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So, last night I was rather bored and writing some army fluff for my Imperial Guard. I decided that it would be kinda fun to make up some stats for the leader and I was wondering if anybody else has too.
Isador Faustus (131 pts)
Rank: Lord Marshal
Equipment: Power Fist, Bolt Pistol, Bionics, Carapace Armor, Refractor Field, Medalion Crimson.
Isador began his career as a Stormtrooper during the years of the Gothic War, and slowly made his way through the ranks. He lost his right arm, right eye and a large section of his torso to a Bloodthirster during a campaign to save his home planet of Deimos.
I don't have much concrete fluff for him yet, so I'm not putting everything down. I'm not sure what the curent year of WH40K is, so his age may be a bit screwy with the Gothic War...If anybody can tell me how old I'd have to make him please do.
So, lets see some special characters the other people out there have created:ninja:
cool, I have a special character too, see page two or three of the space marine posts, look for special character. anyways, I like it. Its simple. and to be fair, don't matter how old he is, you can use him, the battle could be in the past or something. like O'Shovah, he is supposadly dead, but you can still use him.
How many Inquisitors does it take to screw in a lightbulb? Three,
one to screw it in, one to outlaw lightbulbs, and one to deny lightbulbs ever existed.
-Proud creator of the Sons of Omnissiah
-Kroot pluralized is Kroot, if you say Kroots, you irk me!
Yeah i have a special model, absed on a character in a book, i think it adds somethign interesting, and unique to ure army (specialy mine Night lords since i dont get any special heros or nothing) , and as long as it folows rules Great! .
I've made three for the topic "Index Astartes: Emperor's Hands" in rules development. I'm planning on several more when I get my Bardic Fists Imperial Guard, Nemesis Knights Space Marines, and Empty Eyes/Lost and the Damned allies codices put together.
Special characters are fun.
Boss Zaggdrekk, WAAAGH!lord of Isparia IV. Costs 125 points
Equipment: Power Klaw (Da Big Snippy Ting), 'eavy armour, a cybork body, bionik arm and bonce and a choppa.
Other Titles: Skurge of da short blue shooty boyz, Tumbler o' Worlds
Mighty warboss, whos WAAAGH!!! was thought to be the first case of contact between the Orks and the Tau. Massive and ancient, even for an Ork, he holds the Orkish enclaves along the edge of the Damocles gulf in an Iron Grip(tm) (Specifically, in the grip of da Big Snippy Ting). At the Battle of... er, don't have the Tau 'dex here, but its the one where Aun'shi held out against a ravenous horde of Orks- he survived a direct hit by a Railgun, although it shattered both his body and his mind. Extensively rebuilt by the Doks, he is now more machine than ork, virtually impervious to damage, inconquerable in combat and really quite insane.
"You're very interesting, and very perceptive. So interesting, and so perceptive, in fact, that we shall now fight with KNIVES!"
"I've been dead long before you were born, and I'll be dead long before you'll be dead!"
DIY Special Characters should not (in the rules sense) exist. You're using fluff to justify rules changes, which shouldn't happen. Of course, write up your character's background and elaborate on their various deeds, but don't use that as an "I'm the bestest best thing ever" exuse. Be happy with the rules.
And then, the argument goes, characters that aren't different in a rules sense aren't special. But I beg to differ. They're characterful in their background, which is where they should be. But it does to an extent remove their "specialness", I suppose.
My special character is just a marine captain with a power sword, bolt pistol, terminator honours, and a combat shield. At 101pts he goes through squads and big nasties (cause he always travels with a tac-squad armed with a fist and a pair of assault weapons) and has gone toe to toe with other more tooled up HQ's and done his share of damage.
For my fluff he has the leadership characteristics of a chapter master (but not in game), because he was 'recently' promoted to the rank between himself and two other captains. (long story) Hence why he follows the stats of a captain and not a chapter master.
Take my love, take my land, take me to where I cannot stand; I don't care I'm still free, you can't take the sky from me.
"The difference between gods and daemons largely depends upon where one is standing at the time."- Lorgar
Member of the Fluff Masters Clan
I usually write to lists for my characters. One thats legal and another with special rules which I only use with my oppnents consent and usually just when I'm playing against good freinds. When changing the rules to fit fluff it's always important to give equal drawbacks and costs for all the new stuff you add on. Ofcourse there are some who won't play against a rule breaking character no matter what. But if it wasn't for altering the rules slightly to create new and interesting ideas we wouldn't have a chapter approved.
"DICE FOR THE DICE GOD!"
And the almighty Dice God said to his followers "Thou shalt not speak ye words "anything but a one" For thou whoever'st speaketh this blasphemy will be cursed with thy rolls being of one".
Yeah well i wish i had friends liek you, hehe my buddies wont let me bend the rules for even 1 point, so i make all my special characters rule legal, but for the sake of FLUF il change thhe name of the thing but it acts the same and has the same efffect
so for example
Zso Sahaal (non chaos leader of the nightlords)
Daemonic flight (change name to...) Jumppack --- stil has same effect jsut changed name for the sake of it not being chaos(since im not)
and vuala,a perfectly 100% legal character that works with my fluf, and u be amazed at all the stuff i can do...
I worked on this guy, and posted him on anougher forum, he got some good replies, what do you guys think?
Master Inquisitor Miktah
Wargear: PoleArm of Justice, Fist of the Inquisition, Armor of the Pure, Psycannon Bolts
Psychic Powers: None
Iron Will (see Inquisitor Lord entry.)
Miktah hates all who oppose him, be they Traitors, Heretics, Daemons or Xenos. Miktah always has Prefered enemy, and will always hit any race at 3+, unless it would be better.
Polearm of Justice
The Polearm of Justice counts as an Anointed weapon. In addition, on a turn in which Miktah charges, he will recieve +D6 attacks rather than +1 as normal. Also in any turn in which Miktah is charged, he gets D3 at Initive 10, in addition to his normal attacks.
Fist of the Inquisition
The Fist of the Inquisition counts as a Powerfist with a built in Twin-Linked Bolt Pistol. During Close Combat, every hit Mikal makes with the Power Fist allows him to make a shot with the Bolt Pistol, treat this as if it were the shooting phase and has to be alocated to the same target as the Power Fist hit.
the Bolt Pistol 'attacks' with the Power fist, so generally at Int 1
Armor of the Pure
Counts as Artificer Armor with a Built in Icon of Just. The Armor of the Pure also Gives Miktah a Strengh and Toughness of 4.
Any Unit with at least one model within 6" of Miktah benefits from the Iron Will rule. They may choose differently from Miktah or any other unit benefiting from Iron Will.
What do ya think?