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+++ Date: 2388999/M41
+++ Ref: Vir/13337290/4-V-A-R-10221
+++ By: Adept Ramius - Departmento Munitorum - Vitria II
+++ To: Inquisitor Kurnous - Ordo Herecticus - Talasa Prime
+++ Re: Files Ref/4th Vitrian Armoured Regiment
Unit Designation: 4th Vitrian Armoured Regiment
Homeworld: Vitria II (or Vitria to it's natives) is a sandy desert world, notable for it's silica deposits giving the planet's surface it's distinctive colour. Unusually for a desert world, rather temperate daily temperatures and deep freshwater deposits mean that it supports a considerably population (approx 400 million). Without a need for the hab cities or hives seen on other desert worlds, the population lives upon the surface and Vitria is heavily industrialised. Located on the Eastern Fringe, Vitria's isolated location meant that it was not rediscovered until post heresy, but with advantage that it's large industrial complex came through the Age of Strife and Heresy intact. Today nearly all of Vitrias manufactorums are given over to munitions and vehicle production, and most of the population are employed within them.
Doctrine: Vitria was returned to the Imperium by a regiment from the world of Tallarn. The Tallarns were chosen after the world was surveyed under the assumption that the desert world would be hard to conquer, and their post heresy armoured doctrine would aid a speedy conquest. The Tallarn though were surprised by the lack of resistance they recieved upon landing, apart from a small amount of resistance by the previous (unpopular) planetary government, the populace was generally friendly. Soon all the world was under control, and representatives of the Adminitratum and Ecclesiarchy were moving among the populace.
The legacy of this conquest is when the time came for the Vitrians to provide troops for the Imperial Guard, they had become rather enamoured with the Tallarn way of war. Similiarly to equivalent Tallarn formations, the Vitrians had began using their plentiful supply of vehicles as the most efficient method of desert warfare in their training. Picking up on this, local Departmento Munitorum representatives recognised the worlds potential for recruiting armoured companies, and so the units flowing from Vitrian became the 'Vitrian Armoured Regiments'.
However as the Vitrian's started experiencing warfare in the Emperor's name, this association became looser as they began fine-tuning their tactics in response to their experiences. Their way of war eventually crystallised to the form we find today, which is know as the 'Vitrian Doctrine'. Vitrian Doctrine calls for specialised fast moving armoured assaults, large completely mobile tank formations. Using large numbers of locally produced Leman Russes, the Vitrians use sledgehammer tactics against sections of their opponent's lines, utilising dozens of Leman Russes en masse to overwhelm and 'steamroller' their enemies.
Where Vitrian Doctrine splits from normal doctrine is that their force organisation consists completely of these fast moving mobile tank formations. Unlike other Armoured Companies there is no artillery or reconnaisance vehicles to be found spearheading a Vitrian attack. Artillery is too slow to keep up with the spearhead, and for them reconnaisance is a waste of resources, they leave that to other Imperial formations or simply don't bother. Vitrian doctine uses no infantry or armoured fists either, once the attack is over other regiment's infantry is used to hold the ground. Vitrian doctrine emphasises deployment of sheer tank formations for resiliance in the attack, the Armoured Regiments are not intended to hold territory. This does mean generally the Vitrians must rely on follow-up troops from other forces to put the boots on the ground once their spearheads have passed over. Without being clogged up by support units, the result is that Vitrian spearheads are often faster moving and less encumbered by support units that other equivalent Armoured Companies.
The result of Vitrian doctrine is that it does limit their tactical flexibility, an attack by the Vitrians is a sledgehammer not a scalpel. However while lacking in finesse, such single mindedness does pay off in that their attacks are generally devastating and once begun almost impossible to stop. The result is a formation of dozens of Leman Russes advancing impervious to enemy fire and advancing en mass. Instead of spreading out their tanks amongst infantry units, Vitrian doctrine emphasises concentration of heavy armour, facing tank after impervious tank. They may be unable to hold ground due to their lack of infantry, but being on the receiving end of their hammerblow offensive that destroys a section of your lines is generally devastating for their opponents.
