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| | #121 (permalink) |
| Member Join Date: Aug 2008
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Marine Codicer Hammer WS 6 BS 6 S 4 T 4 W 3 I 5 A 4 Ld 10 Sv 2+/4++ Weaponry: Hammer is armed with a Bolt Pistol and a Force Weapon. Can't touch this: Marine Codicer Hammer's enemies are so stunned by his Litanies of Rap that their blows, literally, cannot touch him. Marine Codicer Hammer counts as being equipped with Artificer Armour, Iron Halo, and Adamantine Mantle. Stop, Hammertime: When in combat, Marine Codicer Hammer's dance moves leave the enemy in his dust. He counts as having the psychic power "Veil of Time". hey...you never know :p |
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| | #122 (permalink) |
| DoOrDoNotThereIsNoTry Join Date: Jun 2007
Posts: 83
Rep Power: 18 ![]() | Ok... i just copied this outta an msn conversation, so please forgive any inconsistencies/errors within the text ![]() hes an ork called gitsmaka dungfoot he grew up on a kroot occupied planet after his genetic parent dumstruk dedbrane was killed whilst trying to invade the planet a kroot tribal leader by the name of grasshopper discovered the young ork in the forrest and took him under his wing (metaphorically ofcourse) The young ork grew up thinking he was a kroot, and helped them defend and conquer other tribes eventually he began to grow in stature untill he dwarfed his fellow kroot. The other kroot complained that he was getting rowdier and harder to control. Grasshopper was saddened by this, but decided he had to tell gitsmaka who he really was.... gitsmaka was quite upset when he realised he wasnt a kroot, and decided to leave. He tried flying, but that just hurt alot when he hit the rocks at the bottom of a cliff he jumped off. Grasshopper felt bad, and gave gitsmaka a semi-functional crashed imperial transport to fly out on. Gitsmaka was ecstatic and flew out of the atmosphere (barely) into space where he promptly crashed into an asteroid Eventually (months or years later) gitsmaka's asteroid made planetfall on an imperial agri-world, where gitsmaka crashed into a farmer's barnhouse the farmer came to investigate and saw a giant ork climb out of the wreckage. He promptly ran to alert the local PDF outpost. When the PDF arrived, there was a crashed shuttle but no ork to be found. Also... the farmers 30 chickens and 1 cloth sack were missing.... 10 miles down the road, leading into a nearby woodland, gitsmaka was smacking a traveller with an unconcious chicken when 3 feral-tribe orks stumbled upon him gitsmaka grabbed his big sack of chickens and threw it at the nearest ork who shot at it with a makeshift crossbow the bag ripped releasing dozens of chickens who flew in every direction pecking and flapping the orks were caught utterly off guard, and gitsmaka used this to run at one of the other orks, grabbed his arm and forced him to smack himself in the face saying "stop hittin' urself, stop hittin' urself" whilst at the same time he was smacking the other ork in the head with his other hand the traveller got up utterly confused, and took the oppurtunity to quietly move on his way with his horse and cart This display of orky awesomeness impressed the feral ork tribe which soon came under gitsmak's command (mainly coz he was bigger then every other ork). Over the coming years gitsmaka built up a mighty waaagh! Waaagh Gitsmaka! He overran the agri-world completetly and then ordered his orks to go around smacking every humie git they could find, and then smear their faces with ork poop for laughs. He prepared his waaagh! to leave for outer space and beyond, on the great quest to smack as many gitz and cover as many enemies in poop as possible. They are now on their way to gitsmacking-poopthrowing bliss Thats the background bit chunky I know, but I wanted to have a clear image of the guy, you know? anyway... the rules: first off... gitsmaka is a special character, and so may not pick any ork wargear other then what he comes with... Gitsmaka's Gitsmaka - A giant club which gitsmaka uses to smack gitz. Counts as a 'uge choppa, for combat purposes, with the added rules as follows.... on any turn where gitsmaka makes a charge he may choose to make one special bonus attack before any other combat occurs, at the expense of losing one regular attack A single enemy model in combat that gitsmaka chooses is affected...this attack is rolled to hit and wound as normal, however, no saving throws are required because it does not inflict a wound, but instead if succesful the model hit, may not attack or be attacked for the remainder of the combat (representing gitsmaka knocking them out with his gitsmaka, until the next round of combat ) Gitsmaka's Krootgun - Due to his kroot upbringing gitsmaka always carries around his handy kroot gun (however it is badly malfunctional detailed later...) Gitsmaka's Krootgun counts as a pistol weapon (giving him 1 extra attack in CC), with the following changes... Gitsmaka may only see 2D6" each turn not the full twelve, and this must be rolled every time he checks range to a target Gitsmaka's BS is only 1 (hits on 6) due to his poorer then average ork aim the stregth of the gun is rolled as D3+2 every time gitsmaka wishes to shoot no ap value additionally... if gitsmaka should roll a 1 to hit... then another dice is rolled if this turns up as 5 or less... gitsmaka takes an automatic wound at the same strength value (D3+2) as the gun blows up in his face if this happens gitsmaka no longer counts as having a second close combat weapon and may no longer shoot (duh! ) however, if he rolls a 6 on the second dice, then gitsmaka gets frustrated as the gun does nothing, and he throws it at the nearest enemy model (only hits if the enemy is within the range obviously) the enemy takes the hit instead also... if he rolls a 6 to hit, and then a 6 to wound, the enemy takes not one... but D3 hits at the same strength (the other