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I posted an army list a long time ago, which got generally good reviews for being well-composed and competitive, but here is my army.
Avellorian Star Vultures:
Avellorn is an Imperial hive world lying in the Segmentum Solar, and is famous for being the battleground between loyalist forces and the Iron Warriors during the Horus Heresy. Hopelessly outgunned by the firepower of the Iron Warriors, the loyalists took to recruiting many seedy elements o the hives; gangers, psychopaths, mercenaries, etc. and offered them pardons for their crimes if they would help drive off the Iron Warriors. And drive them off they did: while the main loyalists forces took to engaging the main lines of the Iron Warriors in a firepower stalemate, several suicide squads used their superior knowledge of the many hive tunnels and secret passages to pop up behind the Iron Warrior's lines and take out the enemy big guns in a suicidal close-quarter assault of demolition charges, chainsaws, and toolkits, that ultimately allowed the loyalists to triumph. Of particular interest to the tech-priests analyzing the battlefield was that even considering the destruction caused by the surprise attack, a lot of weaponry and wargear was missing.
It was from this battle that the Star Vultures were born. A small elite cadre of determined individuals survived against all odds, and had returned to their homes laden with many exotic weapons and items that would garner them a fortune. It was these veterans that would estabilish the combat doctrines of the Avellorian army: a heavy anvil upon which a swift precise hammer would strike upon, with the enemy in between. However, the basic tactics were refined: the sneaking about sewers to get to the enemy was replaced by more sophisticated method, be it grav-chute, tunnelling, or even teleportation, and the few soldiers not committed to getting in as close with the enemy as possible were better armed and armored than their peers. Such tactics were initally hard to pull off, but with the adoption of a solid network of radio communication (suitably encrypted and decrypted on the spot of course), the army eventually was able to operate as a cohesive unit, with the exception of a few mavericks.
The Vultures retained their origins though, and there are several teams of suicide volunteers that infiltrate the enemy hoping to wipe out enough of the enemy to allow the rest of the team to successfully accomplish their individual objectives. Additionally, all vultures to some extent retain their love of looting the dead, and the Vulture army would never pass a routine tech-priest inspection so it's a good thing he pays them off with a mix of money and the occassional rare xeno-artifact.
Colonel Clash: Utterly fearless, Colonel Clash is an inspiring example to all those serving under his command and it is his devotion to the Imperial creed that prevents his soldiers from being little better than common looters. Armed with a trusty Storm Bolter and Stormhammer (Powerfist), and bedecked in a billowing cape, his one weakness is a cybernetic defect; his bionic arm is miswired to his amygdala so if an overwhelming case of fear besets him, it will send an electrical shock instantly killing him (aka he has a Commissar but I didn't think a Commissar is fluffly). Clash is utterly fascinated with technology though, so much that he has ordered the creation of his own private squad of engineers independent of the Adeptus Mechanicus (special weapons); this he justifies as he needs a squad of fortification experts for the rare cases he's assigned to take a bunker.
Captain Bikke: Off-duty, Bikke hunts down pirates and other local scum of the galaxy with his band of rogues and scalawags. On the battlefield though, he leads his men on specialized missions aside from the jumping right on top of the enemy. While his men will equip themselves with a variety of weapons, Bikke's favorite weapons are a Hrud Warp Fusil and a custom-built Power Cutlass.
Maverick Soth: Soth leads the mavericks that volunteer for the suicide missions. Armed with light flak vests, they infiltrate ahead of the army, causing much chaos to the enemy in general. Soth himself commands an elite bodyguard equipped with jetpacks. He's a skilled fighter, though nowhere as skilled as Bikke or Clash; however, he is exceptionally strong and may even have minor psychic potential.
The Vultures are a cobbling of many races. Stormtroopers wearing refitted Eldar Mesh Armor will ride into battle on rebuilt Ork Trukks, while jetpack infantry will rain Shootas and the occasional Fusion Rifle or Shuriken Catapult on their enemy. Anything is possible when facing them, as they don't follow standard Departmento Munitorium procedures. Their sentinels may be armed with Missile Pods, thier
Doctrines: Veterans, Grenadiers, Drop Troops, Special Weapon Squads, Hardened Fighters.
Note: The "Kroot" Mavericks are really Catachans carrying Ork Shootas, and wearing dual blades. The Stormtroopers are bulked up Dark Eldar with Cadian heads. Bikke's Veterans are Cadians with Fantasy heads, and the rest is pretty standard otherwise.
This is fun, I like it. But if the inquisition ever catches them... Whoa boy.