When Vitria's industrial complex was converted to meet the needs of the Departmento Munitorum, the result was most of the population became workers in their workshops. The Leman Russes produced are of inferior quality to those produced on an Adeptus Mechanicus forgeworld, but the Vitrians have gained a reputation for producing solid imitations of existing designs. Their tank crews being recruited from Vitria means most of their personnel have had experience working in the workshops, meaningly meant Vitrian tank crews are usually familiar with the basic workings of their vehicles. Resultingly many crew can perform some maintainance on their own vehicles, which again reduces their logistical tail. The result is a formation that consists of dozens of Leman Russes that can move hundreds of miles every day, with the need for very little support other than periodic ammunition and fuel resupply.
A notable discovery upon Vitria was a pre-heresy plasma weaponry manufactorum, something rarely found on a non-Adeptus Mechanicus world. Representatives from the Adeptus Mechanicus travelled to Vitria to see about it's possible removal, but it was deemed irretrievable. Alone among the factories on Vitria, the facility remains in Adeptus Mechanicus hands, who to this day maintain a presence there to study and operate the ancient machinery. The result is a trickle of Plasma Cannons amongst the Vitrian Regiments. Tradition among the Vitrians has caused these Plasma Cannon to be a symbol of rank, and only officers vehicles are fitted with the Plasma Cannons. As such, to be nominated a tank ace and fitted with the Vitrian Plasma Cannon is regarded as 'promotion'.
The 4th Vitrian Armoured Regiment was the 4th of 6th Regiments tithed from Vitria. The Regiment is now regarded as a 'Veteran' regiment, having participated over several campaigns over numerous years. A notable encounter that shaped the doctrine of the regiment was the cleansing of Belis Corintha Minor (reportedly known as Lotheinidd to the Eldar). The world having been ear-marked for a colonisation effort by Explorators was discovered to be a stronghold for the Eldar faction known as the 'Exodites'. The Eldar refused to leave the world righteously claimed in the name of the Emperor, and so an Imperial army group (of which the 4th Vitrian was a part) was dispatched to remove their prescence on Belis Corintha.
Initial successes in the campaign were countered when Eldar of the Void Dragons Pirates clan became involved, launching several lightning assaults to disrupt Imperial formations and combined with the Exodite's guerilla tactics, the assault stalled. As the battle developed into a hard slog with stable lines, the Vitrians were called upon to break the deadlock and smash through the Eldar defences. Attacking the next day, the encounter on Belis Corintha against the Eldar proved to be a watershed. Unexpectedly the offensive failed.
Flying columns of Eldar skimmers used their superior speed and maneuverability to ambush the Vitrians, cutting off pockets of tanks from the main formation and destroying them. Against Eldar Wave Serpents and Falcons picking up troops and swiftly relocating them before their advance, the Vitrians were unable to keep up and press a meaningful assault upon the Eldar. They also discovered that against the Eldar vehicles their standard pattern Lascannon were proving inadequate, especially against the heavily protected Falcons, who moved among the lines with immunity. The attack was quickly called off by the Regimental commander, Colonel Garum.
Incensed at their first defeat, the innovative Vitrians looked urgently for a solution to their problem. Looking for a solution, they came up with the tactic of modifying their vehicles main weapon to fire Vanquisher rounds. While the modifications would not give them true Vanquisher capabilites or range, it would give them nearly the same muzzle velocity and penetration. The short time available however meant they could only of course modify some of their vehicles, so it was decided to modify their tank aces (those already fitted with the mark of plasma cannons).
One week later a repeat of the earlier offensive was carried out. The results this time were quite different.
The Eldar had become arrogant from the experience of their earlier encounter, and assuming that they were facing the same Lascannon equipped Russes as before, moved contemptuously in the face of the Vitrian advance. Assuming their superior vehicles were as impervious as before, they allowed the Vitrians to get closer before they opened fire. It was rapidly discovered that the tank ace's new rounds were considerably more effective, as Eldar Falcon after Eldar Falcon was downed.
