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After countless thousands of years the Sons of Terra faught in his Glorious name. Since then the sons feel that the imperium has strayed from the path that the Emperor had set them out on. Furious at the high lords for causing the astrates to stray the Sons of Terra have vowed to live their existance alone, and have turned there backs on the imperium. Only upon the re-birth of the Emperor will they return to his side.
Without warning the Sons ceased all communications with imperial forces. They threw all their resources into the recruitment of new Marines and solidifying their defenses. Forge Masters spent endless days and nights working in the Chapter forges, building endless arsnels of all forms of weaponry. From mighty Vindicators to Tarantula Turrets the stockpiles grew and grew.
By the time the Imperiums astropaths caught wind of this great betrayal the Chapter had grown in strength, from the meger 10 companies the Chapter had grown to an overwhelming 27. Using ancient sources found in the great libraries they speeded up the genetical enhancments and training necessary to make a Space marine. Although highly risky, they now sported one of the largest Chapters in the Empire.
The Imperial responce was not quick. The endless red tape and beaurocracy slowed any quick reaction. Alowing the Sons to build in strength. But the Imperial responce was soon to proove devestating for the Sons of Terra. The Space Wolves along with an army of the Inquisition were dispatched with two simple orders.
1. To capture all those responcible and make them repent by any means neccesary.
And if all else failed
The arrival of the Space Wolves to the system was not a quiet one, with a crack of a thousand guns, the orbital attack began. In responce the Sons of Terra returned fire with voleys from their 13 planitery cannons. Salvo after salvo was fired with casualties being taken on both sides. But it was clear no surrender would be given and no quater taken. The assault began. Space Wolves clad in Terminator armour arrived at the heart of the polar complex, crackling thunderclaws clashed in an epic fight between the Elite forces of both Armies. For days on end Marines and equiptment were thrown into the fray, no side giving ground, until the order was given. A single communication from the orbeting imperial fleet to all ground forces was given. Fall back.
Unknown to the Sons of Terra, their homeworld was doomed. Extermintus had been declaired.
The destruction of a World is a beautiful sight to see. The remenance, is not so. The dead scorched world is all that remainded when the "Crimson Valkerie", Flag ship of the Sons of Terra fleet returned from its deep space training mission. Carrying two Chapters of inniciates, the youngest of the newly formed Companies. The 26th and 27th.
No longer safe in Imperial Space, they fleed, as only they could do. As far as they could to the edges of know Space. In their search for safety. They come across and ancient Imperial settlment. Long forgotten, This pre-heresy stronghold on a dusty red planet was now to become the new home for the remenants of the once glorious Chapter.
This long dead settlement, holds a dark secret, far below the city streets and rubble, a Tombworld. Necrons here slumber.
Anyway, this is the very rough background to what will become my Campaign. Im playing with a few friends. A Space Wolves player, Necron, my Sons of Terra and possibly, if the army is finished in time, an Eldar army. Like I said, its very rough, im no good at writing these things. But lt me know what you think?
Last edited by edwards30061217; December 5th, 2011 at 01:01.
First, please run through spell check.
Second, you have run into the common problem of creating a bad-ass chapter that is simply too powerful to be believed. 27 companies of Marines? That's at least 2700 Marines, and in only a very short time? That's not "one of" the largest Chapters, that's almost as large as the Black Templars. Plus this Chapter is apparently self-sufficient in resources and armament creation? And they've gone without contact with the wider Imperium for an extended period of time? And the only way to beat them is by blowing up their planet?
It needs to be toned down. The Templars only have those numbers because they've taken millennia slowly building up their strength, and they have no homeworld and as such can avoid Inquisitorial investigation. Chapters like the Iron Hands or Salamanders may be self-sufficient in war materiel, but they have ancient technology, small numbers, and are almost completely devoted to artificing or technological creation. You've mentioned nothing like that, and at the numbers you've posted, they'd need a Forge World without question. Your Chapter has a homeworld, and Chapters are regularly contacted to prevent them from going renegade and to collect geneseed tithes. There's no way your Chapter, with a fixed home, can simply disappear from the wider Imperium in the time it takes to grow almost three times in size.
Personally, I'd tone it all down. Make them expand only to about 12 companies strength, not 27. That's a believable number, and a small enough sustainable number for them to grow in the amount of time it would take the Imperium to respond. Remember, a renegade Chapter is a serious matter, and even if the Imperial bureacracy would be slow, the Space Wolves and Inquisition act on their own, not according to what the larger Imperium dictates. They'd jump in when they saw a problem.
O, and maybe choose a different Chapter to attack them, the Space Wolves and Inquisition don't really get along, what with the Wolves trying to hide the Wulfen aspect and all.
