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Arkadia is a small and somewhat unknown world located just close enough to Cadia for its rulers to live in the shadow of the Eye of Terror. Like most systems in this quadrant of space, Chaos incursions are a constant danger, and so nearly all of these planets field some sort of standing army. Arkadia is one such system. Often confused with the more well-known agricultural world of Arcadia, the system has only one inhabitable planet, Arkadia Prime. Arkadia Prime is a small, somewhat developed planet that very closely resembles Mordia in its design. The planet is essentially stationary on its axis - ones die is bathed in perpetual night, the other in perpetual sunlight. There are, however, two key differences in Arkadia and Mordia. The first is in distance from their system's star. Mordia is much closer to its 'sun' than Arkadia, which means that Arkadia's daylight side, while still basically uninhabitable, is much cooler than Mordia's. The second involves Arkadia prime's large moon, Akrasis. Much like Terra's moon, Arkasis, which rotates around the planet at an almost imperceptibly slow rate, reflects the light of Arkadia's sun. In addition, there is an ambient glow from the moon which is theorized to be produced by the intense radiation the moon gives off. It is supposed that in the past, when the moon's intensely slow orbit exposed it to the brilliant light of Arkadia's sun, the moon absorbed its radiation for nearly one thousand years. The basic effect of this brightly glowing moon is that Arkadia's 'night' side is actually about as bright as an overcast day on any standard agricultural world. The irradiated glow of the moon, however, means that the light the planet receives has a slight blue tint to it.
But the planetology of Arkadia is not nearly as important as its armed forces. The Arkadians have instituted a unique system of recruitment on their planet. Rather than simply conscripting or drafting every male possible, the Arkadian military is an entirely voluntary organization. Most tend to think that this would severely limit the number of soldiers that the Arkadians are able to field in battle, and this is true to an extent. Arkadian regiments tend to be much smaller than those of their nearby allies such as Cadia, but limiting their numbers to only volunteers has given the Arkadians several advantages over conscripted armies. The first is simply that the Arkadians have almost no deserters whatsoever. The runaways and ever-present cowards that pervade conscripted forces are unheard of on Arkadia, because every man who fights for the Imperium fights because he choses to, not because he is forced to. The second is in discipline. The men of Arkadia are totally devoted to their cause and to each other, and are said to never falter in the face of danger. They defend the Imperium out of love for their homeworld and their Emperor, and are ever vigilant of the coming storms of Chaos. But these things would not save the Arkadians from their greatest challenge.
The most terrifying battle the Arkadians ever fought took place in recent history, against a shockingly large force of Chaos Space Marines, who suddenly popped out of the Warp and into the lap of the surprised Arkadians. Unable to mount an effective defense at the outset of the engagement, fully half of the Arkadian forces were lost during the initial bombardment of the planet. Cropolis, the planet's capital city, was completely decimated within 24 hours. The outnumbered and severely weakened defenders set up headquarters in the city of Logos, near the edge of the planets daytime side. Led by the courageous but decimated 060th Arkadian Marauders, who had lost nearly two-thirds of their number in the bombing of Cropolis, the Arkadian defenders were laid siege to by the Chaos Invaders, who were slowly grinding the Arkadian forces down into nothingness. On the 3rd day of the siege, Colonel Erius Dufrain, leader of the 060th Marauders, was struck by a bolter shot in the arm. As he lay dying of the horrendous injury, he left word that the 107th Volunteers were to take command. Led by the young but confidant Lieutenant Gradius, the 107th rallied the remaining forces and managed to break through a small, poorly defended gap in the lines of the Chaos forces, sending all of the remaining defenders to hide in the nearby caves. It was at this moment, when all hope seemed lost, that some unlikely allies revealed themselves.
A small expeditionary force from the Iyanden Craftworld, currently exploring near the Arkadian system, discovered the small planet besieged by Chaos. While it would seem prudent that the Eldar remain out of such a fight, one of the Farseer's accompanying the expedition saw that it would greatly benefit his people to assist the world of Arkadia. The Eldar dispatched a small but able force of its finest warriors to the planet. As he stood atop a small hill, monitoring the Chaos forces, Lt. Gradius was surprised to see a unit of Wraithguard send a scouting party of chaos Marines screaming into the Warp. Curious, but still wary of the xenos, Lt. Gradius dispatched a messenger to discover what the Eldar were doing here. When word returned that they wished to form an alliance, Lt. Gradius was taken aback. Accepting the aid of the Eldar would surely mark them as defiled, and sever their close ties with the Imperium. However, Lt. Gradius was not about to abandon his men and his homeworld to the unclean hands of Chaos, and so he begrudgingly allowed the Eldar to fight alongside the men of Arkadia. 10 days after the Seige of Arkadia had begun, the remaining forces of the Arkadian military, led by the 107th Volunteers, the 009th Defenders, and a small band of Eldar from the Craftworld Iyanden, mounted an all-out assault on the surprised forces of Chaos. The siege turned into a battle, and the battle turned into a rout. The forces of Chaos were repulsed, and the tattered banner of the 107th Arkadian was raised high above the battlefield, now sporting the Eldar rune for friend poorly stitched into the corner.
Since the Siege of Arkadia, the 107th Volunteers have been the primary fighting force of the Arkadian system. Surprised by the valour and the honour of the mysterious aliens, Lt. Gradius pledged that he would never attack the Eldar of Craftworld Iyanden, and that he and the 107th would always be ready to answer the call for help should their new allies ever be in need. It is because of this that the Volunteers have been labelled "Xenophiles," even by some of their fellow soldiers, and are considered by some extremists to be no better than the hordes of Chaos they defeated. They are especially despised by the Space Marine Chapters, who cannot stand that such affection be shown by mankind for the Eldar. Yet, the 107th Arkadian continues to fight on, defending their own world from the devices of Chaos, and always prepared to answer the call of Craftworld Iyanden should they ever need assistance.
