Imp. Guard Caloran 1st Regiment: Hunter of Shadows - Warhammer 40K Fantasy

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    Member Inquisitor Solexus's Avatar
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    Imp. Guard Caloran 1st Regiment: Hunter of Shadows

    Here is the fluff for an IG army I'd like to build as support for my Daemonhunters. Any feedback would be much appreciated.

    Caloran 1st: Shadow Hunters

    The Caloran 1st, known as the Hunter of Shadows, hails form a planet that had lost contact with the Imperium for several hundred years before its rediscovery by the Inquisition.

    Ordo Hereticus Inquisitor Vistan Marcus tracked a group of rogue psykers who had wrested control of a Black Ship that had been eventually destined for Terra with a shipment of psykers to feed the machines of the Golden Throne. The rebels, unable to master the ship’s controls, selected an unidentified system and made the leap into Warp space. Marcus’ ship was the faster, and when he gave chase he was able to lie in wait for them at their destination.

    What emerged from the Warp, however, was twisted beyond reason, and came screaming out of the Æther like an injured beast. Vistan was able to destroy the ship before it traveled far into the system, but scanners indicated that some of the wreckage had fallen to the surface of the system’s one inhabited planet.

    Marcus sent a request for aid to the Ordo Malleus, and left a small contingent of Battle Sisters to investigate the major wreckage sites on the planet while the Inquisitor’s agenda drew him to more pressing matters. Ordo Malleus Inquisitor Solexus arrived a few weeks later to witness a gruesome sight in the space above the planet’s surface.

    The explosion of the Chaos-tainted reactors of the destroyed ship had blasted a hole in the middle of space, a nightmarish portal into the Warp. Upon arriving, Solexus’ Navigators realized that escape would be impossible while the Warp rift remained: the psychic cacophony of the portal twisted the Astronomican’s light into a confusing vortex. The Inquisitor had no choice but to make planetfall while his tech-priests and their Magos Psyologis attempted to find a way evade or repair the rift.

    The wreckage itself was easily cleansed; it had fallen in unpopulated areas of desert and none had been harmed or exposed to its taint. All possible solutions for the closing of the Warp rift, however, required the work of many times the men on board the ship; Solexus had no option but to request the aid of the local populace.

    The planet’s ecosystems had an “accelerated growth? pattern; that is, its weather was frequently stormy and the average size of its organisms greater than that of many other worlds. Caloran was home to many species of large beasts that, while not all carnivorous, were often aggressive and extremely dangerous. The people of Caloran, in their centuries of isolation, had developed two distinct styles of life: the first, living within small domed cities capable of withstanding massive coastal storms, and that of small, outpost-like townships of skilled hunters. Agriculture was largely impossible outside of low, duraglass-covered farms, and a large supply of the people’s food came from the gatherers outside. Hunting parties were organized into month-long shifts, and very few men or women escaped the duties of the hunter or lacked their skills.

    These abilities would soon prove invaluable as the warp rift seemed to draw all manner of lost travelers through it; within a few months, an Ork Rok came hurtling through the rift to the planet’s surface, and while Solexus implored the people to be wary of the danger, few would listen to the mysterious man who claimed to have authority over the world. It was not until the first hunting party was destroyed and Solexus personally led a group of his Daemonhunters to eradicate the threat that the people of Caloran first begin to gird themselves for war.

    After the threat had ended, many elements of Caloran’s planetary defense force resolved to follow Inquisitor Solexus into battles against the daemonic, hoping that their skills and prowess would turn the tide for other planets and spare them the fate of Caloran. These courageous men and women became the Caloran First Regiment, the Hunters of Shadows.

    Lacking the facilities necessary to produce large war machines, the Caloran First uses their hunting prowess to assist Inquisitor Solexus’ Stormtroopers and Grey Knights during their missions. Lascannon and missile technology were available on Solexus’ Inquisition ship and Caloran’s technicians were able to reverse-engineer manufacturing techniques for them (much to the surprise and chagrin of the ship’s tech-priests). As such, all man-portable weapons are available to the Caloran First. Some improvements were made in some cases (additional heat protection was added to plasma gunners’ armor after the first few overheats). The Caloran 1st Army List uses the following doctrines:

    - Ratling squads (Represented by Cadian snipers)
    The Caloran hunters have a long tradition of hunters and often those who show talent particularly early in life are grouped into forward hunting groups that would lie in wait for herds of the largest beasts.

    - Special Weapon squads
    Independence has been a long-valued quality among Caloran’s hunters and concentrations of particular weapons in specialist squads was an idea easily picked up and accepted by the regiment.

    - Cameleoline
    Cameleoline has long been used as the means for preventing hunters from being discovered and triggering a frenzy or stampede by the party’s targets; the planet’s scientists were even able to suppress the wearer’s scent.

    - Sharpshooters
    Caloran’s people are trained with ranged weaponry from an early age and skilled marksmen are common. Many of the regiment’s line troops are excellent shots with any weapon in hand.

    - Iron Discipline
    A necessary element among the nomad hunters was the strict discipline of a single group leader, who directed a party of five to thirty. This instinctual response to the unit commander is of great value on the battlefield as well.

    +++ End Vox Transmission +++

    "HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
    "Negative! The soda bottle is the Carnifex!"
    "Dang proxy models!"
    -Cmdr. Kren, www.tsoalr.com

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  3. #2
    Son of LO ze_poodle's Avatar
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    There aren't any obvious holes that I can see. It's quite good. One thing: what happened to the Battle Sisters the Witch Hunter had left on the planet? Did they join up with Solexus, or leave without cleaning away the ship's engines?

    Also, I understand it is extremely difficult to take control of a Black Ship. There must have been an beta-level psyker or higher, and the Ship's crew would have had to have been very lax in containment.

    Your description of their home planet is pretty good, as with its relevance to their regimental doctrine.

    Creation of an Imperial Guard regiment can be something of a big thing. The decision would have to be ratified by the sub-sector's governor, but I can see an Inquisitor bypassing that kind of bureaucracy. So...no tanks, snipers, and some other stuff. It all seems good enough. No glaring contradictions and such.
    The above poster = Totally a member of the Fluff Masters Clan. Click here for fluff pwnage.

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  4. #3
    Member Inquisitor Solexus's Avatar
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    The stranded Battle Sisters were my excuse for having a squad of allied Seraphim in my Daemonhunters army. It was just in my head when I was writing, though I suppose the Sisters might make it into a battle as well as the Grey Knights and Inquisitor.
    "HQ, my LOS is blocked by a soda bottle. I'm moving to unmask my guns."
    "Negative! The soda bottle is the Carnifex!"
    "Dang proxy models!"
    -Cmdr. Kren, www.tsoalr.com

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