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I am working on my chapter background. The quick dirt is that is a ultramarine/vanila flavor that has been in many conflicts but the issue the planet is so far a way that when the chapter usually gets gets to a major conflict, the chapter is used more for a cleanup detail.
So what place galaxy is remote enough that it take the chapter a while to get anywhere, but close enough that the chapter has have been doing regular battles with orks?
I am a newbie to Warhammer 40k galaxy, so any information to help with result would be highly appreacted.
Perhaps somewhere on the Eastern fringe? That's were Tau live and they are constantly battling the orks for expansion.
If your marines were friendly with the tau, or at least neutral then this would be a pretty decent place to set up shop IMO.
W/D/L Rumpin' BackThumpa's WAAAGH, 38/3/21
Excellent, I am planning a home world with several 'rural' towns (Like the Old Wild West) with having a moon or a smaller planet that is occupied with Ork. A third of the planet has a big wasteland of rocks and hills while the other two thirds is forested with good hunting. The highest concentrated minerals are located right under the battle monastery.
The orks planet/moon has little/no minerals but moderate wild life. So the orks attack the planet but barely has any advanced armory or weapons. The orks usually lands in the wasteland since it is the farthest ways from the monastery. So the chapter gets battle experience regular attacking the orks.
So imaging space marine cowboys with bikes bolt pistols and sniper rifles. The chapter has the regular standard heavy weapons but it can not navigate in the wastelands because of the rock valleys.
cool are you converting space cowboys? I'd love to see any models you have if so.
EDIT: Marines from the wild, wild east :p
W/D/L Rumpin' BackThumpa's WAAAGH, 38/3/21
Orks can be found anywhere, anytime. But here's an idea. Are you familiar with Chartist fleets? They're starships that don't use Navigators and therefore must travel between systems at sublight speeds or make such tiny Warp jumps that journeys take months instead of days. Many such fleets are older than the Emperor; some have simply fallen out of favor with the Navis Nobilite yet refused to give up. You get the idea. Imagine Rogue Traders who are stuck with the dregs of civilian starflight.
Suppose your Chapter is located inside an isolated cluster of inhabited star systems, where telepathic communication is impossible and a Chartist fleet is the only regular contact the planets get. (Possibly because there are chronic Warp Storms in the area?) Now suppose that your Chapter has lost all of its Navigators, maybe due to an Ork psyker attack that went haywire for everybody. This means your Chapter would be forced to travel with the Chartist fleet, making the rounds of human planets every twenty years or whenever.
The end result, assuming the Chapter cannot be re-supplied with Navigators, is that they would have to station bands of Marines on worlds and reinforce/check up on them only rarely. Any Marines on a planet that gets invaded by Orks, or that suffers civil war, etc. would be entirely on their own and have to organize the locals to fight the threat posse-style. Even ammunition could be in short supply, explaining the use of sniper rifles, shotguns, bolt pistols and easily-maintained, low-tech bikes.
And if some Marines are on a planet currently facing no trouble...well, they'll probably find some trouble on their own, if you know what I mean. All that's lacking for a Wild West theme are the Stetsons and boot spurs. (The bikers MUST have boot spurs! They're traditional.)
Why would an isolated star cluster have their own Chapter? Maybe a large number of Ork Waaghs! keep coming out of the star cluster, maybe there's an interdicted Daemon World that needs watching. Anything like that would work. You'll probably want to include a Forge World or at least a couple Hive Worlds in the cluster so the Chapter can periodically re-supply, but aside from that you're free to create any variant of frontier worlds, feudal societies and Max Max-esque deathworlds you like.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Woot! Go wild west!
Though it's not reflected in my chapter itself, I was designing my homeworld around what I remember of the gunslinger from the Dark Tower series. Basically, there was some nobility that carried pistols. Or something. I just like the idea of having nobles having duels using six-guns.
But I also like the idea of space marines riding on bikes shooting rifles like banditos.
Edited: Lol, Friar. Fixed that one.
Last edited by Klajorne; February 2nd, 2012 at 22:57.
That sounds like it would be uncomfortable for the 'cowboy', having a space marine riding him. Lol
I love the idea of an entire chapter playing sentry on a distant world that no longer needs them, existing without purpose and only supported by crumbling forge worlds. A resource as valuable as a space marine chapter gathering dust. It's so fitting to the entropic nature of the Imperium.
The thing is, they're still Space Marines. Their first course of action in that situation would be to grab that chartist fleet and demand that they head back towards Imperial Space so that they could make contact, restore their lost navigators, refit their fleet (if they even lost it in the first place) and then get back into the swing of things "Adeptus Astartes Style". Even if the entire starcluster would be lost, they'd probably deem it worthwhile, just to have their chapter back in fighting shape and operating at full capacity.