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isnt iyaden on like the other side of the galaxy ( to cadia) ?? mabye you should change it to ulthwe other than that awsome (Y) !
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Excelent Fluff a very good read and it all ties to gether nicely i give it 3 stars 2 pigeons and 1 very lonely sheep.
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This is very well thought out, and is nicely coherent. However, as has been pointed out, Iyanden is on the Eastern Fringe, and so wouldn't be near the Eye of Terror. You want UlthwÃ©, that's near the Eye, although how likely they'd be to send out expeditionary forces I don't know.
And although the voluntary forces idea is nice, you have to justify why so many still want to do it. Do they have a military culture, particularly? Is it the idea of penitence to the Emperor that drives the men of Arkadia (like the Death Korps of Kreig, but they don't foster comradeship)? And also, what's left to be the PDF of Arkadia? How do they determine that?
Other than that this is good stuff. Keep it up.
Thanks for all the feedback, and thanks especially for the compliments. A n00b like myself always enjoys hearing nice things from un...n00bs like...you guys. Alright, so I'm and idiot, but at least I can write decent fluff.
About the Iyanden thing: the whole idea of allying with the Eldar came about because I started making my latest IG army while my youth minister just started making his Eldar army. He has since switched from doing Iyanden to doing Biel-Tan, which I have no ida bout the location of, so I don't know if my fluff can be Craftworld specific. I might just have to change it to all Eldar, but that would be hella-difficult to explain.
As for Xerxes: all good questions, to which I will now give answers that I made up as I was making this post. My original idea for a voluntary force came about after I read Starship Troopers by Robert Heinlen. In his Universe, anyone who want to become a citizen and gain the right of suffrage must serve a two-year term in the military. This doesn't make mush sens with IG, however, because I never really understood the Imperium to be a very democratic society. So I've decided to blend it together with the Israeli military, which requires all citizens of age 18 to serve a two-year military term. I think what I'm going to do is say that at age 18, all citizens of Arkadia are required to choose to either enter the military service for a term of no less than four years(hey, the IG is tougher than the Israeli military), or be assigned a career choice by the planetary government, no questions asked. At the end of their time, if they are in a time of peace(yeah right - peace in the 40k universe) or are still alive, they are allowed to either retire and be paid a meager but adequate pension for the rest of their lives, or they may choose to enter into any career of their choice, rather than being assigned one by the government. Sure, its a rough idea and needs to be tweaked a little, but at least its different from most IG fluff...I hope.
And as a sidenote, the defense of Arkadia, if the 107th should ever be called away to aid their alien allies, falls into the hands of the 009th Defenders, the other famous regiment of the Arkadian Guard, who helped to lead the final assault during the Siege of Arkadia.
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Originally posted by Poore+Mar 3 2005, 22:47--><div class='quotetop'>QUOTE(Poore @ Mar 3 2005, 22:47)</div><div class='quotemain'>He has since switched from doing Iyanden to doing Biel-Tan, which I have no ida bout the location of, so I don't know if my fluff can be Craftworld specific. I might just have to change it to all Eldar, but that would be hella-difficult to explain.[snapback]343360[/snapback][/b]
Especially as most Imperials can't tell the difference between Craftworld Eldar and Dark Eldar. Biel-Tann, not sure... anyone got any ideas? But UlthwÃ© is the obvious choice for being near the Eye of Terror. You could make it near the Maelstrom if you wanted Chaos, which is also near the Exodite world of Tirathain, which Biel-Tan Could have as a protectorate. The only problem is that Biel-Tan are fiercely independent and wanting to rebuild the Eldar empire; I doubt they'd make alliances with Mon-Keigh that readily.The planetary government thing would work, the Administratum doesn't really care who pushes its paper around just so long as it gets done. But the "tour of duty" idea doesn't work. IG regiments don't generally come home again once they're founded, it's a lucky trooper who sees his home planet again once he's left.Originally posted by Poore@Mar 3 2005, 22:47
I think what I'm going to do is say that at age 18, all citizens of Arkadia are required to choose to either enter the military service for a term of no less than four years(hey, the IG is tougher than the Israeli military), or be assigned a career choice by the planetary government, no questions asked.[snapback]343360[/snapback]
<!--QuoteBegin-Poore@Mar 3 2005, 22:47
And as a sidenote, the defense of Arkadia, if the 107th should ever be called away to aid their alien allies, falls into the hands of the 009th Defenders, the other famous regiment of the Arkadian Guard.[snapback]343360[/snapback][/quote]
Arkadia would have a Planetary Defence Force of its own, not a "homebound" regiment of Guard. Some slight renaming and it could work. But regiments definitely do NOT stay home when needed.
Take all fluff corrections from the un-n00bs and it will be even better! maybe the sheep will get a friend...
it's well thought-out, original, and interesting.
make the 009 th the PDF and keep the fluff for it and pretend that your friend's iyaden are ulhwÃ© (or better yet, get him to switch! wraithguard aren't THAT good...)
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Thanks for the advice, everybody. So here's the basics: ditch the four-years thing and go back to the original planetary gov't, ripped straight from the pages of Starship Troopers idea. The 009th are the PDF, and screw which Craftworld it is b/c I'll just pretend they're Ulthwe'.
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