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Old May 31st, 2005, 23:04   #11 (permalink)
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I gues I'd be an Amalthian Istvannian.......... if that combination is truly possible.......
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Old May 31st, 2005, 23:37   #12 (permalink)
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Quote:
Originally Posted by LBellouny
I gues I'd be an Amalthian Istvannian.......... if that combination is truly possible.......
Could you possibly expand the explanation with some examples?

Not exactly sure what you meant.
:huh:
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Old June 1st, 2005, 02:52   #13 (permalink)
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Well.. when it comes to fluff, I'm probably a self-loathing monodominant. Much as I hate squeeling nerds who take time to learn vast quantities of fluff then whine when people deviate from it (sorry X and others, not neccesarily you, just a general, stereotypical image!) I have to ultimately accept that I fit exactly into that profile myself.

This is because I have a very thin sense of belief to begin with.. It doesn't take a lot of deviation before I cease to see any consistency between the universe I know from the books and the one being presented to me in fluff. Since fluff is what makes this game interesting to me (I like painting and gaming, but I wouldn't do it unless I could ascribe background and meaning) retaining that belief is important to me.

The ideal example was when I started my current major army.. For a while, I was dead set on making my own renegade chapter. But as I began to sketch stuff down I realised I didn't want to deviate from the fluff. I wanted something which people would know came from the 40k universe they understood.. So I did Emperor's Children with the standard colour scheme, and very pleased I am with the little pink hedonists of death. I wrote a long, detailed fluff background for them, focusing on their history and experience as a warband, rather than concocting strange theories about their origins as I was going to do for a renegade chapter.

I'm afraid that's me, though I hate to say it. The worst thing is, as many of you have found out, I expect the same adherence to existing sources from others. Fortunately, I'm still at the stage when I recognize it's only a game, so I don't really mind.

My personality outside of gaming is a little different.. but fortunately this isn't the place to go into that.
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Old June 1st, 2005, 03:15   #14 (permalink)
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hmm... it depends on my mood. Sometimes Monodominant- "What? That makes no sense? It's a well known fact that Horus' dog was green....etcetc" being b****y about people's stories, sometimes Xanthian ('funny' rules as mentioned before)... actually (I know u'll hate this) I'm everything but Amalthian. I can be one or the other depending on mood, time of day, where i am, coffee intake, etc.


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Old June 1st, 2005, 04:22   #15 (permalink)
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Quote:
Originally Posted by nemogbr
Could you possibly expand the explanation with some examples?

Not exactly sure what you meant.
:huh:
Well, what I meant is that I like to see the old fluff still included, and I think that the different storylines should somehow come together.
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Old June 1st, 2005, 04:48   #16 (permalink)
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You know I thought of a better way to do the whole two sides of the Istivanians thing.

Istvaanian: constantly critisies fluff to expose its flaws so they will be corected. Tend to like fluff that is well thought out and logical.

Horusian: "From the mythology and such it's clear that everything's interlinked to come towards some great and cataclysmic conclusion, and so these inner conflicts should be brought to the fore. Wants the kind of fluff that involves grand cosmic schemes, and has dire consequences for the whole of the 40K universe, but which at the same time make it a stronger place."

Seems like a more clear setup...

Just a thought.
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Old June 1st, 2005, 05:12   #17 (permalink)
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Hear, hear!
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Old June 3rd, 2005, 09:34   #18 (permalink)
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im just the type of person who goes

"pretty good, but mines like.........."

kind of like a "my fluff is cool, here read it" class
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Old June 3rd, 2005, 15:00   #19 (permalink)
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ie Xanthite.
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Old June 4th, 2005, 00:21   #20 (permalink)
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Quote:
Originally Posted by nemogbr
I actually have more difficulty with accepting the standard technology of the Imperium... ...Thousands of years, millions of worlds and no difference in the capability of weapons?... ...Why hasn't the Tau technology for making better guns not been copied by the Imperium?

Quote:
Originally Posted by Xerxes
Because the Adeptus Mechanicus has a monopoly over technology. What they say goes, and is pretty much unilateral across the Imperium, because the Mechanicus has a hand all over the Imperium. And their creed shies away from resarch and analysis, just "worship" (maintenance), and "hersesy" (alien tech, although there are some Adepts who look at it).

It's an unreasoned attempt at getting rid of the Medieval attitude to technology, something that does and should pervade the whole feel of the Imperium.

Quote:
Originally Posted by Alexei Vor Yaruk
You know I thought of a better way to do the whole two sides of the Istivanians thing.

Istvaanian: constantly critisies fluff to expose its flaws so they will be corected. Tend to like fluff that is well thought out and logical.

Horusian: "From the mythology and such it's clear that everything's interlinked to come towards some great and cataclysmic conclusion, and so these inner conflicts should be brought to the fore. Wants the kind of fluff that involves grand cosmic schemes, and has dire consequences for the whole of the 40K universe, but which at the same time make it a stronger place."

Seems like a more clear setup...

Just a thought.
The part that tends toward the Istvaanian fluff;

I would say that the stagnation and medieval attitude to technology in the Imperium does not stand up to logic.

During the so called Dark Ages of Europe. The Middle East and China advanced in learning and technology; That was just one world. What could exist in a Galaxy of a million plus worlds?

At least some rules of GW regarding Rogue Trader Ships (Gothic) have allowed for this by allowing their ships to have access to Xenotech.

I can see an enterprising Rogue Trader/ Imperial Commander trading with Xenos to acquire better weapons.

If a guardsman were to acquire a weapon knowing that it would allow him the chance to stay alive better than his old weapon? Superstition can only go so far after all.
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