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Wow, I've never really actually posted in the Fluff forums EVER o_O
But like it says, this is the fluff to my DIY Chapter, The Domini Vulpes.
All fluff posts I make shall be in Navy blue, so that I will know what is a helpful post pointing out corrections and what is fluff.
You'll see some parts that say "For further Info, see: Blah blah." Those are in writing, and will be placed in this topic at a later date.
On a side note, If I see and posts that just say "Wow, nice fluff." ...I will eat you....with chips in a bun, with brown HP sauce.
-Domini Vulpes: Basic Information
-Battle History – 700.M41/799.M41
-Chapter Masters: Past and present.
-Domini Vulpes: 1st Company.
-Domini Vulpes: 3rd Company.
---->The sections of 3rd
--Others Linked to the 3rd
- The Worlds
---(Sub-sectors of the Rhiannon sector.)
- The beliefs of the Tremainus System.
---> The Rav’en Guden and the coming of the Emperor.
- Battles in the Tremainus System: Pre Imperium.
On a final note, any help and ideas would be grateful, thanks ^.^
http://www.librarium-online.com/foru...pes-rules.html (Codex: Domini Vulpes (Rules)) <- Domini Vulpes Rules
Last edited by Toastee; January 31st, 2008 at 00:31.
great, i can't see any major flaw, but im not really an expert, good work. Maybe you could list the chapters traits, you do play with a marine army?
Good stuff. Can't really find anything that doesn't make sence. A heartwarming tale of a fleet based chapter that finds a planet to call home, with flesh eating aliens! I smell a movie deal. :p
Indeed, some nice fluff toastee, I would like to hear some more about these six fox gods though, a future edition maybe?
My Blog: http://thepaintingpauper.blogspot.com
CMoN Gallery: http://www.coolminiornot.com/artist/paintingpauper
The Fox Gods are due to be covered in "The beliefs of the Tremainus System"
There are also one or two more that aren't in that bit, like the Fluff behind Matthias Reynard, and his Honour Guard of Vulpmunden Storm Troopers for example.
GODFATHER40k: I don't play with Traits.
The only part of the DV that use Traits are the 1st Company, and that is True Grit. But thats rule based mostly.
Though having said that, I don't yet have a rule for them that balances the disadvantage of not being able to take Ven Dreads.
Last edited by Toastee; January 30th, 2008 at 22:34.
Ok, there be the next installment. ^.^ It should be a two parter, as you'll be able to tell by the contents list I'm about to put in the first post.
The Beliefs of the Tremainus System
During the Age of Strife, the planets of the Tremainus System were cut off from all contacts with Terra, as well as the surrounding systems.
Most of the planets within the system, despite losing contact with the rest of the Galaxy, continued to function rather well to start of with.
It was about this time, however that the appearances of what would become known as The Six Fox Gods. Or the Rav'en Guden began.
At first, many people had no idea what they were, and many tended to ignore them or disbelieve the stories of sightings, until a small cult of sorts began to promote their beliefs and findings.
Each planet of the System, (As well as a few outside of It.) seemed to have at least one temple, which seemed to be dedicated to telling the story of these gods.
However, the puzzling thing, even to most of the preachers, what that though the gods were named the Six Fox Gods there was always many references to that of a seventh. Den Harr'Fauren.
But there was never enough information on the seventh god. He was nameless other than Den Harr'Fauren.
Though there were many, faint and poor images of the Harr'Fauren, there was only one that was of great quality, as well as it being the only one to feature all seven gods together.
The image could be found in every temple, and depicted a man of long hair in beautiful, golden armour; sitting at a throne, with six foxes either sitting or standing about him.
However, despite the cult's best efforts, many people still disbelieved the stories, and continued on with their lives.
Their technology had served them well up to now; the people had no need for simple beliefs.
That was until sometime in the early years of M.27.
By now, the planets of the Tremainus System had made contact with each other, as well as a few of worlds outside the system.
Shipping and transport was slow however, but there was still contact between most of the local worlds.
