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So I've been thinking of a few chapters to make up on my own. I really like the Salamanders, but I didn't particularly like their fluff, so I made a new chapter that sounded just cooler in general (to me at least )
I call them the Scorched Hellions. A spin-off from the Salamanders, they were deemed unruly, even for Space Marines. Thus, they were given a task deemed unfit even for servitors: protecting the mineral refineries and mines of the molten planet Vesuivius - a world rich in the items neccessary to produce ceramite and other alloys of need in the Imperium. Akin to a desk job at a law enforcement agency, the Space Marines succumbed to boredom, except for those lone few who were sent to reinforce war-ridden subsectors.
In their spare time (of which there was much near the beginning) they studied the molten planet and the other planets within the subsector (aptly named The Ring of Fire, due to the many molten and volcanic worlds of the sector). They began to study new ways of creating environmental armor to protect the wearer against even the hottest plasma. Thus came to fruition their specialty: they were sent to planets with the most inhospitable climates or extreme circumstances to purge them of xenos or Chaos. They trained relentlessly for the next few centuries, perfecting their special breed of warfare.
In M40, they were called upon by the local planet of Herculaneum, an Imperial Guard outpost and refinery-world. There was no indication of what enemy was assaulting the planet. Making all due haste in their battle barges Pompeii and Krakatoa, a force nearly 500 strong arrived in orbit around Herculaneum expecting en masse ordnance from the planet from any possible attackers. Scans revealed no life signs on the surface, and the volcanic world's only habitable zone near the south pole was obliterated by massive artillery. This was puzzling indeed to the captains and marines aboard. They commenced drop pod and Thunderhawk gunship missions to the surface as recon. Scouts noticed nothing unusual (besides the obvious). The Hellion chapter master, Ignacio Infernatus, called back his men from the surface. There was fighting to be had elsewhere.
Suddenly ruptures and earthquakes from the core of the planet rushed through the crust and mantle of the planet. Deep down there was a massive anomaly forming of unknown origin. Scout squads on the surface then reported hidden shafts leading many thousands of feet down into the crust of the planet. Whatever enemy was down there, it couldn't be a worse situation.
Techmarines created an elaborate jury-rigged system of elevators to take men down to the end of the shaft, some 2 miles below the surface where the heat and pressures would kill a normal man. Assault squads removed jump packs, scouts grabbed shotguns, tactical squads grabbed flamers, and terminators attached storm bolters and heavy flamers for the close quarters they would soon fight in.
The first squads to be sent down were obliterated. Just before comms went down, the last man alive shouted one word: Heretics. There were Chaos forces below the planet.
Ignacio ruled out sending more men down the shafts, but he soon came up with an alternative, but risky, plan of action. Techmarines, ever so capable, managed to attach high-powered drills (jury-rigged of course) to drop pods to drill down through the crust and do a tactical insertion right above the heads of the Chaos forces in a molten island surrounded by lava. The first wave, nearly 150 strong, led the first assault on the underground forces. The heretics were caught off guard and were soon torn asunder by flamer and bolter fire from behind them. The first wave was a success. However, a new anomaly formed again. Cave-ins caused rockslides and molten lava to jump and spew everywhere. Within the fortress, a dark ritual was being performed to summon a Daemon Prince. The price of its' arrival: The Space Marines and the planet. Ignacio's forces reached the inner bastion of the fortress but the Chaos Marines they fought were unwilling to give up so readily. Molten lava seemed the only way through the massive gate leading within, and so the Space Marines, using their special skils, managed to carve a hole through the wall by dipping their power swords into the molten liquids. The marines within soon died quickly, and at the ritual, Ignacio himself slew the fledgeling Daemon Prince.
After the Battle of Herculaneum, their talents were needed across the whole Imperium for those excessively extreme missions that others wouldn't take on. Such was the fate of the Scorched Hellions - getting the tough assignments.
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The battle is indeed unique, but Space Marines are never sent to guard something unless it's found wanted by something big and bad enough to get it. For the most part Space Marines don't get used as a garrison, their talents are offensive in nature, they're the elite special forces of the Imperium. So I'd re-think the beginning, maybe ad in some aggressors like orks or chaos traitors battling the marines for the resource rich planet? Possibly Eldar or Tau? (depends on your sector too might even be Tyranids out there)
Actually, Space Marines are sent to guard things all the time. Even the precious Ultramarines are nothing better than watch-dogs for the Eastern Fringe. Marines set up their homeworlds on areas that are tactically important to the Imperium. Perhaps this chapter was sent out to guard Vesuivius because of the rare minerals it contains. I would give them very close ties to the AdMech, which would explain their Techmarines ability to rig up new wargear on a moment's notice- because typically Machine Spirits get a little angry when you start strapping new gear to them.
I'm not really a fan of their first few squads getting wiped out, or them dipping their powerswords in molten lava. It would be a little more "Space-Marine-like" to have the first squads get pinned down by Cultists sent to hold them off until the completion of the ritual, so they send word to the rest of the strike force to drop in behind the lines via the drilling rigs. I'd even go as far as to say that these were just generic mining equipment that they confiscated from the surface.
Once inside, just have one of their "heroes" take control of a rig and drive it through the side of the wall, flooding the chamber with lava and killing everyone inside. Of course, the Chapter Master and few of the men make it out by way of teleporters or just a mad-dash or whatever.
Good stuff, I like it. I'm guessing that they have the same skin pigmentation problem as the Salamanders- so they're some variant shade of black?
The basic idea is good, but you introduce some ideas that don't quite jive with the concept of space marines (at least as far as I'm concerned).
To follow on from this, they would never be assigned to tasks "unfit even for servitors", they're just too rare and valuable; there is less than one marine for every world in the Imperium, so getting them to do menial punishment duties is a huge waste of resources.
Having said that, because of their lack of a higher authority, nothing to stop them doing something relatively pointless if they themselves feel it appropriate. Maybe they relocated to Vesuvius as an act of penance for an act of unruliness that went a bit too far even for them? Or maybe a particular chapter master felt the chapter owed something to the world and so bound them to protect the world? This could be the start of good links with the Mechanicus that @CaptainSarathai suggested.
Space Marines don't really do much in the way of research, they're too busy constantly training. The 3rd ed codex showed the "daily regime" of an Ultramarine, which left 20 minutes out of a 20-hour day that wasn't either training or engaged in equipment maintenance (not development, just the rituals of upkeep). Perhaps if you develop how they get on with the AdMech a bit more you could have the Priesthood come up with something. I just don't think that space marines would ever do R&D.
Incidentally, I'd have this event more as a rumour than as fact; it makes it seem more "legendary" that way.
A good start.