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Khesa'gon, province of Harkonia. Located on Illesan IX.
This naval base is home to the 6th Imperial Naval Corps, of which there are roughly 22 batallion. These battalions are â€śsmall armiesâ€? and it is highly rare that a Corps fights as a whole- the battalions are tasked with defending numerous battleships and Landing Zones, thus to act as an entire corps would not only be impractical, but also a logistical nightmare.
The Glorious 17th Naval battalion, lead by disgraced Imperial Navy Captain Roland Jensen and his Officer Lucas Stiger, are nothing remarkable. Why the â€śGloriousâ€? is in their name is often questioned- many people believe that Jensen simply added that name to distinguish the unit from the other 21 brigades stationed at Khesaâ€™gon.
After losing control of an Imperial Navy carrier, Jensen had the option to resign from the navy. A friend had a "word" in a Senior Captain's ear and he was reassigned to the snow ridden Naval base on Illesan Nine, where he took control of the weary 17th.
Illesan Nine is a strange world. Scientists estimate the world is 65% frozen. As a result only 3 of the 7 continents are habitable. There are roughly 57 countries on the three continents- the Province of Harkonia is located in Tenzeneca, home to Port Ginosar which is a major Imperial supply base. Also, Harkonia hosts the planetâ€™s Officio Medicae facility. As a result, a lot of recruits from Illesan Nine often end up serving as Medics and Navy Corpsmen not only amongst local regiments but ones from places such as Valhalla and Cadia.
Despite the location of the base to Port Ginosar, the 17th still maintain usage of older Imperial vehicles such as Leman Russ Conqueror battle tanks, and Salamander Scout Vehicles. The usage of Sentinels is wide amongst Imperial Navy ground forces- their versatility and fairly compact size allows them to be carried with ease inside a variety of battleship. Imperial Navy Sentinels are distinguishable from the other known patterns by their front armoured crew compartment configuration. A significant number of these Sentinels use the chainsaws that can be found on Catachan patterns. Some also have been equipped with Grenade Launchers.
Khesaâ€™gon Naval Base was one of the last to be constructed on Illesan Nine. It can support around 2,000 men at any one time and has vehicle repair facilities as well as a battleship dock.
Recruitment into the 6th Naval Corps
Recruitment into the Imperial Navy is a lengthy process. Future Naval Guardsmen will attend the Navy Academy on the nearby Aqua Planet Harcem, where they will learn basic combat techniques as well as the Imperial Creed. Recruits are given choices in which part of the Navy they would like to join- Recruits showing a natural ability with the lasgun will be inducted into a heavy weapons course where they will have the choice to learn their trade as a heavy weapons operator. After this training, recruits have the option to join a heavy weapons platoon or an Aerial Squadron. Around 10% of all recruits make it into Aerial selection- if they are considered good enough to be Pilots, then the Navy will send them off to the Air base on Ghesan 7.
Other Recruits may join the Navy Reconnaisance Squad. The NRS focus on stealth and light vehicles- this is where the Navy trains its Snipers and Sentinel Pilots. Recruits showing initiative- something normally frowned upon in the Navy- are usually recommended for immediate induction into the NRS.
The other three options for recruits are Officer training- eligible only to those who have a high standard of education-, Guardsman training- where the majority of recruits end up, and finally Heavy Equipment Training. This is where future Tank pilots and gunners are trained.
Basic Training and Induction usually lasts 12 weeks- in a state of emergency, this is lowered significantly to 3 weeks, and â€śblue jacketâ€? conscript platoons become a common sight. Blue Jackets who manage to survive a conflict are given the choice to become a full time member of the Naval Guard- if this is the case, their blue jacket is replaced with a black one, like the rest of the Guard.
In the 12 weeks of training, the first 3 are spent learning simple attack skills- proficient use of the Kantrael short pattern lasgun and bayonet is taught. Live fire events are often co-ordinated. Other weaponry Recruits train on ranges from Laspistols to Flame Throwers. Those in heavy weapons platoons are assessed independently, and are designated the weapon they were most proficient with.
The next 2 weeks focus on the Imperial Creed, and applying it in dire situations. Recruits are inspired by Navy chaplains, and their Commissars and Officers. It is at this stage the Navy experiences the most drop outs.
Week 6 is survival training. Here, Guardsmen are taught how to survive in a number of dangerous environments, from death worlds to frozen wastes. Often, the recruits are sent to the infamous â€śSixth Continentâ€? on Illesan Nine- where wild beasts openly roam and temperatures plunge. This part of the training obviously has the most fatalities- ranging from Guardsmen not using their previous training to help themselves and their colleagues to being mauled by Kasparian Wolves.
If the recruits survive week 6, then the final 6 weeks are used to consolidate training- for regular Guardsmen. All Navy recruits are trained to use storm bolter and heavy stubber emplacements on tanks. Hunter Killer Missile operation is usually part of the course- however, more and more tanks that operate within the Navy are arriving without Missile Launchers; these are instead given to more manoeuverable weapons teams. Basic Signals training- ie using a vox caster- is usually taught at this stage. The Navy again tries to bring out the best in its recruits and offers those with an affinity for signals extra training.
For Officers, Tank and Sentinel Pilots, and Medics training continues. Officers are given further Imperial Creed lessons in order to make them the most efficient leaders of men available to the Navy- this definition naturally excludes the Commissars assigned to a Battalion.
