Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Basically every bit of info you can give me, and a couple specific answers:
1. How far from a planet would the Strike Cruiser have to exit from the warp, and how long would it take to travel from reentry point into the orbit?
2. How fast does a Strike Cruiser travel?
3. What's the exact layout of a Thunderhawk bay? Or is it different on each ship? Can it be possible for the bay to have the Thunderhawk fired not to side but the bottom of the Cruiser (kind of like I saw some spacecraft in, if I remember the name right, Space Above and Beyond)?
1. Dunno exactly, but every fluff I can recall has mentioned a multi-day transit from Warp-exit to planetary orbit. They can't warp in twenty minutes out or anything ^_^
2. Again, I don't know exacts, but I've got my handy BFG: Armada rulebook nearby. Strike Cruisers move 25cm, compared to 20cm for regular Imperial Cruisers and 15cm for Battleships. They're smaller in size than Imperial Light Cruisers, and as fast or faster than any Capital ship in the Imperial Navy.
3. Once again, not sure, but I can make an attempt. In BFG: Armada, under the SM Strike Cruiser, they have a little blurb about Grey Knights Strike Cruisers. The first paragraph of this talks about how all types of SM Strike Cruisers are rapid-deployment vessels with any variety of deployment options, and that the specifics vary from ship to ship along those lines. So I imagine that yes, you could play around with how the T-hawks launch. And just so you know, they're front-launched, not side-launched on the standardised BFG Strike Cruiser. You could easily say they launch down from the bay (like as if they're dropped from hooks) underneath the prow of the ship.