It is uncertain when exactly, but at some point, the main planets of the Tremainus System began to lose contact with the outside planets, one by one.
Survivors and refugees fleeing into the Tremainus System reported that their worlds had fallen to a green skinned menace. Some referred to them as 'Orks'.
The worlds of the system began to ready troops, and enlist men and women into service of their worlds, as well as their system.
Training was rushed, but at a decent standard. Equipment was good, and in supply.
Each planet readied its defences and waited.
After almost four years of combat readiness. No attack from this green skinned threat had come. Slowly, one by one, the outer worlds began to unready their forces.
It was then, that the world of Sen'd Lupe was attacked without warning. Most of its cities were burned to the ground, its resources taken.
This outrage rallied all the planets to rush to the aid of Sen'd Lupe, and re take it, but nothing could prepare the allied forces, who had only seen combat in fighting each other and minor space pirates, for what they were about to face.
Even with all the worlds backing the push to retake the planet, it hadn't started well.
On the first day of battle, many men and women would report sightings of a jet black fox, though they would never live to find its meaning.
(For more Imformation, read: Battles in the Tremainus System: Pre Imperium.)
After almost four months of solid fighting, and plenty of battles which only seemed to result in further stand off, the Orks made three large pushes at the three remaining cities of Sen'd Lupe.
It looked grim after two days of harsh fighting, but as the Orks looked certain to win, something happened, which at the time no one could explain. Almost all of the men and women fighting that day, as well as many normal civilians who had survived and refused to leave their homes, would report seeing a fox of a dark red-orange colour, and a tail of flame.
Many would report that upon seeing this creature, they were filled with a mighty sense of courage and bravery. They would feel rejuvenated and would gain a high level of will, in which to fight back the menace that had invaded their home.
Needless to say the Ork push failed, and within three months, the people of the Tremainus System had re-taken full control of Sen'd Lupe.
It was only after this however, that the Cult of the Rav'en Guden reappeared in some force. Monks and preachers, upon hearing of the reports of people seeing what could only be the Fox god of War, Tiwal, went back to promoting their beliefs with a passionate zeal.
This time however, more and more people began to believe. How else could they explain the sightings. Within years, the system had a religion, despite some refusing to believe. However, as the many years passed, the religion slowly grew stronger, and the thoughts of many of the disbelievers fell behind, into the dust that was the past.
(For more information, read: The Rav'en Guden and the coming of the Emperor.)
Last edited by Toastee; January 30th, 2008 at 22:34.
The Rav'en Guden and the coming of the Emperor
In the early years of M.33, the first Imperial ships entered the Tremainus System; bringing new trade as well as the mighty regiments of the Imperial Guard.
After the Imperium deemed that the system was safe, they claimed it back, and began the process of installing planetary governors, as well as a single system wide governor, since most of the systems planets were inhabited.
There was almost no resistance against this move, as it was deemed to be a good thing for the system. The new trade would cause the system to flourish, and the ability to form up Imperial Guard regiments in the cause of better defence to the system and the Imperium was widely seen as a good thing.
The monks and the preachers, upon hearing of the Emperor, the God of Mankind were puzzled, yet interested, and began to look into the Ecclesiarchy.
They found that this Emperor of Mankind had a striking likeness to Den Harr'Fauren.
Then it all began to fit into place. Certain words. Certain texts. This was the seventh god, who had returned after all these years to reclaim what was lost.
The monks and preachers began to preach that the Den Harr'Fauren. Had returned, and that all would be well under his guidance, and that his 'Children' would also remain to help protect the worlds from harm.
The people of the Tremainus System, who had now been following the Rav'en Guden for around six millennia, had no reason to question this, and so the Den Harr'Fauren was given a new name. The Emperor.
The Ecclesiarchy have a very small presence in the Tremainus system and its surrounding worlds, since the followers of the Rav'en Guden still worship the Emperor, and always have done. The small presence of Ecclesiarchy priests remain to make sure that the Emperor will always be the more prominent of the seven.