two rolls to hit and wound must be made) Dungfoot Tactics - Gitsmaka is a master at hiding himself in his opponents faeces, He also encourages this tactic in his troops... If gitsmaka is included as an HQ choice for an army, then one unit of kommandos must be included this kommando unit counts instead as a troop choice, but only one unit of kommandos counts in this way additionally, gitsmaka and the commandos gain a cover save of 6 when not in cover, this is to represent enemies being confused or not knowing where to hit the giant poop piles roaming the field gitsmaka however wears no armour, so has a 6 cover save but no armour save (he likes to be nakey whilst covered in poop)... so if gitsmaka is wounded in combat he gets NO save, or if he is fired at by a cover negating weapon he also gets NO save... etc. Last thing... Chicken Bag! gitsmaka always carries a bag of chickens slung over his shoulder into battle... on a single turn, if gitsmaka has declared a charge the player controlling may declare a chicken bag attack this means that gitsmaka throws the bag of chickens at the enemy squad as he gets into combat giving him and any unit he is joined to, initiative 10 for the first round of combat, once it has been used once, it may never be used again, and may only be used on the charge ok... so thats all the rules stats wise, he is the same as a normal warboss, cept with BS 1 instead of 2 points cost... normal warboss is 60 points, so i figured add 15 points for chicken bag, 15 for dungfoot tactics, 10 for the faulty pistol, and 10 for the club ('uge choppas are 5) bringing the total to... 110 points EDIT: I thought I should mention, Gitsmaka's chicken bag rule does not overrule the powerklaw/fist rule. So, PK toting nobs still strike at initiative 1
__________________ 40k Armies: Orks: W7/D2/L3, Necrons: 6/0/1, Eldar: 4/1/2, Marines: 0/0/0 Fantasy Armies: Ogres: 1/0/1, Bretonnians 0/0/0 Last edited by Smurphy; November 3rd, 2008 at 14:55.. |
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| | #123 (permalink) |
| Junior Member Join Date: Nov 2008
Posts: 22
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Hey, so here's the fluff and some ideas for special gear/rules for my new Chaos Champion, Marius the Possessed One. Haven't figured out the points or stats yet, just the fluff and some special rules. Marius the Possessed One, of the Black Legion of Chaos Marius is on a quest for power, the power to bend all Greater and Lesser Daemons to his sway and become a Daemon Prince in the process. As a young Chaos Marine stationed on a Crone World in the Eye of Terror, he stumbled upon a forgotten Eldar library detailing how to achieve this. To this end, he has made pacts with the four Ruinous Powers, and for a hundred years each he was possessed by a Khornate Daemon, a Nurgle Daemon, a Tzeentchian Daemon and a Slaaneshi Daemon, After being left by each, he was rewarded with a gift from each Daemon in the form of unique wargear. Upon finishing his fourth Possession, Marius was given the Mark of Chaos Manifested, which gave him complete control over all Lesser Daemons, despite their affiliation to other masters. He is currently leading a warband of Black Legion marines and other devoted Chaos followers throughout the Segmentum Pacifica, in an effort to find the Divinitus Daemonica, the last relic he needs to ascend and be able to control all Greater Daemons. It is rumoured that the DD is hidden somewhere in a secret Grey Knights stronghold, and as such Marius has earned the attention of the Grey Knights, who are hunting him mercilessly. SPECIAL RULES/WARGEAR: Mark of Chaos Manifested This special Mark allows Marius to command the complete loyalty of all Lesser Daemons. This manifests on the field as negating any need for Daemons in Marius's army to take Morale checks, and if fighting another Chaos force, each Lesser Daemon unit must pass a Morale check in addition to all other conditions for summoning. Daemonic Wargear: For his dutiful use as a host to Daemons of the four Chaos Powers, Marius was granted a unique piece of Daemonic Wargear (plus a lasting change to his physical appearance). Khorne: Khorne gave Marius a special Dark Blade imbued with a fraction of his essence. In combat it acts as a power sword, and its special attribute increases Marius's Toughness to 6, gives him 2 extra Wounds and increases his Strength to 5. Nurgle: Nurgle placed one of his Nurglings into the storm bolter on Marius's power fist, which grants infections to his munitions. Every time an opponent fails to make an armour save on a successful hit, he takes two wounds for each. If he makes the save, he must take a Morale check, and if he fails, a Wound is taken two turns from then (ie, if hit on turn 1 but make a save, on turn 3 takes damage) Tzeentch: Tzeentch gave Marius a cursed cape of human skin, one that shows the greatest image of horror possible to the person who looks upon it. In game terms any opponent making a melee attack on Marius must pass a Morale check, and if they fail they must retreat 6 inches towards their side of the table. Slaanesh: The Slaaneshi Daemon that possessed Marius failed Slaanesh in some way, and was punished by being transformed into a Daemonic Steed for Marius to use in battle. This is shown in game terms by giving Marius an invulnerable save of 5+, two extra Wounds and one extra attack. *Note: Here I'm thinking only one special attribute will be used during battle, chosen either by the wielder or randomly, to preserve balance issues. Weapons: Regardless of special effects, Marius is armed witht he following: -The Dark Blade, which acts as a power sword -A power fist with built in storm bolter -A suit of Artificer armour (if Chaos Champions can wear it, not sure about the rules) Well there you go. Im also looking for ideas on point cost for Marius, or any other ideas you might have regarding rules, wargear, etc. |
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