Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
This would be weird. just say tau conquer the universe and humans now control a large chunk of the western side of the universe including or u pto terra .
what woud gw do fluff wise, would rule books and codexes suddenly be designed to look more tauish.
also it would kind of be a bit of a breather for the impureum because thaey no longer have to hold onto the entire universe and there borders wouyld be much more manigable. not to mention the fact that reinforcment could arrive quicker.
so if this ever did happen (which it wont) how would gw go about writing new fluff.
The Imperium would get a lot more anti-Tau, and more focused on the Tau "threat", I would guess. The Imperium is xenophobic, and wouldn't join the Tau in a hurry.
GW would have to chart the rise of the Tau properly, but beyond that I doubt things would change too much, except that the ork domains would be lessened considerably.
The Tau would also have a number of new headaches - the Necron and the Tyranids not least amongst them. Also, the idea of having the Realm of Ultramar as a hostile neighbour is not a pleasant one.
But the biggest obstacle to this idea is the Warp. The Tau do not have navigators, and are limitted to making short Warp jumps, and the Galaxy is rather a large place. So before this could happen the Tau would have to come up with some method of making accurate Warp jumps. And that would expose their ships to the dangers of the Warp - the same dangers that the fluff suggests brought about the Dark Age of Technology.
All the other races that travel the Warp make use of some form of Navigator or Sorceror to navigate. The Eldar use the Webway, and the Tyranids just take the slow road. (Something just struck me though, does anyone know how the Orks travel the Warp, or do they just use their typical scream "WAAAAAAGH" and hope approach?)
My secret, shameful desire is a three Ordo army...
(I know I'm bad...)
Orks take the most random route of all. They climb aboard space hulks using their teleporters and wait for it to vanish back into the warp. When it goes near a new planet (or crashlands into one), cue a new Waagh. The ships they do have tend to be pilfered from old Imperial hulls (sometimes with captive imperial crew).
As you so graciously admit, it won't happen. Tau are kind of cool, but they're never going to be as popular as the humies, so GW aren't going to replace the pivotal role of humans in the galactic scheme of things.
The Tau do have other races in their empire who are psychically attuned, but since they have no astronomicon, warp jumpery is still going to be a tricky thing for them to get used to. Since the astronomicon itself requires the saccrifice of thousands of of psychics, and the divine will of the Emperor just to keep it running, you can't just say 'oh.. the Tau would build their own astronomicon' either. They don't have a psychic god who can power it for them.
Eventually, no matter how efficient your system is, once you get to a certain size and can't communicate effectively with other planets, the empire would begin to disintegrate again. Rogue elements would appear, cracks would widen and before you know it you're back where you started. Just like humans before the Emperor came along.
--- They do not: Tyranid capability to traverse the tides of Immaterium is well-known and documented by the Imperium.Originally posted by Pheonecia@Jan 25 2005, 11:52
the Tyranids just take the slow road.
How does the Tyranid find its way around the Warp? Usually psychic beacons emitted by succesfully infested worlds or droneships travelling back to the hivefleet, but the Tyranids may well have some unknown capability to navigate the Warp.
And the Warp is not the only way to travel... Necrons are capable of FTL travel without Warp, and thus it's not inconceivable that the Tau could manage to research a similar technology.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
I didn't know that... Is that in Codex: Tyranids?How does the Tyranid find its way around the Warp? Usually psychic beacons emitted by succesfully infested worlds or droneships travelling back to the hivefleet, but the Tyranids may well have some unknown capability to navigate the Warp.I believe the Necron use a network of teleport gates, similar to the Webway. Or given their prediliction for "phasing out" it is possible they teleport their ships over the massive distances between the stars. Does anyone have a reference or some sort of authority on how the Necron manage this?And the Warp is not the only way to travel... Necrons are capable of FTL travel without Warp, and thus it's not inconceivable that the Tau could manage to research a similar technology.
I know that Codex: Necron mentions them teleporting around within a star system and Caves of Ice describes a Necron teleport Gate.
And now back to Box's original question: if the Tau were to become the ruling power, one might end up with a Cold War between the Tau Collective of the Greater Good and the Imperium - I would imagine a lot of proxy warfare and sabre rattling and little real fighting. After all. the Tau would have their hands full with the Necron and the Tyranids (and I can't imagine the Ultramarines just rolling over and shaving their heads, even if they are blue to begin with), while the Imperium would have it hands full with the... ahem... situation around Cadia.
My secret, shameful desire is a three Ordo army...
(I know I'm bad...)
The Necrons also have better engines in their ships, that allow faster-than-other-ships travel (BFG calls them "Inertialess Drives") or something like it. But it is very possible that they have gates as well, the C'tan did almost rule the galaxy at one point.
And yes, the Nids do have a "homing signal", it's subconsciously generated by Genestealer Cults (at least, that's what Codex Imperialis claims). Not sure about the rest of it though.
And as for the Tau question, I'd go with Phonecia on this one.
Given the awesome psychic presence of the hive mind, and the fact that they seem to be virutally immune to being chewed on by daemons (unless they really push themselves,) I'd guess Tyranids have no problem whatsoever navigating through the warp.
Genestealer cults and seeding fleets are just a way of identifing targets which are rich in biomatter and resources. The more nids can breed there, the more psychic signals are released, the more tempting it looks to any hive fleet drifting nearby.
As for 'the slow way,' they are suspected to occasionally make interstellar journeys through realspace, but noone knows why. They sometimes drop out of the warp far away from a planet, as it makes them less detectable, and drift the rest of the way, but that's a tactic more than a neccesity.
no way tau would take over so much
i mean seriously
tau capture planet
entire space marine chapert eradicates tau
tau capture different world
space marines blow up world
tau attempt to take over eastern fringe
"In a large war, the tanks only battle the tanks, its up to the footsloggers to win the war" -me