunning him turn 1.
Praise be to the Emperor!!