Sorry for the bad spelling, was and is late and spell check for reasons unknow I cannot use as I apparently need to download something for internet explorer . . . who knows?
Yes well this is why I posted it, as I explained and thanks to your critisism I can now go away, remove, add and improve on the concept. Not been a long time player to be honest and alot of the background is vague to me at best so was working with what little I know. The armies involved are kinda forced upon as they are what my friends are using. And its those armies that the campaign will involve.
Perhaps the SWolves involve themselves, acting as Imperial Police and maybe later when the "bigger picture" becomes clear, the Inquisistion get involved?
This is purely the background as the main event will be the campaign itself. The Necrons will hopefully explain themselves, disturbed tomb world, Necrons slowly waking, more primative units first and as the campaign progresses the more elite units.
My Sons of Terra being that they have lost the majority of their forces will be fielding sentry guns as a way of bolstering the lines.
Space Wolves & Inquisition are purely involved in destroying the Chapter but nothing goes smoothly When necrons are involved.
And Eldar being the final army, well there intentions arnt clear, as always. As far as I can figure, they perhaps have a reason to want my chapter to survive. To what end? I dont even know yet lol
Anyway, taken into acount your opinion and will set about scrapping this idea and forging a far far simpler one. Thanks for being my soundboard. Hope my spelling has improved. lol
Easy way to do the spellcheck is to write in something that has spellcheck, like Microsoft Word, and then just copy paste.
The Necron thing is good, you can even use special characters like Imhotekh by saying they are coming to the Tomb World to awaken it.
Astartes don't typically involve themselves in 'policing' matters. Other organisations can request their involvement, but on their own they're more likely to gravitate towards open and obvious threats, like alien invasions or open insurrections. Especially the Space Wolves, who are already ferociously independent, they wouldn't really censure another Chapter unless that Chapter had declared itself for Chaos or something. If you're set on using Space Wolves (if it's a campaign I'm guessing that's one of the armies?), then one idea would be for the Chapter Master of the Sons call the Space Wolves craven or stupid for sticking with the Imperium. If you'd like, you could even have that happen and be faked by the Inquisition to draw in the Wolves, it's the sort of sneaky thing they'd do.
Here's how I can imagine it playing out: Sons of Terra declare themselves free of the Imperium because they disagree with the High Lords. An Imperial force is sent to their homeworld in an effort to end the situation through diplomacy; through a misunderstanding, the Sons of Terra turn on and destroy the Imperial envoy. A Hereticus Inquisitor, one who is almost a radical, reads the situation as hopeless without bloodshed. His attempts to excommunicate the Sons are thwarted by his rivals in the Inquisition, so he fabricates a 'public message' where the Chapter Master of the Sons declares the Imperium and their 'accursed lap dogs like the Space Wolves, etc etc" to be false and cowardly. The offended Space Wolves launch a retaliatory campaign, soon joined by forces loyal to the Inquisitor.
The campaign goes on, but at one point it becomes clear that something isn't right, and the Wolves are close to learning how they've been duped, so the Inquisitor does something (maybe the planet is unstable and he disrupts key tectonic plates) that results in the total destruction of the Sons' homeworld, killing a large number of Wolves in the process. The remaining Sons flee, chased by the Inquisitor and the Wolves (who have been further duped into thinking that the Sons killed their own planet to hurt the Wolves).
The arrival of the Sons on their new home awakens the Tomb World, roughly about the same time the Wolves/Inquisition arrive. The Eldar then arrive, hoping to either destroy the Necrons or return them to stasis.
Slight amendment to the planetary destruction bit - possibly engineered by the Eldar to drive the Wolves and Sons to the tombworld? It gives them a slightly longer-term involvement than just "they turn up to destroy the Necrons", more a long-term plan using the Wolves and the Sons that they are now keen to see finished properly.
I would also work out exactly why the Sons fell out with the Imperium. "They didn't like the High Lords" is far too usual and, in my opinon, one of the worst excuses for it, as technically marines don't answer to the High Lords anyway. Did they feel called to a more isolated life and simply withdraw (unlikely, but possible), and an Istvaanian inquisitor tries (and fails) to draw them back into acting for the Imperium? It might be simpler to have them serve with the Space Wolves on a campaign somewhere, and have them fall out and leave due to the dispute. The Wolves follow, eager to have their honour satisfied, and then the Eldar plan kicks in and destroys their homeworld. All the Wolves know about this is that part of a Great Company doesn't come back, and then hears that the Sons have disappeared. They read this as treachery and pursue them to the tomb world where they are trying to (legitimately) re-establish themselves, when Wolves begin a planetary assault. All the atmospheric activity from the Sons and the Wolves triggers the various Necrontyr sensors, and the Necons start to wake. And if necessary, the Eldar puppetmasters intervene to ensure their destruction.
I like. Rep for you.