The Rav'en Guden themselves, also have a following. Though everyone is taught to worship the Emperor as the god of mankind, the teachings also state that giving praise to his children is also a wise thing to do, and it encouraged.
It is said that it is wise to worship a particular god at a particular time. For example, praising not only the Emperor, but also the Fox god of Life, Tuuliki, when a new born Child is on the way.
(For more information Read: Tiwal, Tuuoni, Tuuliki, Lemmin'Kaien, Fre'jir, Fre'ja)
Last edited by Toastee; January 30th, 2008 at 22:44.
Sometime between 350.M41 to 400.M41 it was decided that a number of new Space Marine Chapters would be created to bolster key areas of the Imperium.
One such chapter was the Imperial Angels, who would later change the chapter name to the Domini Vulpes to better suit their new home.
Once the chapter hit full strength, it was given its fleet of one Battle Barge, nine Strike Cruisers, and appropriate rapid strike and escort vessels, and sent off to do the Emperors work in different parts of the Imperium.
However, around 740.M41, the Chapter received new orders to head to the Eastern Fringe to bolster its defences, and to assist with defeating the new Xeno menace that had appeared.
Unfortunately for the chapter, the Battle for Macragge had been concluded by the time its fleet arrived. However, all was not lost, as it was reported that some of what was known as Hive Fleet Behemoth had splintered off, and had found its way deeper into Imperial space. With the casualties which had been sustained by other forces who took part in the Battle for Macragge, it was concluded that since the Imperial Angels were the nearest to full operational strength, and fresh to face battle, that they would be better suited for the task.
The fleet was turned around, and sent to a system not all that far from the Eastern Fringe, known as the Tremainus System, home to the Vulpmunden Imperial guard regiments.
The Tremainus system consists of nine planets, most of which are Agri and Civilised worlds with the main planet being Vulpmund. (For Further information read: Tremainus System)
Once the chapter reached the system, the Tyranids had already devoured the outer planet of Sen'd Lupe, an almost cold desolate Imperial research world, and were massing to move to the next. An Agri world known as Breeze, though its official name is Pyron II.
The Angels proceeded to work with the Systems Governor, and the local Imperial Guard regiments in ridding the system of the Tyranids. (For further information read: The Domini Vulpes: Battle History (700.M41/799.M41)
The Tyranid threat was put down, at the loss of 83% Casualties from, the Vulpmuden 11th Imperial Guard, 26% from the 7th Vulpmunden Imperial Guard, and 6% from the Imperial Angels Adeptus Astartes Chapter.
With the chapters task complete they found themselves with no where to go, but were offered to stay, and use the system as a base of operations, as thanks for coming to the aid of the system.
The Chapter Master, Matthias Reynard, who had been impressed by the way the Guard regiments had fought (The fact that a squad of Vulpmunden Storm Troopers had come to his add after his command squad had fallen.) accepted, and the Chapter now stays in its own fortress monastery in a remote part of Vuplmund, and helps petrol and defend the system as well as its surrounding worlds.
Shortly after, the chapter renamed itself to the Domini Vulpes, to better suit the beliefs of the worlds they protected. As well as the beliefs of a lot of the new Space Marines that would be inducted over time.
Vulpmund is primarily a civilised world, with four main hives. The rest of the populated areas are large towns and cities as well a number of villages.
The planet itself is of a size similar to Terra, though most of it still remains green and lush. It has six main continents, four of which have its own hive.
There are three main cultures on Vulpmund. Kelp, En'Girn, and the largest being Imperial Gothic.
The continent that the Domini Vulpes fortress monastery is located is called Rav'gelendan, the third biggest of the six continents. The monastery is also located deep in one of Vulpmunds highest mountain ranges, Vulpi-Hyll.
The Domini Vulpes follow most of the Codex Astartes, in regards to how the organization of the chapter's resources are set out.
They have ten companies, just as the codex states.
Though most of the chapters marines follow the Ecclesiarchy to an extent, some of the older veterans from the days of the Imperial Angels still follow it religiously. Though, like most Codex chapters, all the battle brothers do not venerate the Emperor as a god, but as the mightiest of men.