Tank and Sentinel pilots undergo further training- by this stage of their career they are expected to know how to perform basic maintenance tasks on their vehicles. Some degree of command training is given to tank drivers, as they are leaders of their own 3 man team. Sentinel Pilots are taught basic navigation skills and first aid- more often than not, these pilots will be a great deal away from the main formation of the battalion- as a result they are dependent on themselves. A commonly used phrase amongst Sentinel veterans is "A lost Sentinel is a dead Sentinel". They are also given chance to practice using the standard Munitorium GF-108 Vox Unit installed on all Navy Sentinels.
Medics have the toughest training of all the standard Guardsmen. They carry more equipment- A standard Imperial Navy Corpsman has a Laspistol and holster, a medipack, a backpack, a standard issue boot holstered combat knife and various ammunition pouches, canteens etc. They must learn how to carry this load in the safest possible manner, and in the quickest way. They are given basic psychology lessons in order to keep their patients calm and relaxed whilst they are being healed. Some corpsmen administer narcotics- the most common is 'slaught- to ensure the courage of men. The Imperial Navy frowns upon this practice.
The Brigades appearance varies significantly. After fighting with the Cadian 8th during the Eye of Terror Campaign, the 17th Naval Brigade opted to use the Cadian Tri-dome helmet. Veterans within the Brigade still wear the pre Eye of Terror uniform; a simple flak shirt and trousers. They wore no armour, like the new recruits- who are issued with shoulder pads and flak vests.
After all the training, the recruits are placed in their assigned battallion, where they will spend their rest of their fighting days.
Last edited by Allied_32; May 17th, 2005 at 23:29.
Imperial XIV Corps:
22nd Emperor's Rangers- 0%
291st Catachan- 0%
2nd Naval Regiment- 0%
What a cool idea for a guard army..
I have some suggestions, don't take them too seriously.
1. There are no scientists in 40k, only tech priests.
2. I'd suggest giving it a slightly less general theme.. I.e. only include troops which would be of use in naval combat. Snipers, for example, just don't seem right, though vehicles are unfortunately virtually indispensable unless you want an army which will get killed constantly. Alternatively, give the army the drop troopers doctrine and assume they're deploying from space from dropships and small landing craft. That way, you can include sentinels-only and lots of meltaguns/flamers without seriously compromising army effectiveness. The Imperial Guard has billions of troops trained to fight in specialist situations arising on their homeworlds.. I personally think Imperial Navy troops should focus on something a little different.
3. A lack of armour would seem extra-fatal in the close quarters, dangerous environments one encounters in space combat.. maybe give them rebreather masks (if you can stand the modelling of course) in case there's a life-support failure. I'd suggest stormtroopers, with their enclosed armour, would look very appropriate. Explosive decompression is not a pleasant way to die, and the ability to survive even a few minutes in vacuum may well mean a lot to the more elite soldiers who have earned it.
When I was typing the word scientists, I thought to myself "Do they even HAVE scientists?" lmfao.
Thanks for your comments! Much appreciated. I can't stand the modelling...I kind of saw them as the Navy's land based attack group. I wasn't actually focusing on MY guardsmen, I was just more...describing the various options a Navy Guardsman has. As the for the Snipers, I really was just using that idea to further emphasise the fast attack feel of the NRS.
I really like your idea with having the army strictly sentinel based. Only trouble is, I've spent a hell of a lot of money on armoured vehicles. Oh well!
The lack of armour thing. That's easily explainable! I wanted to emphasise on how ill equipped the Navy forces might be, given the fact they have very little time to regroup at their home base. They're made to live in and guard dangerous landing zones and bases for months, miles away from their planet and often the supplies they need like armour just don't get to them.
Last edited by Allied_32; May 17th, 2005 at 21:56.
Imperial XIV Corps:
22nd Emperor's Rangers- 0%
291st Catachan- 0%
2nd Naval Regiment- 0%
there are thousands of different imperial controlled worlds aren't there?
And they are all very diverse, so some may be mainly research centres and science exploration places and such. I'm not too good on Imp-Guard or even just Imperial background, so I don't know too well.
Anyway, good fluff, I liked it. I also would like to see the drop troop idea.
Last edited by KingBurriss; May 18th, 2005 at 09:01. Reason: random link... bleh???
Moderator over at http://forums.relicnews.com
Oh, I see.
Yeah, it makes sense to have a land based attack group to guard vulnerable landing sites and so forth. From the picture I've seen, naval vessels are enormous, and when they land they just touch down on a big flat plain. Doesn't look very safe to me.
And since only a baneblade/titan would have a chance of wounding one, the heavy armour doesn't seem so out of place either.
I was just commenting on how I'd do it. Don't feel I was pressing you to listen.
Really nice idea.
No worries. A lot of it doesn't make sense, I know- and I appreciate the fact that you've pointed out the less believable aspects of the army. It's really made me rethink the whole thing.
I think that we've got our wires crossed here again! Obviously we see things a lot differently, and that's fine- I wasn't really thinking along the lines of the actual battleships themselves landing, but rather dribs and drabs of various Imperial Infantry that are vulnerable when they're disembarking. Besides that, I'm sure that the I.N. would be used for assault purposes as well as defence- in which case, your idea of drop troops would work exceptionally well.
Anyway, sorry for any offense caused- that wasn't my intention at all
Last edited by Allied_32; May 17th, 2005 at 23:30.