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Ok. So we've got some chapters(naming no names) that distrust psykers so much that they not only have no librarians, they refuse to ally with anyone who might be a psyker. They burn witches on sight. Good for them. Problem is...how do they get from planet to planet?
"Thank you for swift arrival brother. Stand easy."
"Ahem. Your deeds in battle, your unfailing vigilence against the foe, your pussiance and unrelenting vigor in completeing your missions no matter the cost, have won you the esteem of your fellow battle brothers and the regard of us, the company comanders."
"I live to serve."
"Just so, just so. Now, before your elevation to the rank of captain, with the authority over a full hundred of your battle brothers and command of one of our strike cruisers, the time has come to let you in on a little secret."
"I am honoured lord."
"Bear with me here. Now you know that our ships travel across the immaterium, through the warp, our only safety being our faith, the strength of our warp drives, the skills of our techmarines, and the guiding light of the Astronomicon, the torch of the Emperor."
"So I have been taught."
"Now what you may not know is that in order to see the Astronomicon, and guide us through the tangles of the warp requires people with a rare skill."
"I have faith in our brother techmarines."
"Ah. See. They aren't the ones who see the Astronomicon. Hmm. How do I put this. Do you remember your psycho indoctrination on pskers?"
"Witches are a blight in the sight of the Emperor. They shall be cleansed with fire. Sir."
"Yes. And a good teaching it is too. But there are another kind of psyker..."
"All witches are a threat. They must be watched for and purged."
Sigh. "Yes. Well, thats the thing. There's a special kind of psyker that can percieve the right path through the warp. Hmmm. Do you remember that 'mutant' you saw last hour on our tour of the bridge?"
"The image of his vile corruption still burns in my mind! He had a third eye in the center of his forehead! Who knows what terrible deeds he was capable of? I erased the vile taint as soon as I retrived my bolter from the barracks."
"No one has a monopoly on wisdom."-S.W.G.
Fluff Master Clan initiate.
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."-A.E.
"Before you embark on a journey of revenge, dig two graves."-C.
New 40K missions here.
I suspect they have to put up with the navigators. Killing one of them is going to result in a whole heap of trouble (and his sister) turning up on their doorstep.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
Lol. There are a few inconsistencies in the genre.
The same goes for fantatically puritan witch hunters..
But neither an inquisitor or a space marine would suffer too many consequences from killing a navigator. I read a piece of fluff in WD a while back in which an ordo hereticus inquisitor systematically pushes all the navigators on her ship so hard that they all fry their brains, then just shrugs and says, basically 'saccrifices must be made.'
I guess they must tollerate them, but treat them like abseloute crap, and quite possibly kill them the second they show any sign of doing something wrong.
We must remember that there's already an inherent paradox, in that the Emperor himself, the saviour of mankind was psychic. It mentions in the witch hunter codex that some fantatical puritans occasionally suffer moral dillemas because of this.
Navigators are not psykers though, they are only able to see the warp with their third eye. Which makes them mutants, of course, and almost as bad
There are navigators who are also psykers, but not all of them are.
Astropaths are the other kind of psykers even the Black Templars have to tolerate if they want to be able to send and receive messages from any kind of distance. They are soul-bound to the Emperor though so they should be tolerable...
I'd say that at least in the example of the BT not being able to ally with psykers, that's not completely true, because you can take GK along with BT, and since everyone knows that the one thing BT love to do is get in and kill things for the Emperor, they would have to realize that without astropaths and navigators they wouldn't be able to get near anything of interest. Still, pretty funny take on that rule there.
Seriously. I bet astropaths and navigators that work for BT act real real polite whenever they are near any of those marines.
Last edited by SimulatedSnowman; December 1st, 2005 at 09:45.
More like they keep away from them at all costs, and have their own quarters, far away from the rank and file marine. Navigators are not pskers per say, but can definatley be seen as a "witch". Navs and astropaths are necissary for fleet communication and functionality, but they are definatley on their toes when on these marine's ships. Because I wouldn't put it past the amrines to execute them without hesitation at any taint or "perceived" taint they might show.Originally Posted by SimulatedSnowman
All the above theories are valid. However, there is an entry in the Black Templar codex that says that some of the more fanatical Marshals and Castellans will only make use of Navigators and Astropaths who are repentant of the "curse" of psychic powers. Just thought I'd point that out - even the most fanatical have to bend the rules out of necessity sometimes.
Correct, although some of the things they have to do to "repent" and "cleanse themselves" are not so pleasant. Redemptionists anyone? :sleep:Originally Posted by NiteRabbit
any words on HOW they cleanse themselves from the "impurities"??
I'll go out on a wild goose chase here if you don't mind.