All of the new battle brothers that are picked up from the surrounding worlds of the Tremainus system as well as Vulpmund itself however, not only follow the Emperor, but also follow the beliefs of the system from which they come from.
The people of the Tremainus system while following the Emperor, also believe that there are six Fox Gods that watch over them while the Mighty Emperor tends to other things of more importance.
(For further information read: The beliefs of the Tremainus System.)
The Geneseed of the Domini Vulpes comes from that of the Space Wolves chapter, and as such, they gain the slight mutations that it brings, such as the canines and heightened senses.
However, it seems to be a more stable form of the gene, (Possibly from the Ultramarines Chapter.) and as a result those that do go through the right of becoming a battle brother of a Domini Vulpes, are less likely to fall to the more severe from of mutation that the Space Wolves geneseed carries.
However 'The curse of the Wulfen' has still been rumoured to have affected the chapter to some extent.
For the Emperor, we fight!
Death to the enemies of Tiwal. Death the enemies of the Emperor!"
Last edited by Toastee; January 30th, 2008 at 22:21.
Tiwal is the Fox god of War. It is said that when the regiments of the Vulpmunden Imperial Guard go into battle, he is looking over them from the highest point in the in area, though some also speculate that he is observing the enemy, like a mighty and wise commander would.
Judging from reports of sightings and texts from the Rav'en Guden books, Tiwal is slightly bigger in size than the over five fox gods, and is said to be the size of that of a large wolf.
His fur is deep, dark mix of reds and oranges, bar his white chest and black paws. Its also said at Tiwal sports a large tail of fire.
Those that have reported to have seen Tiwal in times or situations of great need, most often during battle, say that upon seeing him, they are filled with a sense of renewed courage and bravery in which to fight back at the foes of the Emperor.
Monks and Priests, who follow Tiwal, normally wear red robes, as well as the Symbol of the Fox god of war, a small red image of a fox with a fire like tail, surrounded by a white circle.
Most Monks and Priest who follow Tiwal, are ex-guardsmen or have served their time in one of the local planets PDF's
People likely to follow Tiwal: Guardsmen, PDF, Security,
Last edited by Toastee; January 30th, 2008 at 22:45.
Tuuoni is the Fox god of Death, as well as the guardian of the Helif Gate, a gate which is said to lead to death and destruction for mankind. (Or at least the local systems surrounding the gate.)
Some members of the Inquisition have tried to link the Helif gate to Chaos and the warp, though they have failed in there attempts. The trouble being no one knows where the gate is located, since it's not mentioned in the texts of the Rav'en Guden at all.
Other, more radical Inquisitors have claimed that the so called 'Fox god of Death', is spawn of Chaos itself.
(For more Information, read: The Inquisition and the Domini Vulpes.)
Tuuoni is a fox of jet black fur that is often reported to be slightly shaggy and long. His eyes are red, and half of his face is that of a fox's skull.
Reports if sightings outside of battle are rare, and the few reports of Tuuoni sightings are just are rare, though it's often said that he will be sitting, staring at the ones he is to take to the Emperors side.
It is also often said, within the Vulpmunden Regiments, that if you cannot see him before battle, you will survive, though there are also other patterns that emerge regarding Tuuoni.
They say if you see him, but not his face, there is chance that he will not come for you, however, if you meet his gaze, then you will be taken by him after your life ends. Be it a glorious death for the Emperor, or a cowardâ€™s death at the hands of the Commissar or Officers.
Tuuoni, being the God of Death, doesn't really have a following. Those that do, always report of seeing him, and surviving to tell the tale.
Any Monks or Priests, who follow Tuuoni, wear black coloured robes, with the symbol of a white circle, with a fox skull in the middle. However, these Monks are far and few between, though there will most likely be at least one in most major temples of the Rav'en Guden.
People likely to follow Tuuoni: Survivors of Battles, People who have nearly died.
Last edited by Toastee; January 30th, 2008 at 22:46.