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Alright I tried this earlier but the post went way off topic and got moved by the moderators. So slightly modified question:
Ignoring the current army ranges offered and based soely on fluff, what would an adaptas mechanicas army look like? I have heard of three things.
Thing the first, Lots of humans with bionic modifications and hard core equipment (skitari) backed up by the titan legions.
Numerous tech priests leading killer robots (yes I have read this in WD) Possibly backed up by the skitari
Tech preists with their little retunis backed up by requisitioned space marines. Not sure if a tech preist has the authority to order marines arround though.
Don't think a techmarine can order other marines around but the space marines would probably fight for the adeptus mech because they need to protect them if they want good equipment
Psychic-Construct of the Codex necromancers design team
Books of the Imperium;
29. Thou shalt not use they bolter to kill bees.
74. Thy shalt not tip the Terminators over during battle.
I do not believe killer robots as you put it are all that common.
The Adeptus Mechanicus are forbidden from making a machine that can think for itself. The Machine Spirit is essentially an advanced auto pilot.
However in older versions of Epic they did make use of very small Titans called Knights. These Knights had single human piolet (think Mech Warrior)
Here is the main site I got the idea of robots from
Prety good site for background in general.
Reading through it again did lend the idea that marines can order techmarines arround not vice verca.
Thanks for the thinking machine bit. Did GW steal that from Dune?
Also, how big are the knights?
The Knights in Epic were bigger than Land Raiders and were in every sense small Titans.
I personally believe the thinking machine idea was taken from Dune, since before the Space Marines (or the Imperium for that matter). The human race were protected by robot soldiers called the Iron Men.
The Iron Men turned on their masters and helped contribute towards the fear of technology that still exists in the Imperium today.
If you still want to do a Robot Terminator squad then i advise you make the leader a Tech Priest for the sake of the background as even in the Old background Robots were never big on thinking for themselves.
The Iron Hands SM legion. The best for rules, though, would be the Iron Warriors.
A youth with his first cigar makes himself sick; a youth with his first girl makes other people sick. - Mary Wilson Little
They always mentioned that the Adeptus Mechanicus robots were about as intelligent as a dog, and some of them shared a high degree of commonality with the Space Marine Dreadnought and Terminator, so much infact that some really eager AM Techpriests cannabalized disabled Dreadnoughts to the point it killed the occupant entombed inside.
As far as the Knight Machines those give you a really good outlet for conversion as Knights varied from planet to planet so while one might look like a shrunken Warhound or Reaver Battle Titan the next might resemble a big robotic bug or something.
For help with those guys here are the basic things with Knight Machines..right from the rather old Adeptus Titanicus Book from about 10 or so years ago, no rules or anything bad like that..
Knights carry a small but potent directional power field generator. This works by creating a power field across a 90Â° are to the front of the Knight. By skilfully manipulating this field a Knight tries to slow and deflect enemy fire.
The shock lance is used by Knights to deliver high voltage electromagnetic shocks to enemies they are close assaulting. The engines of the Knight suit are fitted with huge dynamos. As the Knight builds up speed and charges into combat, the dynamos revolve, storing an electric Charge in capacitors mounted in the Knight suit's visor. When the Knight enters close combat the Charge in the capacitors is so great it can do nothing but earth itself, usually via the enemy, delivering a devastating electric shock which can burn infantry to the bone and short out weapon and control Systems.
The Knight Paladin is the archetypal Knight suit armed with a large calibre battlecannon and giant chainsword. Such a machine is suitable for battling the steely. fire breathing monsters of the battlefield. Because it is armed with a specialist hand-to-hand combat weapon a Knight Paladin may attack even a Mega-Gargant or an Emperor class Titan in close combat.
The Knight Errant is highly suited to attacking larger targets like Chaos Titans and even Mega-Gargants. The Knight Errant carries a fearsome Thermal cannon capable of vaporising steel or flesh with equal relish. In dose combat the Knight's power gauntlet and shock lance make it capable of tearing gaping holes in its foes. However, the Knight Errant needs support from its companions because in closing with its opponents it is vulnerable to attacks from the sides and rear.
The Knight Lancer is a faster Version of a Standard Knight suit. The agile Lancer is used to out-flank the enemy, scout out their defences and distract hostile forces while slower units get into position to attack.
The Lancer is armed with a battlecannon so it can duel at long range. It also has a special weapon called a power lance. The power lance is a relatively simple Upgrade to the Standard Knight's shock lance.
It works by intensifying the bolt of energy from the shock lance into a searing arc of lightning.
Though the power lance has a very short range its nature makes the Lancer perfect for hit and run attacks.
The heaviest types of Knight made by the forge worlds are the Crusader and the Castellan. Although slower than the other Knights, these two types benefit from substantially increased firepower and much thicker armour. Because of their great bulk the Crusader and the Castellan cannot move fast enough to generate the Charge needed to operate a shock lance. Instead they are used in a fire support role, providing heavy weapon cover for the other Knight units to charge in whilst the Crusader and the Castellan pick off threats to the main force from the rear.
The common feature to both types is the huge shoulder mounted Quake cannon, a modified Titan weapon that can destroy Titans and buildings alike. The Crusader Supplements its Quake cannon with a twin mount lascannon for destroying armoured targets at extreme range. Coupled with the Knight Crusader's excellent frontal shielding this weapon combination makes a deadly support unit.
The Castellan replaces the Castellan's lascannon with a multi- barrelled auto cannon for increased firepower. Although only short ranged, when fired the hail of Shells can cut a swathe through most infantry and light vehicle units or strip a Titan of shields in an instant.
A Baron is the leader of a contingent of Knights and as Status demands every Baron has a specially constructed Knight suit to complement his razor sharp warrior skills in the field of combat. The Baron's suit is armed with a power lance and rapid fire battlecannon. Its armour is thick and heavily worked with scrolling designs and bedecked with streaming pennants in the colours of the Baron's estates. In battle the Baron leads the charges of his kinsmen, crashing through enemy lines like a bolt of lightning with his followers battling around him with redoubled pride and fervour.