It's rare that Marine Chapters ever get truly lost or abandoned - for two reasons. Firstly, the Chapter's fighting abilities, the equipment they use, and their geneseed is too valuable to just "misplace" somewhere or abandon. Secondly, losing track of a whole chapter of Marines is a good way to find yourself getting suckerpunched by 1,000 angry renegades.
The only way that Marines get left behind like that is if they are logged by their own chapter or the force traveling with them (remember, Chapters don't usually deploy their full strength at any one time - it's a measure to ensure survival even if the mission goes belly-up), and it's deemed too dangerous to recover their geneseed and equipment.
Don't get me wrong - I really like the idea of your chapter as a bunch of Space Cowboys. It's just going to be tough to explain. Here's the best I can come up with on short notice:
Your chapter -an off shoot of the White Scars most likely- is settled down and living well on a nice little homeworld of their own, starting up their fledgling new chapter. They're watching the youngest recruits romp around the yard, chapter serfs are inside happily cooking away their next meal, and the Techmarines and Chaplains are tending to their respective flocks. Yessirree, it was a good life.
When out of nowhere a band of rough Orks comes riding into town on their warbikes, shooting up the place and wasting anyone who tries to resist. At the head of this lawless posse is the great Wazdakka Gutsmek, famous outlaw (even among Orks) biker and leader of a waagh that literally rides through warpspace. He blows away the town sheriff... er... chaptermaster, and then, just as quickly as he appeared, leads his orks back into a warprift and away they ride.
This of course leaves the survivors in a state of complete shock, and a vendetta the size of an imperial flyer on their hands. The new sheriff, chaptermaster (I've gotta stop confusing those two) vows on behalf of their smoldering wreck of a homeworld and dead kinfolk, that he and his boys will hunt down this lawless green varmint and string him up all proper-like. So they saddle up their bikes, but obviously they can't ride through the warp like Gutsmek can, so they're stuck following aboard their massive and obviously slower (even in the warp) chapter fleet.
With a whole Marine chapter following after him, and only enough boyz of his own to make hit-and-run raids, Gutsmek begins leading your chapter on a wild chase across the galaxy. Chapter astropaths sit for days listening for the telltale roar of Ork Biker engines in the warp, trying to determine where Gutsmek will strike next, but they're always just days too late, and can only mop up freebooters following in Gutsmek's wake. Nonetheless, the chapter is closing in, but they're moving fast and hardly have time to rest. Ammunition is at an all-time low, and casualties have been mounting. Soon they're going to corner Gutsmek, and there's going to be a high-noon shoot-out that only one of them can survive.
Now, you're right, a Space Marine chapter is highly self-reliant and more than capable of getting themselves out of any bind they can find themselves in. But in any scenario, they are duty-bound to complete their mission first. If they've been positioned out on Eastern Fringe, built up a monastery and defenses to hold off the great Waaaagh! Tuffnutz, they aren't just going to completely uproot and head back to Terra just because they can't call home.
Sure, they'll send out what they can afford to lose to try to re-establish contact, and they'll probably have already had a few companies engaged elsewhere in the galaxy. But companies do take casualties, sometimes entire companies can be decimated if they are in the path of the wrong hive fleet. And an expeditionary force, probably only a squad or two since in most cases that is more than enough to complete the mission, can run afoul and be lost, killed, or simply turn renegade without being near the company's chaplains for too long. When you're talking about non-warp travel times, we're talking about a looooong time. So that if the chapter is lost for 2000 years, it might simply have taken that long for them to get an expeditionary force to the nearest astropath.
Now, would it be likely that a chapter was on a planet that was besieged by warpstorms that killed off all their psychers and continued long enough to isolate the chapter's homeworld from the rest of the universe? Would it be likely that all their companies engaged in battles elsewhere were wiped out or also lost in other battles? Would it be likely that Terra simply lost track of a space marine chapter? Would it be likely that the rescue expeditionary forces sent out by the chapter were lost in the warp? And the next one was killed by xenos? And the next one turned away from the Emperor's Grace after traveling at non-warp speeds and being alone away from the chapter's chaplains too long? And then finally the 4th expedition finally makes contact, but each step took much longer than it should have simply because they were traveling at non-warp speeds the whole time.
Now, a chapter would have to be particularly cursed for all that to go against them, but I'm merely saying that it could happen, not arguing the frequency of it happening. And when you're left on the edge of space for 2000 years, with only a derelict forge world to maintain your equipment, and no connection with the shining light of Terra, things can go a little wild west on you.