Nah...I'm working on it. They do NOT use Daemonic artifacts of any sort; their only heresy is technological, and the only Inquisition that could even remotely have any bearing on their situation is the Ordos Xenos, and the case of an imperial regiment using xeno-tech altered to conform as much as could be done to STC standards isn't enough to declare Clash Extremis Diabolus.
Last edited by MagicJuggler; June 11th, 2005 at 02:42.
A Chapter maybe but regular IG, Devil for breakfast and no pitch hot.
I believe that is a pretty serious crime in the Imperium, actually. If you could give me fluff sources, I might rethink, but right now I can't think of anything which says to the contrary.Originally Posted by MagicJuggler
Think about it.. The AM controls technology, and they have a religious prescription against using xeno tech. According to them, it contaminates the soul.
The ordo xenos do sometimes use xeno tech.. but they're in a unique position, and even they consider it a distasteful neccesity rather than a privilage.
As far as I'm aware, xenos are the bad guys according to the Imperium, and anything made by them is corrupted. While this doesn't stop regiments using xeno tech (I know the Salvar chem dogs have done, and the Armaggedon ork hunters most certainly do.) They probably do so only when they're not being observed.
There is a limited degree of tolerance of xenotech. The Adeptus Mechanicus only worships the Emperor because they believe it to be the Machine God's manifestation of ultimate wisdom (even though the Machine God actually exists in the form of the C'tan called the Void Dragon), but they aren't actually members of the Imperial Cult per-se. In the old 40k roleplay (and to a lesser extent, Inquisitor), there actually is a career path called Archaeoxenan, which makes a living dealing in the sale of xenotech, and Rogue traders are particularly fond of it as well. The Inquisitor rulebook says under the description of Imperial Guard Veterans that many of them learn to loot their enemies and use their weaponry, and this is one of the primary reasons veterans survive for so long. It's this final example that I am using as an excuse to equip my guys with splinter rifles, missile pods, shootas, etc.
Note: the only equipment deviations are in terms of different weapons being carried on different units; statwise, everything is constant. So a Hellgun becomes a splinter rifle (as both are 24", S3, AP5, rapid fire), a Kroot Rifle becomes an Ork Shoota and 2 swords, a meltagun becomes a Tau Fusion gun, etc.
Correct on both accounts, however, read the bit on creating tech-priest characters in the inquisitor rulebook.Originally Posted by MagicJuggler
'Any member of the Adeptus Mechanicus would be wary about using alien technology, fearing such contact would taint them.'
The AM determines the fundamental belief system related to technology in 40k. Everyone who possesses any real idea about the functioning technology generally aquired it, directly or not, from the Adeptus Mechanicus.
Rogue traders and Archeoxenan most certainly exist, and Ordo Xenos inquisitors can probably use alien technology with impunity, but they're very privilaged individuals who fulfill an important role in the Imperium (with the possible exception of the Archeoxenan.)
We also know that there is a functional black market in alien technology too. But, if you want to know the Imperium's fundamental attitude on alien technology.. the most important quote, I feel, comes from the rulebook.
'There are those who, in their ignorance, employ aliens as mercenaries or worse utilize their arcane technology for their own ends ... In this way the taint of the alien spreads across the fringes of the Imperium ... Truly it is said that the reward of tolerance is death.'
I'm not saying 'cut the alien tech.' I think it's very cool.. just don't have them use it with the full knowledge and support of the Imperial insitutions. The ordo xenos exists partially to destroy those humans who have become over-enamoured with alien ideas, and once a guardsman realises alien technology isn't 'bad'.. an important barrier between him and the culture which produced that weapon has been destroyed. I don't think the Imperium tollerates that at all.
Hmm...any ways to make it more acceptable? I was originally thinking of making this Guard list the private entourage of a Rogue Trader, but frankly even the richest Trader cannot command columns of mechanized infantry, etc.
Oh yes they could! When times have been good to them the true Rogue Traders can buy and sell WORLDS.
Many Imperial institutions have private armies, and the rogue traders are likely no exception. An inquisitor of some kind (in the absence of the alien hunters book, an ordo hereticus with the kind of proxied equipment you've mentioned maybe?) would be a perfect representation of a rogue trader.
It also gives them a reason to use xenos tech.. Since they might opperate a long way from Imperial space on potentially dangerous and alien infested worlds, it seems quite appropriate. They'd also likely be hired mercenary scum, rather than a real army. But you seem like the kind of guy who likes the scum of the universe. Good on you.
One problem though.. where are they getting the ammo? There's no point having a shuriken catapult if there aren't any eldar around you can scavenge those monomolecular whizzy things from. Just because high ranking inquisitors can do it doesn't mean your average guardsman has a hope in hell of finding ammo for such weapons outside of a warzone involving the race using it.
Last edited by The_Giant_Mantis; June 14th, 2005 at 22:09.