When the pirates realised their mounting losses they tried to pull their skimmers back in the face of the Vitrian advance, but it was rapidly becoming too late. Eldar skimmer after Eldar skimmer was shot out of the sky, and the Eldar that day were shorn of most of their vehicles. With the Eldar armour and transport facilities curtailed, the Vitrians finally succeeded that day in breaking the deadlock on Belis Corintha, smashing a hole 40km wide in the Eldar lines. As other Imperial forces moved through the gap, the Void Dragons conceded the campaign was lost, evacuated what Exodites they could and left. In the face of their leaving, Eldar resistance weakened and crumbled. The planet was duly cleansed.
The encounter had a major effect on the tactics of the 4th Vitrian, who in all campaigns since have gone into battle with their Tank Aces armed with the upgraded rounds and barrels. It also gave them a xenocidal hatred of the Eldar for this one blot upon an otherwise stirling record. To this day, veteran Tank Aces of the Vitrians still wear many proud kill markings of Eldar Vehicles, reminders of that day in the Belis Corintha campaign. From this experience, the anti-tank rounds have become a set part of Vitrian Doctrine, and all regiments raised since have incorporated this doctrine.
Commander: Colonel Garum . A cliche that it may be, Colonel Garum does indeed lead from the front with the Regiment standard flying. Commanding his own personal Leman Russ, he spearheads the attack in the knowledge that he is leading his men he puts his own life on the line with theirs. If he is ever killed the tanks following have orders to retrieve the regimental standard at all costs. He has instructed his men that losing the standard is the highest shame the regiment can ever bring upon itself.
I'd quite like some feedback on this, what people think, if they can spot any holes. I'm currently in the process of making this army (my 2000pt list is 10 Leman Russes).
Last edited by Addoran; September 13th, 2005 at 20:03.
Nice work here..
Are you using demolisher rules for the modified 'russes? (Not fluff related but I'm curious.)
I like the explanation for why it's an armoured company as opposed to a regular guard regiment.
The one bit I don't get is the explanation for the lack of supporting forces (namely the recon vehicles and mechanised infantry.) It doesn't really make sense to me why that would be the case. But hey, the fluff is good, so who cares.
I was basically trying to make an explaination why 'they basically use Leman Russes and nothing else' while keeping it believable. That was the theme I was going for was basically an all normal Russ army. I might still tinker with it to make it more believable.
The modified Russes was to explain my armoured company doctrine 'anti-tank rounds' (72" range S8 2D6 armour pen, ordinance penetrating table). I wanted to have a fluffy reason for it. Thanks Mantis, I haven't collected a new army for ages so I wanted to have the fluff just how I want it.
To see the list: http://www.librarium-online.com/foru...ad.php?t=46235 (Following my Armoured Company construction.)
*sniffs more than a bit of Afrika Korps and Blitzkreig influence here*
And also, you say that other regiments support them and secure the ground they've taken, but give no details of them. Do they have a second type of regiments themselves for this, or do they always fight alongside other, infantry-based regiments that secure the ground for them?
And how do they get all these tanks? I may be wrong, but I thought Armoured Companies were the preserve of Forge World regiments only?
I was wondering when someone would pick up on my Blitzkrieg tactics, yeah they were a heavy influence in how I wanted my army, fast moving tank-heavy armoured assault.
The Afrika Korps though.....I didn't even realise that one till you mentioned it. Originally they were going to be Dark Angels Green/Kommando Khaki. The only reason I made it a desert planet originally is because I then decided I was going to paint them Desert Yellow.
On the other front, I'm pretty sure you don't need to be a forgeworld to manufacture a load of Leman Russes, look at the many examples in the literature e.g. Armageddon, Semtexia (brilliant name....not), or Pavonis. Pavonis in particular was my inspiration, Nightbringer makes many references to how the local PDF has hundreds of tanks that are an inferior quality reproduction of a forgeworld design. Not particularly wanting my armoured company to come from a Forgeworld, and my AC having no forgeworld upgrades (making it unfluffy) I decided I would make my AC come from such a place.
On the Infantry area, you have a point. I meant infantry from other IG regiments, they have none of their own. I'll put a clarification in. I'm glad you ran over this with a critical eye.
Last edited by Addoran; September 13th, 2005 at 20:06.